Laura Hubbard

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There are plenty of science fiction books that tell stories of people voyaging to a new beginning, filled with intrigue, dystopias and subjugation. Relic and Record of a Spaceborn Few don’t tell those stories. Perfect for fans of both science and literary fiction, both books deal with what comes after humans have found their place in the stars.

Alan Dean Foster’s Relic tells a thoughtful story of survival. Once a midlevel administrator on the planet of Sebaroth, Ruslan is now the last of his kind. Homo sapiens—a species that had once settled countless worlds—has been destroyed by a disease of its own making, the Aura Malignance. Alone and miraculously disease-free, Ruslan has been given a new home by the Myssari, tripedal aliens whose enthusiasm for “human studies” is only outweighed by their politeness. When Myssari scientists decide they wish to clone Ruslan to reestablish his species, Ruslan is given a choice. While the aliens will not stop the cloning program out of deference for Ruslan’s feelings, they do want his willing cooperation. In exchange for the willing donation of his genetic material, the Myssari agree to look for humans’ ancient home world, a place called Earth.

Foster’s book reads like a slow, methodical mystery, building to something that isn’t quite clear until the last pages. While the discussions of Ruslan’s continued existence and the intricacies of his relationships with the blunt, three-gendered Myssari could have been tedious, Relic is anything but. It is nuanced, with a surprise lurking behind every shadow, making it impossible to put down. Foster’s story also strikingly echoes our own world, where we fight tooth and nail to avoid losing species, even if it means those species live out the rest of their days in dreary captivity. Ruslan’s experience asks, if it were us, would we want the same? Relic will not just keep you entertained. It will keep you thinking.

Becky Chambers’ Record of a Spaceborn Few, the third installment in her Wayfarers universe, tells the story of an entire fleet, as opposed to Relic’s solitary survivor. Hundreds of years after humans left Earth to find a better home, the Exodus Fleet has settled in a new solar system, locked into orbit around a new star and been accepted into the greater galactic community. Most Exodans have left the Fleet, determined to make their homes planetside. Record of a Spaceborn Few tells the stories of a few people who chose to stay in the Fleet, torn between integrating into greater galactic life and preserving the only way of life they have ever known. When an accident destroys one of the Fleet’s homesteader ships, its remaining residents are forced to struggle with what it means to still be an Exodan now that the Exodus is over.

Chambers’ characters are beautifully drawn, and they seem like they could be people next door as much as they could be people from a galaxy away. Her writing allows the reader to inhabit those nuacned characters with feeling, but without maudlin sentimentality or forced emotion. The result is an experience that will leave lovers of both science and literary fiction wishing they had just one more chapter to go back to.

There are plenty of science fiction books that tell stories of people voyaging to a new beginning, filled with intrigue, dystopias and subjugation. Relic and Record of a Spaceborn Few don’t tell those stories. Perfect for fans of both science and literary fiction, both books deal with what comes after humans have found their place in the stars.

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Mysteries (especially ones with a supernatural element) are to fall what light romances are to summer: the perfect accompaniment to the season. Trial by Treason and Dig Your Grave are ideally paired with a blanket, cooling weather and the smell of falling leaves in the air.

Steven Cooper’s Dig Your Grave, the second in the series, opens as Phoenix has been struck with a grisly murder—a body left in a cemetery with a gruesome note that warns of more to come. As detective Alex Mills and his crew begin to investigate, it soon becomes clear that there are no leads, no clues as to who committed the murder or why. When a second body appears with no leads in sight, Mills turns to his friend, local psychic Gus Parker, for a hand. But Gus’ visions are vague, and as the investigation begins to narrow it becomes less clear whether his intuitions are about the case or about a series of cryptic threats directed at Gus himself.

Dig Your Grave occupies an unlikely space somewhere between a story about balancing life as a middle-aged man and a hardboiled detective novel. It takes some of the tropes of the second genre—the clinical investigation, the careful police work, and the interdepartmental struggles—and presents them unapologetically. This is the reality of solving a murder, these details tell the reader, and they ground us, guiding us through the macabre mystery. But surrounding that plot is also a story about the struggle with the banalities of middle age and everyday life. Mills wrestles with what it means to be a good father and husband but still give his all to his job. Parker worries about his relationship with his rock star lover. Neither issue overshadows the main mystery. Instead, both give it context, reminding us that there is something darker on the other side of normal life.

Dave Duncan’s Trial by Treason takes readers out of the modern era and into 12th century England, where King Henry has received a letter from one of his allies warning him of a plot against the throne at Lincoln Castle. Although the letter is unbelievable, the king sends two of his familiares, the young knight Sir Neil d’Airelle and the newly minted enchanter Durwin of Helmdon, whose education he has financed for two years. When Durwin and his compatriots arrive in Lincoln, they soon discover that, far from an idle threat, the Lincoln Castle conspiracy may threaten the life of the king himself.

Duncan’s Trial by Treason, the second installment in his Enchanter General series, is simultaneously straightforward and thoughtful. Its narrator, Durwin, is matter of fact in his recounting—so matter of fact that some of the more surprising plot points can just seem like mere matters of course. However, while the book’s conspiracy is straightforward, the book itself is by no means simple. Duncan refrains from talking about his characters as merely English or French. They are Saxon, Norman or remnants of the old Danelaw. And while those details may seem initially insignificant to a modern reader, they are representative of the kind of care that Duncan has put into the construction of Trial by Treason. And that care and attention to detail are exactly what makes the book so hard to put down.

Mysteries (especially ones with a supernatural element) are to fall what light romances are to summer: the perfect accompaniment to the season. Trial by Treason and Dig Your Grave are ideally paired with a blanket, cooling weather and the smell of falling leaves in the air.

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Science fiction and fantasy novels are filled with roguish misfits, from heroic starship captains who just can’t stay on the good side of the law to ghoulish assassins who dispense justice from the shadows. Because this trope is so popular, authors sometimes lack the ability to surprise and delight readers with new twists on this old tune, and it takes a clever mind to turn it into something exciting, but both Suzanne Palmer’s Finder and Sam Sykes’ Seven Blades in Black do just that.

Finder is the kind of science fiction you’d get if “Firefly” and Pierce Brown’s Red Rising had a baby—an adrenaline-packed, heist-filled ride with a heavy side of political intrigue. Set against the backdrop of deep space colony Cernee, Palmer’s debut novel follows repo man Fergus Ferguson as he attempts to complete a seemingly straightforward mission: find (and reclaim) the stolen spaceship Venetia’s Sword from one Arum Gilger, local trade boss. When the colony is suddenly pulled into a civil war, Fergus must balance his job against protecting the lives of the locals who he has—unfortunately—begun to care about.

Palmer spins a story that pays homage to the rogue archetype so common to space operas without feeling like a stale copycat. As Fergus Ferguson careens from one end of Cernee to another, we are treated to not just frenetic fight scenes, daring escapes and tense intrigues, but also to the crushing uncertainty of what it would feel like to live in a human colony at the edge of the alien unknown. This contrast enhances an already complex (and not always predictable) plot that captures readers and drags them through to the book’s unlikely and unsettling end.

Like Finder, Sykes’ first entry into the Grave of Empires trilogy is, at first blush, a simple story. Sal the Cacophony is slated for execution but refuses to go until someone hears her final words—even if that means roping an officer of the Revolution into listening to her and being late to her own death by firing squad. Part Gunslinger and part Kill Bill, Seven Blades in Black is a revenge story both classic and wholly original. Sykes brilliantly weaves a tale of adventure, loss and revenge that is set against the backdrop of a countryside torn from decades of magical warfare between the magic-wielding Imperium and the Revolution, which is led by their former slaves.

What stands out most about Seven Blades in Black isn’t the characters, although Sal and her companions are beautifully crafted and far more nuanced than first meets the eye. It also isn’t the magic system, which is both complex and thoughtful in its execution. It isn’t even the breath-stealing plot, which makes the novel’s roughly 700 pages fly by. Instead, what makes Seven Blades in Black so compelling is the depth of the world Sykes has constructed. Sykes isn’t afraid to ask more questions about his world than he answers, leaving readers knowing that there’s more adventure around the corner. That ability to immerse readers in a new world without over-explaining things is difficult in the first book in any series, but Sykes deftly rises to the occasion.

Although radically different in setting and tone, both Finder and Seven Blades in Black offer fantastic, fantastical stories that are sure to delight. Either would be a great pick for anyone who loves rascals, rogues and high-octane adventure.

It takes a clever mind to take our expectations as readers of what the rogue character should be and to turn it into something new and exciting. Both Suzanne Palmer’s Finder and Sam Sykes’ Seven Blades in Black do just that.

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Some people love to celebrate the lazy days of summer with relaxing books set on the misty moors of Scotland or far-off beaches in the South Pacific. But for those of us who would prefer a jolt of adrenaline, The Girl in Red and Salvation Day offer enough frantic sci-fi adventure to chase the summer blues away.

Christina Henry is well known for her often dark and always enthralling takes on classic fairy tales. Her latest endeavor, The Girl in Red, follows in this tradition. Set in a post-apocalyptic world where a dangerous plague has driven survivors to quarantine camps and lawlessness, Henry’s new novel is a retelling of Little Red Riding Hood—if Red were a biracial 20-something with a prosthetic foot, anxiety issues and the woodsman’s axe. Refusing to go to a quarantine camp, Red is instead determined to hike the hundreds of miles to the safety of her grandmother’s home. But with the world gone mad, there are darker things lurking in the woods than mere wolves.

The Girl in Red is equal parts psychological horror and post-apocalyptic survivor story, and it manages to harness the best qualities of both. Remarkably slow-paced for such a stressful novel, Henry’s story allows us to see and feel what Red sees and feels, nothing more. The narrowness in scope feels like having blinders on, forcing us to question whether the bumps in the night that terrify Red are monsters or misunderstandings. That same narrowness also grounds the story. By focusing on the pain—both physical and mental—that comes from Red’s long journey, Henry avoids making her remarkable characters feel small and unimportant in the face of the end of the world.

While The Girl in Red is singularly focused on the struggles of one woman, Kali Wallace’s Salvation Day is far grander in scope. The plot centers on what should have been a flawless heist. Zahra and the members of her “family” knew every inch of the plan to commandeer the House of Wisdom, a research vessel abandoned a decade earlier after a deadly plague swept through its hulls. What they could not plan for was what they learned once they got on board—that the virus that wiped out House of Wisdom was far worse and far different from what the government reported. And that they may have woken it up.

Salvation Day isn’t terrifying because of its premise—plenty of virus and zombie films should be scary and are instead just laughable or sad. It is terrifying instead because of Wallace’s sense of timing. She builds the story of the theft of the ship more like a story about war: long periods of tension punctuated by moments of sheer terror. Zahra and her compatriots spend a lot of their time on the ship exploring and learning about its fate rather than dealing with the still-present biological threat. Those lulls of relative calm make the action more intense and startling when it does occur, forcing readers to wonder with bated breath just what lurks beyond that next corner.

While different in scale, The Girl in Red and Salvation Day are similar in one very important way: Once you pick them up, it’s unlikely that you’ll put them down any time soon.

Some people love to celebrate the lazy days of summer with relaxing books set on the misty moors of Scotland or far-off beaches in the South Pacific. But for those of us who would prefer a jolt of adrenaline, The Girl in Red and Salvation Day offer enough frantic sci-fi adventure to chase the summer blues away.

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From orcs to elves to dragons, non-human beings in fantasy books often fall into two camps. Some are presented as basically human, if often exoticized. The rest are generally presented as bestial: They may or may not be able to speak, but at their core they’re not too different from beasts of burden. Regardless of the archetype, their thoughts, feelings and cultures (when they have any at all) are described in relation to a human or human-like surrogate. Both Unnatural Magic by C.M. Waggoner and The Deep by Rivers Solomon (with Daveed Diggs, William Hutson and Jonathan Snipes) buck this tradition, creating non-human characters that are defined not by their relationship to humans but in the context of their own societies.

In her debut novel Unnatural Magic, C.M. Waggoner spins a coming-of-age tale of love, friendship and murder that is both universal and completely new. Unnatural Magic’s first strand of story is that of Tsira, a half-troll whose heritage has made it difficult to fit in among her home clan. When confronted with first a half-dead solider and then with an attempt on her own life, Tsira is forced from her solitary existence. The book’s second strand is that of Onna, a girl with a prodigious gift for magic and the guts to blaze her own academic path when she’s denied a higher magical education due to her sex. But as she embarks on her new scholarly adventure, Onna quickly becomes pulled into a hunt for a troll murderer—and unknowingly sets out on a crash course towards Tsira. Equal parts romance, bildungsroman and murder mystery, Unnatural Magic can’t decide on a genre archetype, and that’s a good thing. The resulting amalgamation is delightfully unpredictable.

Rivers Solomon’s The Deep, in contrast, is a story of pain and new beginnings. Holding the collective memories of an entire race of people isn’t easy. It is even less easy if your underwater-dwelling people are descended from the children of pregnant African slave women thrown overboard by their captors and left to drown. Yetu’s duty is to remember the pain of her ancestors so that the rest of her people can live in the moment, free from the trauma of the past. She is freed from the memories only during an annual ceremony in which Yetu shares the history with her people. Overwhelmed at the prospect of taking back the memories of her ancestors, Yetu flees to the surface in the middle of one of these Tellings. On the surface, she will learn not just of the world her people left behind, but also of her people’s future. Philosophical and atmospheric, The Deep is not just a story of trauma. It is a story that looks carefully at the individual’s place in society and explores what it means to collectively heal and to move forward by accepting, but not forgetting, the past.

Unnatural Magic and The Deep are as different in tone, writing style and subject matter as two fantasy books can be. But what the two share is a deep sense of empathy. As readers, we are not meant to identify with either Yetu or Tsira as though they were human. Instead, both Solomon and Waggoner ask us to imagine beings different from ourselves and then to meet them without trying to force them into human-shaped boxes in our minds. The results are as challenging as they are enjoyable, and any reader willing to try something different will be rewarded handsomely for the effort.

 

ALSO IN BOOKPAGE: Go Behind the Book with C.M. Waggoner.

Unnatural Magic by C.M. Waggoner and The Deep by Rivers Solomon create non-human characters that are defined not by their relationship to humans but in the context of their own societies.

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This spring, YA superstars Sarah J. Maas and Veronica Roth make their adult debuts.

Veronica Roth is best known for her intense, mega-bestselling Divergent trilogy, and Sarah J. Maas’ sweeping Throne of Glass and A Court of Thorns and Roses series have garnered her a massive following. With their new novels, the two YA authors fully cross over for the first time into fiction for adults. Both books sit squarely within the realm of science fiction and fantasy, but each represents a very different approach to the genre.

Maas’ House of Earth and Blood, the first book in her new Crescent City series, introduces half-Fae party girl Bryce Quinlan. After Bryce comes home to find her closest friends literally ripped limb-from-limb by a demon, she is left alone and devastated, her only solace that the perpetrator is behind bars. But two years later, a string of similar murders begins, and Bryce realizes that her friends’ killer was never caught. With the help of Hunt Athalar, a fallen angel and assassin enslaved to the city’s governor, Bryce must navigate the darker side of Crescent City to try to bring the killer to justice. 

Maas’ world is rich and sensuous, a dark urban fantasy with mythic overtones. Perfect for readers looking for both dramatic and romantic tension, it will make you hold your breath and leave your heart pounding.

Where House of Earth and Blood straddles the line between romance and mystery, Roth’s fantasy novel Chosen Ones takes a more traditional approach to the genre. The novel opens 10 years after the defeat of the Dark One, a mysterious and magical entity responsible for the deaths of thousands of people. The Chosen—the five teens responsible for the Dark One’s downfall—have grown up and moved on, creating lives that are as close to normal as they can get. 

But not everyone can move on. Sloane is plagued by PTSD and the feeling that she’ll never be anything more than one of the Chosen. But then the death of one of the Chosen forces the remaining four to reckon with a new terror: the idea that the Dark One might not be as vanquished as they once thought. 


ALSO IN BOOKPAGE: See what Veronica Roth has been reading.


Chosen Ones gives us a glimpse into a world after the heroes have won, and the result is stunning. Simultaneously heart-wrenching and heart-pounding, Roth’s latest will leave you gutted and wishing for just 10 more pages.

For readers who already love Roth or Maas, Chosen Ones and House of Earth and Blood will be automatic additions to their collections. For adult readers who have been hesitant to delve into the world of YA, both books serve as perfect introductions to their authors’ work. Take your chance now, and pick either (or both) as your next thrilling ride.

This spring, YA superstars Sarah J. Maas and Veronica Roth make their adult debuts.
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The two novels featured here represent speculative fiction escapism at its best—a gentle, magical love story and a story as refreshingly strange as it is affecting.

The House in the Cerulean Sea is the story of a rather round man named Linus Baker. Linus is used to rain and dour prospects. As a case worker for the Department in Charge of Magical Youth, he must perpetually deal with the inanity of a 1984-esque bureaucracy that decides the fate of orphanages for magical youth. But Linus’ bubble of depressed rule-following is popped when he is sent to investigate an island orphanage with potentially volatile charges and an eccentric orphanage master.

The book is also the story of a man named Arthur Parnassus. Arthur—the master of the orphanage in question—is a man whose trousers are perpetually too short but whose kindness and love for his charges is endless. As Linus goes deeper into his inquiry, both men begin to understand exactly what was missing in their lives.

The House in the Cerulean Sea is the book that I never knew I needed, but now that I have it, I could never bear to live without it. In its pages, TJ Klune shows us the worst bureaucracies and mundane cruelties of a fictionalized version of our own world. But he also shows us what we could be. Marsyas Island, with its enthusiastic magical children and eccentric caretaker, wouldn’t be out of place in an episode of “Mister Rogers’ Neighborhood”—if Mr. Rogers tried to teach Lucifer moral philosophy, that is.

Simultaneously fluffy and heart-rending, The House in the Cerulean Sea is the perfect pick-me-up for anyone stuck inside or wishing for a peaceful day by the sea.

Where Klune’s work shows us a lighter world, Jeffrey Cranor and Joseph Fink’s latest installment in the world of Night Vale shows us a stranger one. Set in a slightly off-kilter world where dog parks can be gateways to other dimensions and where a Vague, Yet Menacing, Government Agency hovers in helicopters overhead, much of The Faceless Old Woman Who Secretly Lives in Your Home is remarkably normal historical fiction. The Faceless Old Woman tells us her story in a series of flashbacks, recounting first an idyllic childhood on the Mediterranean and then a life of crime and revenge after the tragic murder of her father. The story culminates with her death and travel to the town of Night Vale, where today she secretly lives in everyone’s homes.

Between chapters telling of swashbuckling adventures, the Faceless Old Woman talks to one of her hosts, a man named Craig. And while those talks feel like just another of the woman’s monologues made famous in the “Night Vale” podcast, they are anything but. As the story progresses, we learn that the Old Woman’s past and present are—unfortunately, horrifyingly—linked.

For readers unfamiliar with the Night Vale universe, never fear. While there are callbacks for readers in the know, the book requires no knowledge of the podcast in order to enjoy. (That said, you may find yourself reaching for a pair of headphones as soon as the book is over.) For fans of the podcast and the other Night Vale novels, The Faceless Old Woman Who Secretly Lives in Your Home likely feels long overdue. Equal parts running joke and legitimate character, the Faceless Old Woman’s history has been rarely alluded to, but here she—and her world—comes alive, tempting readers with sweet oranges, the smell of the sea and the bitter taste of betrayal. Although we know the Old Woman’s fate, we also know that something remarkable must have happened along the way.

The two novels featured here represent speculative fiction escapism at its best—a gentle, magical love story and a story as refreshingly strange as it is affecting.

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Some authors find inspiration in imagining worlds wholly new, spending hours and days creating place names and fictional histories. But other authors delight in taking the world we know—or think we know—and turning it on its head. They look at the nooks and crannies of our own history and ask themselves a simple question: What if things had been different? What if our world were just a little more interesting?

H.G. Parry is such an author. The second book from the New Zealand writer, A Declaration of the Rights of Magicians, is a sweeping work that tells the story of change and magic at the peak of the Age of Enlightenment. The novel opens at the end of the 18th century as the world is poised for change, and introduces a cast of reimagined historical figures. On opposite ends of the globe, a young necromancer by the name of Robespierre and a weather mage named Toussaint L’Ouverture are preparing for revolution. In England, Prime Minister William Pitt and his MPs are debating not only abolition, but also the legalization of magic among commoners. And in the background of it all, a dark force lurks, threatening more than simple revolution or social change.

Perfect for fans of Jonathan Strange and Mr. Norrell, this magnificent and indulgent story balances a deep understanding of the historical trends and details of the age with a talent for twisting reality. Indeed, Parry’s greatest strength is in her ability to dive into the world of “What if . . . ?” and to come back with a compelling and often surprising answer. While enthralling from beginning to end, the book is not for the faint of heart. Both long and dense, it occasionally evokes the age it depicts in its prose. However, for readers who enjoy a clever turn of phrase or a thoughtful internal monologue, A Declaration of the Rights of Magicians sings, turning the part of history class you might have slept through into something new, exciting and deeply magical.

While Parry’s sophomore release treads relatively new ground as far as historical fantasy goes, Katherine Addison’s The Angel of the Crows puts a twist on a story that is deeply familiar. The book opens as an injured Dr. J.H. Doyle returns to London from Afghanistan with a wounded leg and a deep secret. Unable to sustain a life in London on a mere military pension, Doyle is encouraged to move in with an angel named Crow. Crow is unlike any angel Doyle has ever seen. For one thing, even though he isn’t bound to a public building, he isn’t one of the lost Nameless or the destructive Fallen. For another, the strange angel delights in one thing above all others: solving mysteries, especially homicides. Together, Doyle and Crow tackle some of London’s hardest to solve cases even as Doyle is forced to reckon with the ghosts of injuries old and new.

If this sounds like something you’ve read before, it might be because it is. At its core, Addison’s latest book is a clever retelling of Sherlock Holmes, incorporating story elements from across the detective’s many cases. But The Angel of the Crows is not a simple regurgitation of well-rehearsed storylines. For one thing, Addison’s take on Victorian London, full of magic and magical folks, is not the one that Holmesians remember. For another, The Angel of the Crows doesn’t begin and end with murder: It asks penetrating questions of its readers about race, gender and civil liberties, raising issues that are unexplored in Conan Doyle’s original stories.

Both The Angel of the Crows and A Declaration of the Rights of Magicians craft compelling, challenging visions of European history, taking readers on a journey full of discovery, adventure and, most importantly, magic.

Some authors find inspiration in imagining worlds wholly new, spending hours and days creating place names and fictional histories. But other authors delight in taking the world we know—or think we know—and turning it on its head. They look at the nooks and crannies of…

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Readers and gamers alike will be well served by two refreshing science fiction novels that are both exciting and thought provoking.

Whether you’re looking for a trippy walk through the American Pacific Northwest or a Modern Warfare-esque tromp through a dystopian hellscape is up to you. The only question is this: Are you playing?

Woodpeckers photographed decades after they are thought to have gone extinct. A game in an arcade that suddenly has a level that no one has ever seen before. Videos of violent crimes that never actually happened. These are the hallmarks of the alternate reality game Rabbits, known by its players as just “the game.” Some think the game was created by spy agencies as a way to find new recruits. Others think the game is far older and that it has been going on for centuries. But there are two things that all who know about Rabbits can agree on. First: You don’t talk about the details of Rabbits, ever. Especially with outsiders. If you do, things will go poorly for you. Second: Playing the game, nevermind winning, will change your life.

K (yes, it’s short for something, but don’t ask what) learns this firsthand on an otherwise normal Seattle night. After giving his regular presentation about the history of the game at a local arcade, he is approached by eccentric billionaire (and rumored Rabbits champion) Alan Scarpio. Over rhubarb pie and coffee, Scarpio tells K that there’s something wrong with the game—something that Scarpio needs K’s help to fix before the next iteration of the game begins. K is skeptical at first, but when Scarpio disappears soon after their late-night meeting, K is pulled into a warren of intrigue and danger that will change not just K’s life, but reality itself.

Set in the same world as his pseudo-documentary podcast of the same name, Terry Miles’ debut novel, Rabbits, is all about reality: discrepancies, changes and patterns. Or, more precisely, it’s about the moments of unreality that we tend to shake off, like a store we swore closed a year ago that’s actually still open or a movie we remember watching as children that never actually existed. Miles masterfully evokes this sense of unreality by thoroughly grounding his novel in a sense of place. His depictions of Seattle and the Pacific Northwest are spot on, so tangible that you can nearly feel the constant drizzle and smell the roasting coffee. From his description of the Capitol Hill neighborhood to his exploration of the outer neighborhoods of the cloudy city, reading Rabbits feels like you are walking in step with K for every page of the novel.

That is, until the changes start. Miles slowly chips away the steady ground he’s built for you until it feels as if you are about to step into a sinkhole or a well where gravity has been reversed. The effect is so unsettling that it will leave you looking for those discrepancies—in a sense, playing your own game of Rabbits—long after Rabbits is over.

Where Rabbits deals with the breakdown of reality, Nicole Kornher-Stace’s Firebreak is about the opposite: a game meant to shape our perceptions of reality. The novel's heroine, Mal, lives in a world where the implants she uses to stream virtual reality games are free, but water is a tightly rationed commodity you have to pay for ounce by precious ounce. It’s a world where refugees from a never-ending war live eight or more people to a room, each working three jobs merely to scrape by on instant noodles and soda.

So when a mysterious benefactor offers to sponsor Mal's VR stream of the war game SecOps for five gallons of water a week, it’s hard to say no. But the sponsor has a strange request: She wants Mal to prioritize capturing in-game close-ups of SecOps’ superstar nonplayer characters (NPCs). Modeled on real supersoldiers grown in vats by Stellaxis, the corporation that runs both Mal’s city and SecOps, the NPCs are cultural icons. But the sponsor claims that the story everyone has been fed about the super soldiers is a lie: The soldiers weren’t grown in vats at all. They were orphaned children, just like Mal, who were turned into soldiers when it was clear that they wouldn’t be missed. As the evidence for the strange theory piles up, Mal realizes her sponsor's claim wasn’t so far-fetched after all, and she will have to risk everything in order to make things right.

On the surface, Firebreak may seem familiar. A book about virtual reality in a war-torn corporate dystopia? It’s been done. But after just a few pages in, it’s clear that Kornher-Stace’s novel breaks the mold. Part Snow Crash, part spy novel, part Twitch stream, Firebreak raises serious questions about the power of corporations and the potential to shape public sentiment through virtual reality. Where corporations rule, necessities are commoditized to control the public. Stellaxis, for example, controls the water supply so tightly that even trying to purify rainwater for personal consumption can get you fined or worse.

The level of worker and consumer regulation portrayed is chilling, but it comes nowhere near Kornher-Stace’s terrifying, imaginative depiction of the intersection between war propaganda and VR gaming. In this world, virtual reality games are used to maintain and grow support for a war that has decimated entire cities and left untold thousands of children orphaned. The result is both exhilarating and deeply disturbing, as it shines a light on how easy it can be to manipulate people through the media they consume.

Readers and gamers alike will be well served by two refreshing science fiction novels that are both exciting and thought provoking.

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In these two dark visions of the future, empathy provides a much-needed source of light.

In the future, the world has been dominated by advanced artificial intelligences, and the majority of humanity has chosen to live entirely online. The Caspian Republic presents itself as a traditionalist utopia, the last bastion of humanity. In reality, the country portrayed in When the Sparrow Falls is a repressive surveillance state ruled by a single paranoid anti-AI party. Dissidence can get you killed—assuming you don’t starve first. 

This carefully controlled political ecosystem is thrown into jeopardy after the death of an anti-AI journalist named Paulo Xirau. During Xirau’s autopsy, officials learn the unsettling truth: The writer, a mouthpiece of the party, was in fact an AI himself. In the aftermath of this discovery, State Security Agent Nikolai South is asked to escort Xirau’s wife, Lily, who is revealed to be another AI, as she identifies her husband’s remains. Despite his initial distrust and revulsion, Nikolai soon forms an attachment to Lily, beginning an unlikely friendship that will test the mettle of Nikolai’s morals—and potentially the strength of the Caspian Republic itself.

Neil Sharpson’s debut novel (based on his play The Caspian Sea) is surprisingly retro. Part John le Carré, part Kurt Vonnegut, When the Sparrow Falls feels more like a Cold War-era spy novel than a story set after the singularity. Part of this is aesthetic; the Caspian Republic is a country without a stitch of modern technology in sight, full of poorly bound notepads, stacks of paperwork and face-to-face meetings. The threat of AI takeover is ever present, but it is abstract, more akin to the looming atomic threat during the 1950s than an actual impending attack. 

The other portion of the novel’s Cold War aura is in the nature of the Caspian Republic itself. The hidden eyes of Party Security watch every move from cobweb-filled cracks, an embargo threatens to drive the entire populace to starvation, and a series of purges purify the party and country from within. Together these variables add to a disconcerting, uneasy whole.

While When the Sparrow Falls projects an aura of a dingy, rain-soaked East Berlin, We Have Always Been Here creates a world that is stiflingly sterile and bright. Lena Nguyen’s debut novel tells the story of Grace Park, a socially awkward psychologist tasked with monitoring the 13-person crew of the Deucalion, a ship sent to survey Eos, a strange icy planet far from civilization. 

Park’s position as psychologist immediately puts her at odds with the rest of the crew, who think that she has been sent to spy on them by the Interstellar Frontier. To make matters worse, however, Park prefers the company of the ship’s androids to her fellow humans. In a society where “clunkers” are at best tolerated and often despised, this oddity leads to rising tensions. And when members of the crew start falling prey to waking nightmares and violent fits of insanity, paranoia sets in on the windowless ship. As crew members fall to all-consuming delusions, the terror of the unknown grips Park. The question soon becomes not what the crew of the Deucalion will find on Eos but whether any of them will survive the journey.

Nguyen maintains a delicate balance in We Have Always Been Here. The slow, creeping unease aboard the Deucalion is punctuated by memories from Park’s past that  soften the growing horror of what’s happening on the ship and slow down what otherwise might be a rather straightforward psychological thriller. Flashbacks explore the depth of Park’s relationship with her android caregivers, providing a soothing counterpoint to the anti-android animus on the ship. However, her memories of violent anti-android protests also highlight the lack of regard for android life and the latent distrust for both artificial intelligences and the people who associate themselves too closely with them.

When the Sparrow Falls and We Have Always Been Here show startlingly different yet equally dark views of the future. Sharpson’s future is a mirror of our past, thrusting us into the surveillance state of regimes gone by. Nguyen’s is full of precise lines and icy sharpness, creating a world that is simultaneously oppressively expansive and uncommonly claustrophobic. Despite their differences, the thrillers share a surprising theme: empathy. Nguyen and Sharpson have given us two different views of what life with machines could be like—and the challenges that we will have to deal with as we encounter intelligences dissimilar to our own. But if you aren’t in the philosophical mood, both books share something else as well: insomnia-inducing plots that will leave you looking over your shoulder long after the stories conclude. 

In these two dark visions of the future, empathy provides a much-needed source of light.

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While set in very different worlds and starkly different eras, Summer Sons and Revelator are marvelous modern additions to the Southern gothic canon, full of paranoia and the grotesque (as well as the occasional jump scare).

★ Summer Sons

Lee Mandelo’s Summer Sons opens in tragedy. After the death of his adoptive brother and best friend, Andrew is left with a legacy he never asked for: Eddie's money, Eddie’s sports car, Eddie’s house, the American Studies graduate program at Vanderbilt in Tennessee that Eddie picked out for the two of them and even Eddie’s roommate. Driven by grief and convinced that there is more to Eddie’s death than meets the eye, Andrew slides into the life that Eddie prepared for him, discovering all that Eddie had tried to conceal. As Andrew dives deeper into a world of sun-soaked men, racing and trouble, he is forced to deal with another unwanted legacy. Eddie’s revenant won’t leave him alone, and neither will Eddie’s research into their shared supernatural experience, a topic they had agreed to let lie. Summer Sons is raw and chaotic, driving readers through the disordered grief and anger of its main character. Mandelo’s visceral writing tugs at readers’ hearts as well as their amygdalas. Alternating between discussions of identity and sexuality, the horror of grief and an actual haunting, it is part The Fast and the Furious, part The Shining and part Ninth House.

Revelator

While Summer Sons deals in the present, Daryl Gregory’s Revelator is a story of ancestry and ancient powers. Set in the 1930s and ’40s, in the mountainous triangle where Tennessee, North Carolina and Georgia collide, it follows Stella Birch: moonshiner, businesswoman and Revelator and prophet to Ghostdaddy, the god under the mountain. The red splotches across Stella’s face signaled this title when she was born and sealed her destiny. She would be the one to go under the mountain and commune with Ghostdaddy, bringing his word out to be recorded and interpreted by the men of her family. That is, until tragedy and rebellion struck. Stella fled, leaving her role and god behind. But when her grandmother Motty’s death calls Stella back to her childhood home and to Motty’s adopted daughter, Sonny, whom Stella has long ignored, she will have to deal with her past if she is to have any hope of a future.

Full of matter-of-fact descriptions of unthinkable horror, Revelator is both weird and wonderful. On the one hand, it tells a story familiar to Southern literature: the chaos resulting from the death of a matriarch. And on the other, it tells the story of a creature so alien that it’s difficult to wrap your head around. Perfect for fans of Lovecraft Country and anyone who wished the 2000 film Songcatcher had a few more monsters, Revelator is full of surprises both fascinating and stomach-clenching.

Both Summer Sons and Revelator serve a slice of cold terror, paired with a view of humanity that is equal parts revelatory and humbling.

Two new novels put their own horrifying spin on the Southern gothic.

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Looking for a quick bit of adrenaline, a spot of intrigue and the drama of an international sports event? Look no further than the second entry in K.B. Wagers’ NeoG series, Hold Fast Through the Fire.

This second book in the author’s military science fiction series picks up roughly a year after the events of A Pale Light in the Black. The crew of Zuma’s Ghost have achieved a repeat victory at the intermilitary Boarding Games, which was quite an achievement given that the Near-Earth Orbital Guard (NeoG) are looked down upon by other branches of the armed forces. Zuma’s Ghost is facing a change of staff, and everyone is uneasy about what that means for the future of the ship. The prelims for the next year’s Games are fast approaching, and the Ghost has been put on a new task force to investigate potential smuggling issues from off-world settlements.

Nika, still off balance from the loss of his hand, is apprehensive about his new command on Zuma’s Ghost, despite the fact that it was the ship where he cut his teeth as a budding lieutenant. His budding romance with Maxine Carmichael is on the rocks, and to make things worse, he has accepted a secret assignment that will put both Max’s and the crew’s trust to the test. Chae, Zuma’s Ghost’s new pilot, has issues of their own. Forced into the NeoG as part of a plea bargain, they are torn between their growing loyalty to their new crew and the need to keep their fathers safe from intergalactic intrigue. Meanwhile, Max is certain something is desperately wrong with Nika, Chae and their new assignment, but no one will back her up. With Nika effectively gaslighting her to throw her off the scent of his new top-secret mission, Max will have to hew closely to her own instincts if she is going to get the team through the prelims in one piece—let alone their official assignment.

Unlike A Pale Light in the Black, Hold Fast Through the Fire’s central mystery begins unrolling nearly at page one, giving the book a more sinister feel than its predecessor and pulling readers into a labyrinthine plot that surprises and delights. This does take away slightly from the Games aspect of the series, but readers who enjoyed A Pale Light in the Black’s focus on the competition won’t be disappointed. When training for the Games does make its appearance, it still packs the same adrenaline-filled punch of A Pale Light in the Black. Despite the increase in intrigue, Wagers devotes ample attention to the relationships among the crew of Zuma’s Ghost. From the exploration of Jenks’ and Max’s close friendship to Chae’s struggles to fit in with the group to Nika’s battle to accept himself after his accident, Hold Fast Through the Fire is as much about found family and interpersonal relationships as it is about mysteries or the Boarding Games.

This brilliant and entertaining installment in the NeoG universe is a great choice for readers looking for military drama, evocative writing and espionage.

Looking for a quick bit of adrenaline, a spot of intrigue and the drama of an international sports event? Look no further than the latest entry in K.B. Wagers’ NeoG series, Hold Fast Through the Fire.

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What is left when a person dies? Their spirit? The obsessions they had in life? Or are the ghosts that haunt us of our own making, composed of grief and the impulse to somehow hold onto the soul that has been taken from us? Veteran horror writer Ronald Malfi tackles these questions and more in Come With Me, a stunning and heart-clenching novel that represents the best of what both the horror and thriller genres have to offer.

All marriages have their secrets. But before his wife Allison’s death in a Christmas Eve mass shooting, Aaron Decker never contemplated the depths of the secrets held in his. Afterward, the discovery of an unassuming box launches a haunting that is part grief and—perhaps—part otherworldly. Buried within that box is a slip of paper that shakes Aaron to his core: a receipt for a motel in rural North Carolina, paid for in cash, when Allison was supposedly at home alone while Aaron was gone on a business trip.

Mired in grief and tormented by what could either be his own delusional emptiness or the ghost of his dead wife, Aaron is driven to find out what exactly she was up to. His search envelops him in a decadeslong mystery that had consumed Allison prior to her death, testing his own sanity and making him question just how much he actually knew about his wife.

A striking meditation on love, grief and the drive for closure, Malfi’s latest novel is eerie and claustrophobic. Told from Aaron’s first-person perspective, Come With Me captures the unreality of bereavement, the sense that the person you’ve lost is just in the other room and that the world you’re experiencing can’t possibly be real. This feeling is compounded by the novel’s narrative structure. As Aaron begins to unravel the mystery of his wife’s obsession, Come With Me jumps back and forth between his investigation and his memories of Allison, both of which contain clues for Aaron to piece together. Malfi creates a mental landscape that is both easy to empathize with and impossible to take at face value, as the thin line between memory and reality is continually blurred.

A perfect fit for fans of Stephen King and modern true crime classics like Michelle McNamara’s I’ll Be Gone in the Dark, Come With Me both awes and terrifies from beginning to end.

A perfect fit for fans of Stephen King and modern true crime classics like Michelle McNamara’s I’ll Be Gone in the Dark, Come With Me both awes and terrifies from beginning to end.

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