Chris Pickens

Interview by

Adrian Tchaikovsky’s latest idiosyncratic novel leaps easily from the micro to the macro, beginning with two cryptid-hunting friends and expanding to encompass an entire alternate history of the development of life itself. Through it all, Tchaikovsky’s irrepressible wit and effervescent intelligence serve as lifelines for the reader as The Doors of Eden take them on a truly unique and fantastical ride. We talked to Tchaikovsky about crafting his latest awe-inspiring trip through space and time.

You excel at creating a tone that bounces between humor and horror. How do you strike that balance as a writer?
That’s kind of you to say. I suspect the rather appalling truth is that while I’m aware of various things that horrify others, they don’t necessarily horrify me in the same way. The human-spider interactions in the middle of Children of Time, say, or certain adventurous scenes in its sequel, aren’t written as horror, because they’re written from the point of view of the thing that horrifies, rather than the beneficiaries of that emotion. That discontinuity also tends to produce the horror, and the incongruity of the horror makes the humor, and the humor makes the horror that much worse.

You dreamed up a menagerie of beasts both small and large for this book. Did you scrap any concepts for other life-forms from the great beyond? Care to share any?
There’s the whole of evolutionary creation to plunder. I’d have liked to do more with anomalocarids and other Cambrian explosion fauna, because a real seed for this book was Stephen Jay Gould’s Wonderful Life, which includes a detailed description of the mainstays of that fossil biota. And I leave large gaps—there’s about a hundred million years of dinosaurs I never touched, mostly because dinosaur speculative evolution is one of the more common areas of thought. And it might have been fun to depart further from current evolution—have some wild card rise to dominance in a later era, such as a tertiary invertebrate, or late birds or fish. Most vertebrates are teleost fish after all and there’s no reason why they couldn’t have a resurgence. However, having a narrative that follows each “new” group from when it made its grand mark in the fossil record is probably easier for the reader.

“. . . to expand the mind with grand ideas is a great thing.”

The relationship between Lee and Mal anchors the book. What characters or people did you draw from, even informally, when shaping their relationship?
I think I drew a little from a lot of people to construct the pair of them. Mal is very much based on an old live-action role-playing friend of mine, plus a few other people. Overall, they are each about 50% made up and 50% stitched together from many, many friends and acquaintances.

Julian’s character shows the potential effects of understanding more than we ever wanted to. Do you think most of us are unready or unwilling to have our worldviews totally turned upside down?
I think most of us would be just as lost as poor Julian is, but you can never know until it should happen. A lot of portal-fantasy/science-fiction characters, having gone through the mirror, display a sang-froid about the whole business that I know I wouldn’t. I can certainly think of a few people of my acquaintance who I feel would be absolutely in their element if they woke up in another world.

A phrase that kept playing in my mind while reading was the phrase "a sense of wonder." Does that phrase ring true to you when thinking about this book?
Absolutely, yes. The whole book is kind of a background hymn to the wonders, not of any particular imaginary world, but the actual real world, past and present, which we so often take for granted. Life (back me up, Sir David Attenborough) is so varied and so intricate and so beautiful, and we waste a great deal of it. And beyond that, yes, I think a sense of wonder is an integral part of a certain kind of science fiction—to expand the mind with grand ideas is a great thing.

I found myself completely riveted by the interludes from the fictional book within this book, Other Edens. How did these fit into your plan for the story? Did you want to use such a structure from the beginning?
Honestly, I had to practice a great deal of discipline to bring them down to just what’s in the book! The interludes and their thought experiments are absolutely the inspiration for the book, without which it wouldn’t exist. And of course, many of them provide the useful background on what is going on, which would be cumbersome to try and insert in the actual text, but many others are just there for the hell of it, to show the myriad variety of the worlds I’m presenting.

In a lot of ways, The Doors of Eden challenges us to think about what we don't know or see in the world around us. What frontiers in science do you think hold the most promise for opening our eyes to something important that was there all along?
If we achieve anything like a real artificial intelligence (not just a complex algorithm that can learn how to fake being people) then that should show us a great deal about how we ourselves think, and might also find a lot of priceless but unintuitive solutions to other problems we have, in that way that computers sometimes can. Similarly, if the recent discoveries on Venus lead to the discovery of actual extraterrestrial life, that would teach us so much about the possibilities of evolution and biology in very non-Earthlike conditions (or in the buried oceans of Europa, say, or some other place within the solar system—or even an exoplanet, although that has its own raft of practical issues).


ALSO IN BOOKPAGE: Read our starred review of The Doors of Eden.


When you think back to writing this book, are there passages that you remember writing more vividly than others?
The museum sequence, frankly, was an absolute bear. I rewrote it several times over, and ended up breaking it up a lot between the characters to try and tame it. So, I remember that vividly enough, for all the wrong reasons. Beyond that, my chain of evolutionary logic that led to immortal giant trilobites is something I’m pretty damn proud of. . .

If you could dream up another Earth, a unique paradise just for you, what would it look like?
I wanted to make some cheap joke about having lots of legs and a warning that it contains spiders, but honestly I think what my perfect paradise would have would be variety—multiple viewpoints, multiple minds, complexity built of diversity. And not in danger of being extinguished by monstrous short-sighted greed, for preference.

Adrian Tchaikovsky’s latest idiosyncratic novel leaps easily from the micro to the macro, beginning with two cryptid-hunting friends and expanding to encompass an entire alternate history of the development of life itself. Through it all, Tchaikovsky’s irrepressible wit and effervescent intelligence serve as lifelines for…

Interview by

In a genre filled with sprawling sagas, Sarah Beth Durst has been delighting readers with meticulously crafted, breathtakingly creative standalone fantasies. Her previous novel, Race the Sands, took place in a world where the wicked were reincarnated into terrifying beasts who competed in dangerous races. In The Bone Maker, Durst furthers her fascination with the porous boundary between life and death by creating a world marked by resurrection, the ghosts of the past and a magic system that allows people to see the future, give life to constructs and create talismans through bones.

The magic system you use here is so simple and elegant. What sorts of choices did you make when coming up with the rules of how bone magic works? How did the idea first come to you?
I had this image in my head of a silver-haired woman in a faded blue leather coat. She reaches into her pocket and . . . "What?" I asked myself. "What's in her pocket?" And my brain immediately answered, "Bones."

Not sure what this says about my brain, but that's the moment The Bone Maker was born.

I love to create magic systems with specific, clear rules. Everything that happens—and everything about the society, the history and the culture of the world—spills out as a consequence of those rules. To be clear, you don't necessarily have to have a fully defined magic system in a fantasy world, but I think that the world feels more real if the magic functions logically and consistently.

For my bone magic, I decided there were three different kinds of bone workers: bone makers, who use bones to animate inanimate objects; bone wizards, who imbue bones with specific powers such as strength or stealth; and bone readers, who use bones to tell the future.

"Even in the darkest times, people find a way—they need to find a way—to laugh."

All stories rely on a character's past to inform and shape the present of the book, and that feels particularly true here. Was it easier or more challenging to write these characters' stories after you formulated such rich backstories?
In order for me to write any character, they need to feel real to me. And real means having a backstory. We all have backstories. You, me, Darth Vader, everyone. So I believe it's not that it's easier or harder to write a character with a rich backstory; it's necessary.

It was especially essential with The Bone Maker, because this is a book about what happens after. It's set 25 years after the Heroes of Vos defeated a corrupt magician and his inhuman army made of animated bones. The heroes think their story is over. But it's emphatically not.

On a slightly related sidenote . . . I've always secretly wished it were socially acceptable to walk up to a stranger and say, "Tell me your story. How did you get to be who you are?" I love people's backstories!

This book frequently bounces between humor and solemnity. How did you control and balance the tone as you went back and forth?
I am deeply suspicious of any story that doesn't have humor. It's such a basic human coping mechanism. Even in the darkest times, people find a way—they need to find a way—to laugh.

All the humor in my epic fantasies arises from the characters. I control the tone by trying to be as true to the character as possible. If I think a character's most honest reaction to a particular situation would be to scream, then they scream. If I think they'd cope with snark, then snark it is! I think it was Ursula K. Le Guin who said that fantasy isn't real, but it's true. The more true you are to your characters, the more real your story will feel.

A lot has been said about how history repeats itself and we're doomed to relive our mistakes over and over. Does that idea ring true for you when you think about Kreya and the gang?
I . . . don't think so, actually. If it's only those who cannot remember the past who are doomed to repeat it, then Kreya and her team can't suffer that fate. None of them can forget the past. Especially Kreya. Her husband died years ago, and she's willing to cross any number of lines to bring him back.

I found myself thinking about regret while reading this book. These people have lost a lot over the course of their lives and in some cases, it heavily impacted who they are. Was that a planned decision or a happy accident? Which character's arc came together most easily?
It was a planned decision. I knew from the start that I wanted to write a book about second chances, and I sculpted the characters to be people in need of a second chance in one way or another. I wanted them to be bearing the wounds and scars of what came before and to explore how that would impact their ability to cope with an epic adventure.

As Zera says, "You know, the last time we saved the world, you people didn't have so many issues." I think Zera's arc was the one that came together the most easily. At the start of the novel, she's chosen a shallow life. By the end . . . I don't want to give any spoilers, so I'll just say I really, really loved writing her!

All fantasy worlds are filled with magical beasts and strange contraptions. Care to share any of your favorite creations that fill Vos?
I love creating creatures! I knew from the start that I wanted a slew of deadly creatures in the valley between the mountains—the people of Vos live in cities built high on the sides of the mountains because the mist-shrouded valley is deadly. Loved creating my crocoraptors and the venomous stone fish.

If I had to choose, though, I think my favorite creations in The Bone Maker are Kreya's rag dolls. She animates them with bones so that they can assist her in her tower. They're thoroughly creepy. So fun to write.

When you think back to writing this book, are there passages that you remember writing more vividly than others?
Loved writing every interaction between Kreya and Zera. They mock each other quite a bit and also truly care about each other—they're best friends who haven't seen each other in 25 years, didn't part on good terms and need to find their way back into each other's lives.

I also loved writing every scene where a character demonstrates strength—I adore writing about characters who have to rise to meet a near-impossible challenge. I believe that fantasy is a literature of empowerment. Nearly all my books are, on some level, about characters who must discover or rediscover their own power. And in this case, a lot of bone magic.


ALSO IN BOOKPAGE: Read our review of The Bone Maker.


Is the ability to resurrect someone who is dead a question of morality? If you could do what Kreya did after reading Elkor's forbidden journals, would you?
In The Bone Maker, there's a cost to bringing someone back from the dead: one day of your life for every day they live. The kicker is that you don't know how many days you have left to spare. Only the magic knows.

I think the would-you-should-you depends on who died, how, when and what their wishes were. It's certainly not a power to be used lightly, and I don't think there's any easy or right answer.

Would you rather be a bone reader, a bone wizard or a bone maker?
I've spent way more time thinking about this than I probably should have! I don't think I'd like to be a bone reader—the power to predict the future is, frankly, too much responsibility. It shattered Marso. Bone maker is tempting. I love Kreya's contraptions: the bird skeleton, the ragdolls, the crawler. (A reader called my book "bonepunk," and I adore that term.) But I think I'd choose bone wizard. Make the right talisman, and incredible powers can be yours!

Very curious to hear what other people would choose . . .

In a genre filled with sprawling sagas, Sarah Beth Durst has been delighting readers with meticulously crafted, breathtakingly creative standalone fantasies.

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