Michael Burgin

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Karen Lord’s new book, The Best of All Possible Worlds, is a strange creature. On one hand, it’s unmistakably a piece of science fiction. Lord has crafted a rich, coherent, consistent universe filled with off-world colonies, alien races and the bureaucracies that exist to serve them. There are fantastic abilities; mysterious, long-absent progenitors; and a crisis brought on by attempted genocide. Yet, if a genre work can be said to leave a specific taste in one’s mouth when finished, then The Best of All Possible Worlds also includes the flavor of romance.

Most of the book takes place on Cygnus Beta, a “galactic hinterland for pioneers and refugees” on which Grace Delarua, a self-professed language enthusiast, works as the second assistant to the chief biotechnician. Enter the Sadiri, the latest refugee population to come to Cygnus Beta. Facing the prospect of extinction—most of the remaining Sadiri are male—the stoic, mentally advanced race has sent a contingent, led by Dllenahkh, to gauge the genetic compatibility of groups of Sadiri-related settlers on the planet.

As Delarua, Dllenahkh and their team embark on an intra-planet tour of various outposts, Lord places the budding, subtle relationship between the two protagonists against the disparate backdrops of the places they visit—a story arc reminiscent of a condensed travel itinerary for the USS Enterprise and crew.

Usually, in a conflation of genres, one reigns supreme—this is especially true with science fiction and romance, two of the showier genres. Nonetheless, in The Best of All Possible Worlds, the two coexist in a harmony that’s unrelentingly understated. The result is a unique experience that’s equal parts Jane Austen and Ray Bradbury. Lord’s latest may not be the best of all possible works of sci-fi or romance to come out this year—but it’s more than satisfying.

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Read an interview with Karen Lord about The Best of All Possible Worlds.

Karen Lord’s new book, The Best of All Possible Worlds, is a strange creature. On one hand, it’s unmistakably a piece of science fiction. Lord has crafted a rich, coherent, consistent universe filled with off-world colonies, alien races and the bureaucracies that exist to serve…

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Howard Andrew Jones’ debut novel was an impressive achievement. An exquisite distillation made from only the finest pulp ingredients, The Desert of Souls introduced readers to Captain Asim and the scholar, Dabir, a potent Watson/Holmes pairing placed in a realm flavored by Arabian Nights rather than Victorian London. (Thank goodness . . . have you tasted Victorian London lately?!) With writing both crisp and evocative and characters both familiar in template yet fresh in execution, The Desert of Souls provided readers with the next best thing to reading the works of Howard, Doyle or Lovecraft for the first time.

But with every sensational freshman effort, there are nearly as many sophomore slumps—could Jones carry over the magic of his debut into the sequel?

Yes. (We’ll forego the suspense.)

The Bones of the Old Ones finds our heroes a little wealthier and a good deal more renowned, thanks to their adventures in The Desert of Souls. Asim and Dabir have mostly adjusted to their new higher-profile circumstances when, as is the case in so many other pieces of good pulp fiction, a mysterious, troubled woman arrives on their doorstep in need of help.

The young woman, Najya, claims to have escaped from a group whose name and description match the members of an ancient cabal of powerful sorcerers. Too ancient to be the same beings, surely, but perhaps of the same origin? Soon enough, Asim and Dabir find themselves facing new foes and relying on old friends (and enemies) in an attempt to stave off an apocalyptic, wintery doom.

Along with the strength of Jones’ storytelling, The Bones of the Old Ones also brings with it what any good sequel must—further exploration of the world at hand that both enriches and expands upon the material introduced in its predecessor. Jones interweaves somewhat obscure figures of myth and legend with arguably the most famous of such heroes, in the process managing to open up a heretofore undiscovered perspective on the latter. As a result, The Bones of the Old Ones is just as satisfying as The Desert of Souls—which leads to the one drawback to the thrill of early discovery: the frustration of having to wait for the next book.

Howard Andrew Jones’ debut novel was an impressive achievement. An exquisite distillation made from only the finest pulp ingredients, The Desert of Souls introduced readers to Captain Asim and the scholar, Dabir, a potent Watson/Holmes pairing placed in a realm flavored by Arabian Nights rather…

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Author Caleb Carr ventures into the realm of fantasy and fable for the first time with The Legend of Broken. This dense, immense work is presented as a true story of a Germanic region whose existence has been obscured by the Dark Ages.

Broken is a society ruled by a religion that treats health and wealth as evidence of worthiness. The deformed, unfortunate and heretical are either banished to the hungry wilds of Davon Woods or, in a milder form of trickle-down-get-what-you-deserve, shunted aside to an impoverished Fifth District. The people who have survived the Woods have formed a society of sorts called the Bane. The Legend of Broken follows the efforts of a select few both within (a military leader of humble origins) and without (a trio of Bane foragers and a banished “sorcerer”) the walls of Broken to identify and thwart a heavily veiled yet deadly plot with elements that would have made Heinrich Himmler proud.

Still best known for his debut 1994 novel, The Alienist, Carr presents his latest work under the guise of a recently discovered historical manuscript. Coating a work of fiction in a veneer of “real” is by no means a unique approach to setting up a fantasy tale. “Discovered papers” have provided segues to tales by H.P. Lovecraft, and the fake memoir (both as conceit and as act of deception) is a genre in its own right. Even William Goldman’s The Princess Bride is presented as an abridgment of “S. Morgenstern’s Classic Tale of True Love and High Adventure.” (Spoiler: There is no such author.)

That said, Carr, a historian by training, takes the approach to the extreme, treating the publishing of The Legend of Broken as if he were publishing a heavily annotated scholarly manuscript. (He also presents correspondence throughout between no less historical personages than Edward Gibbon and Edmund Burke.) The result buries his often compelling characters and intriguing storyline so deeply within a didactic framework, it’s a miracle they survive.

Readers with a tolerance for (or willingness to skim past) the overly pedantic trappings will be rewarded by a memorable cast of characters and occasionally thrilling plot. For those who don’t—well, perhaps an unannotated version?

Author Caleb Carr ventures into the realm of fantasy and fable for the first time with The Legend of Broken. This dense, immense work is presented as a true story of a Germanic region whose existence has been obscured by the Dark Ages.

Broken is a…

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Novelist N.K. Jemisin believes in setting the hook when it comes to world building. Take The Hundred Thousand Kingdoms, the first book in Jemisin’s Inheritance Trilogy. Released in February 2010, her debut novel barely had time to land on reviewers’ desks (and garner a host of impressive award nominations) before the second book, The Broken Kingdoms, was released in November. (The third book, The Kingdom of Gods, came out a year later.)

Jemisin (or more to the point, her publisher) must have liked how that worked out—her next two books (aka The Dreamblood Duet) are being released in consecutive months. In the first, The Killing Moon, Jemisin again demonstrates why her fans have every reason to enjoy the Anti-George R.R. Martin pace of it all.

The Killing Moon introduces us to the desert city-state of Gujaareh, whose peace is presided over by the servants of the Dream-Goddess, Hananja. Foremost among these servants are the Gatherers, priests who practice a form of magic called narcomancy and “take final tithes” from the old, sick and maimed, as well as from those deemed corrupt. (Less enlightened cultures might just call the Gatherers “assassins,” though compassionate ones.)

The Killing Moon focuses on two members of this sect. The first, Ehiru, is an established Gatherer who, as the novel opens, has his faith in himself and his order disturbed when a routine “gathering” goes wrong. The second, Nijiri, is an acolyte and then apprentice of Ehiru. Together, the two try to at first unravel and then survive a plot that threatens their order, their city and their lives. 

By Jemisin’s own admission, Gujaareh and its heal-and-kill order of monks are loosely modeled on Ancient Egyptian society, religion and medicine. But “loosely” is the key word here, since ancient cultures are just one of the building materials—along with Jungian psychotherapy—Jemisin uses to build the world of The Killing Moon. Just as not every tree trunk must be part of a log cabin nor every block of stone a castle, Jemisin quickly moves away from “inspired by” to establish a world where only the dedicated Egyptologists out there will still be seeing Gujaareh through pharaoh-colored glasses. 

Above all, the pages turn, and they turn quickly. The dramatic reveals are suitably dramatic, and the characters believable, likable and worthy of respect, be they protagonist or antagonist, main player or extra. It can be tricky introducing a new system of magic—the average fantasy reader has seen most every flavor—let alone yet another iteration on monks and assassins. Yet, taken together, Jemisin’s Gatherers and their narcomancy feel fresh. The series is young, but the Gatherers seem a worthy addition to both monk lit (the Bloodguard of Stephen R. Donaldson) and assassin lit (the Dragaera books of Steven Brust).

Best of all, there’s only a month’s wait until the release of the second book, The Shadowed Sun. Hook, set and match.

Novelist N.K. Jemisin believes in setting the hook when it comes to world building. Take The Hundred Thousand Kingdoms, the first book in Jemisin’s Inheritance Trilogy. Released in February 2010, her debut novel barely had time to land on reviewers’ desks (and garner a host…

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British writer Nick Harkaway’s second novel is a steampunk thriller where the “mad science” has been mostly submerged beneath a more conventional present. In Angelmaker, the “thrilling days of yesteryear” were, indeed, thrilling, but the present-day leaves much to be desired. This is especially true for the book’s protagonist, the awkwardly named Joseph Spork, son of Mathew Spork, the thief, and grandson of Daniel Spork, the craftsman. As the book opens, Joseph is muddling along, trying to live down the legacy of the former by embracing that of the latter. Ironically, it’s the sins of the grandfather—or more precisely, the woman Daniel loved—that reach into the present, threatening Joe, those he loves and, ultimately, all of humanity.

If Angelmaker has a flaw, it’s in the initial blend of style and structure. At times, Harkaway’s third-person narrative can prove off-putting as one tries to gain a sense of the dramatic lay of the land. This is especially true in the first 100 pages or so, when the present-day plot development is constantly interrupted with longer and more interesting flashbacks. But, as with any robust piece of speculative fiction, none of the narrative bric-a-brac flung so promiscuously about in the early going is without purpose. Each and every piece is an expository time bomb—primed to go off at this or that juncture and with varying degrees of explosive effect on the plot. Just as the reader’s patience nears exhaustion, a tipping point is reached, and the action and excitement of the past floods the present.

After this flood, Angelmaker is the stuff that steampunk is made of—the heroes are stalwart, the antagonist so villainous he makes even the worst Bond foe seem charmingly amateurish, and the threat monstrously dire. Just as importantly given the genre it inhabits, the devices, constructs and “doodahs” created, used and coveted by all sides involved are marvelously varied, inventive, and either inspiring or sinister (and sometimes both).

As a result, the reader leaves Angelmaker sated as if from multiple meals. This aggregate satisfaction is more akin to the feeling gained from listening to a year of episodes from a 1930s radio drama or from reading a serial’s entire run in a pulp magazine (instead of just one of either). In this manner, Harkaway’s latest book resembles some of the more ornate devices within it—capable of astounding the careful eye and probing mind on multiple levels, and with lasting effect.

British writer Nick Harkaway’s second novel is a steampunk thriller where the “mad science” has been mostly submerged beneath a more conventional present. In Angelmaker, the “thrilling days of yesteryear” were, indeed, thrilling, but the present-day leaves much to be desired. This is especially true…

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The Rook, Daniel O’Malley’s debut novel, opens with a classic thriller/mystery setup: Our protagonist awakens in a rain-soaked park with no memory of her identity. Even better—at least from the reader’s perspective—she’s surrounded by a ring of bodies, each wearing latex gloves. Fortunately, there are two notes in her pocket from her body’s former owner, Myfanwy (rhymes with Tiffany) Thomas.

The first letter provides the briefest of introduction and ends with, “Go find a safe place, and then open the second letter.” This second letter presents her with a choice in the form of keys to two separate lockboxes. Choose one, and she can leave, completely abandoning her body’s former life for low-profile comfort and wealth. Choose the other, and she will assume the identity of the new body, trying to find out exactly who is responsible for her current condition. It’s a Matrix-worthy blue pill/red pill moment for the Body Formerly Known as Myfanwy Thomas. Since The Rook wouldn’t be much of a read otherwise, it’s not giving anything away to say she chooses lockbox #2.

The Rook may read like a comic book, but it reads like a good comic book.

As a plot device, the amnesiac main character approach is as dramatic as it is practical. Thomas’ quandary thrusts big questions to the fore on page one: Who am I? How did I get here? Who or what did this to me? It also places a protagonist who would otherwise have many of the answers on the same page as the reader, ostensibly allowing both to discover information simultaneously. (Answers to the previous questions, respectively: A highly ranked operative of a super-secret organization called the Checquy; Not sure; and Wouldn’t you like to know?)

As a Rook, a powered member of the ruling body of the Checquy, Thomas must resume her day-to-day duties without revealing that she’s not the person she once was—a daunting task when one is the bureaucratic pulse of an organization more Microsoft than Ghostbusters. As she does so, she must also learn all she can about her colleagues/suspects, defuse a host of supernatural crises that fall under the the category of “all in an insane day’s work” and deal with the possible return of the Checquy’s most dangerous foes.

To younger readers, or anyone not versed in comic books or fantasy lore, The Rook may seem as “richly inventive” as its promotional copy claims, but that’s not really the case. Instead, it’s better described as richly derivative. As a super-secret organization that employs super-powered individuals in defense of its homeland, the Checquy is just a slightly (and I mean slightly) less Lovecraftian British version of the Bureau for Paranormal Research and Defense featured in Mike Mignola’s Hellboy series. And there are plenty of team-based comic book series, past and present, that contain versions of the same. That said, making the distinction between “inventive” and “derivative” isn’t meant as a criticism, so much as a check to promotional hyperbole.

It requires real skill to weave together threads from various sources in a manner that is both coherent and enjoyable, especially when dealing with imaginative territory that has been virtually strip-mined by writers in the last few decades. With The Rook, O’Malley shows he is up to the task. The Rook may read like a comic book, but it reads like a good comic book, which is more than enough reason to keep an eye out for the next entry in the series.

The Rook, Daniel O’Malley’s debut novel, opens with a classic thriller/mystery setup: Our protagonist awakens in a rain-soaked park with no memory of her identity. Even better—at least from the reader’s perspective—she’s surrounded by a ring of bodies, each wearing latex gloves. Fortunately, there are…

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The Demi-Monde: Winter is the type of book that both inspires and discourages. On one hand, as an ambitious amalgam of punk (both steam- and cyber-) and of alternate history, Rod Rees’ novel serves as a reminder that one doesn’t need to be a cutting-edge futurist or esoteric polymath to produce compelling science fiction. The Demi-Monde: Winter also provides a good example of how one doesn’t need original ingredients to create a refreshing, satisfying dish.

On the other hand, the world-building mastery exhibited by Rees in his debut novel may cause many an aspiring writer of Tolkien-inspired fantasies and space operas to toss his or her once-treasured manuscript into the nearest bin in despair.

The first book in a planned tetralogy, The Demi-Monde: Winter follows Ella Thomas, a young jazz singer, as she is recruited to venture into a simulated environment, the Demi-Monde, to rescue the president’s daughter. Thomas is a capable, appealing protagonist, but the world she’s sent into—and its inhabitants—are the stars of Rees’ book. The Demi-Monde is a self-contained, virtual world created by the military to serve as a training ground for its soldiers in the asymmetric warfare experienced in urban environments. Much in the style of the Matrix films, once you plug in, you are there, and as the president’s daughter has discovered in the opening pages and Ella soon finds out, the Demi-Monde is a very, very nasty place. (Think Sim City: Hell on Earth edition.)

With its blend of beloved sci-fi genres, it’s fair to say that The Demi-Monde: Winter “has something for everyone,” but the cliché in itself doesn’t do justice to the caliber of Rees’ work.

In the effort to create a world of unrelenting tension, stress and struggle, no hot button has been left unpressed—religion, race, gender and population density have all been tuned to generate maximum conflict. Then, among the 32 million or so in-game characters (or “dupes”), there have been seeded a sprinkling of history’s greatest charismatic psychopaths, types given to commanding, conquering and getting people jailed, tortured and killed. Rees introduces the reader to the likes of Reinhard Heydrich, Lavrentii Beria and Archie Clement—figures less known to non-history buffs than the likes of Hitler, Stalin and Jesse James, but whose credentials as murderous psychopaths are nonetheless impeccable.

If it sounds complicated, it is. For that reason, the most impressive achievement of Rees’ freshman effort may well be in how deftly he avoids the plot-choking, mind-pummeling info dump that the unveiling of such a complex world usually entails, while nonetheless feeding the reader tons of information. Some of this is achieved structurally—each chapter has faux excerpts describing some aspect of one or more of the competing factions in the Demi-Monde. For the rest, Rees lets his protagonist’s learning curve mirror the reader’s own.

With its blend of beloved sci-fi genres, it’s fair to say that The Demi-Monde: Winter “has something for everyone,” but the cliché in itself doesn’t do justice to the caliber of Rees’ work. After all, if those somethings aren’t sufficiently interwoven, the reading experience can be chaotic and disjointed, less of an immersion than a sporadic dipping. Thankfully, that’s not the case here. Much like the characters who endure the often-harrowing events within its pages, readers will exit The Demi-Monde: Winter looking forward to what The Demi-Monde: Spring will bring.

The Demi-Monde: Winter is the type of book that both inspires and discourages. On one hand, as an ambitious amalgam of punk (both steam- and cyber-) and of alternate history, Rod Rees’ novel serves as a reminder that one doesn’t need to be a cutting-edge…

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Over the past few decades, Neal Stephenson has secured his place as a deep thinker among the speculative elite. He’s done so most notably with works that are set anywhere but the here-and-now: the dystopian future of 1992’s Snow Crash, the less dystopian, nano-technology-dominated future of 1996’s The Diamond Age and the late 17th-century milieu of The Baroque Cycle trilogy.

With his latest book, Reamde, Stephenson goes contemporary, and though this is by no means his first foray into the plausibly current, the result will likely win him plenty of new fans, even if some of his old ones find cause to grumble.

Reamde starts with protagonist Richard Forthrast, a man whose fortune began with drug smuggling and has grown to absurd proportions due to his role in creating a massively multiplayer online (MMO) game called T’Rain. (Think World of Warcraft, the next iteration.) By novel’s end, a veritable United Nations of engaging characters has been introduced. Foremost of these is Richard’s niece, Zula, an Eritrean orphan adopted into the Forthrast clan, but plenty of others have their time to shine, including a Russian “security expert,” a Hungarian IT expert for shady enterprises, an MI-6 spy, and the Chinese hacker responsible for the titular virus. (The antagonists, led by a Welsh terrorist bomber, aren’t too shabby, either.)

At times, Reamde feels like a seminar in “Advanced MMO Theory and Execution,” and indeed, this is probably the most speculative aspect of Reamde. Some of the explication is needed, especially for readers unfamiliar with MMOs, but mostly, these sections are more page-slogging than page-turning. Fortunately, the pages do turn, and the expertly paced thriller reasserts itself.

Therein may lie the problem for diehard fans of Stephenson’s early efforts. Reamde is a well-wrought, conventional thriller that has much more in common with Ludlum’s The Bourne Identity (or with Tom Clancy, minus the technophilia) than with most of Stephenson’s previous fare. Reamde is Stephenson, minus the big questions and “then” or “there” settings. For some, that will be a problem. Regardless, Reamde is a mostly riveting read, guaranteed to harvest a crop of new readers for its author. And, grumbling or not, the old ones aren’t going anywhere, either.

Over the past few decades, Neal Stephenson has secured his place as a deep thinker among the speculative elite. He’s done so most notably with works that are set anywhere but the here-and-now: the dystopian future of 1992’s Snow Crash, the less dystopian, nano-technology-dominated future…

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It’s pretty much impossible to be an avid fantasy reader and not know of Terry Pratchett (or, as of 1998, Sir Terry Pratchett). Best known for his parody-laced Discworld novels, Pratchett was the United Kingdom’s most-read author for much of the 1990s. (Some kid with glasses and a lightning-shaped scar bumped Pratchett from the top spot in the decade that followed.)

Snuff is the 39th installment in the Discworld series, which began in 1983. (Pratchett puts the “pro” in “prolific.”) Over the course of the series, the city of Ankh-Morpork has become practically a character in and of itself, clawing its way from a corruption-riddled burg to . . . well, something a little more modern, at least. And there are plenty of characters whose own fortunes mirror those of the city. Among these, Commander Sam Vimes of the Ankh-Morpork City Watch stands out. Vimes is a familiar face to the well-traveled Discworlder—Snuff marks the eighth Discworld novel featuring him as the central protagonist, and he’s made appearances in several others.

Commander Sam Vimes is forced to take that most dreaded of excursions— a country holiday.

In Snuff, Vimes is forced by his patron, Lord Havelock Vetinari, to take that most dreaded of excursions—the country holiday. Sure, the bucolic life may seem just the thing after the hustle, bustle and tussles of big-city policing, but for Vimes, the absence of criminal activity is itself a criminal waste of his time and attention.

For a first-time reader, the first 100 pages of Snuff will provide ample opportunity to feel Vimes’ pain. The writing is lively enough—Pratchett’s sense of wordplay is as frolicsome as ever—but the plot sets out at a leisurely pace that seems to count on reader familiarity with and enjoyment of its protagonist.

Fortunately for Vimes, as well as for the reader, something’s rotten in this stretch of countryside—blood has been shed and the law broken—and just as Vimes latches onto the first lead, the pace accelerates. By story’s end, established Pratchett fans have been given ample bang, and new readers will be tempted to read some of Commander Vimes’ earlier adventures.

It’s pretty much impossible to be an avid fantasy reader and not know of Terry Pratchett (or, as of 1998, Sir Terry Pratchett). Best known for his parody-laced Discworld novels, Pratchett was the United Kingdom’s most-read author for much of the 1990s. (Some kid with…

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When last we checked in with Harry Dresden, the protagonist of Jim Butcher’s immensely popular Dresden Files series, Chicago’s only wizard private eye had overcome daunting odds to save the life of his infant daughter while putting a permanent kibosh on one of his most powerful foes, the vampiric Red Court. Not surprisingly given the tone of this modern noir genre mashup, the victory came at great cost. Loves were lost, troublesome alliances were forged and great personal sacrifices were made.

And then, in the afterglow/wrap-up phase of the story, Harry Dresden is assassinated. Wow. Rough day.

That abrupt ending ensured avid fans were paying attention from the start of Ghost Story, the thirteenth—and perhaps final—chapter in The Dresden Files. As the title suggests, Harry Dresden is now a ghost, but though an ectoplasmic remnant of his former self, no detective worth his dust can let a murder mystery—particularly his own—go unsolved.

As plot devices go, the after-death of Harry Dresden proves a savvy choice by Butcher. Good modern pulp fiction—and The Dresden Files is just that—ultimately depends on a well-balanced mixture of the familiar and the strange. Early in a series, the mixture is understandably heavy on the strange. (“John Carter is on frikkin’ Mars!!!”) But as the series ages, after the “hook” of the strange has been set, the equation shifts back toward 50/50. But if the familiar grows to be too large a part of the formula, a series can become more comfort food than culinary adventure. And while Butcher’s series is hardly Chinese takeout, it was certainly time for a little spice—an upping of the strange and unfamiliar.

With Ghost Story, the reader gets just that. Ironically, a dead Dresden is just what the doctor ordered to liven up the series. Dresden’s ghostly existence casts almost all of the series’ old standbys—the staunch allies, the fearsome foes and the usual array of personal resources and plot-twisting wild cards—in a new light.

Yet, for all the new in Dresden’s plight, there’s ample familiar for a fan to hold onto. Dresden remains an engaging first-person narrator—death hasn’t affected his snark—and he’s surrounded by a rich supporting cast developed over the course of the preceding 12 books (and one anthology). And as he struggles to help his friends and confound his enemies—and perhaps, just perhaps, figure out who offed him—the pace and feel that has made the books worthy of bestseller lists and a television series remains intact.

But there’s also something more. Throughout it all, a whispered question nags at the reader’s subconscious, propelling the pages to turn a little bit faster than they already are. Succeed or fail, could this be the end of Harry Dresden? To find out, all you have to do is read a story. A Ghost Story.

When last we checked in with Harry Dresden, the protagonist of Jim Butcher’s immensely popular Dresden Files series, Chicago’s only wizard private eye had overcome daunting odds to save the life of his infant daughter while putting a permanent kibosh on one of his most…

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It’s fair to say that A Dance With Dragons, the fifth book in George R.R. Martin’s acclaimed Song of Ice and Fire series, is the most-anticipated fantasy release since—well—the fourth book in the series, A Feast for Crows (2005). The anticipation is well-earned. The first three books in the series were an exhilarating, gritty combination of quasi-historical fiction and high epic fantasy. The brisk publication pace—A Game of Thrones, A Clash of Kings and A Storm of Swords were released in two-year increments—kept the burgeoning population of fans fed even as the books themselves challenged the conventional hero/villain dichotomy of traditional fantasy.

I mention publication pace—usually irrelevant to a review of anything but web comics—because after the 2000 publication of A Storm of Swords, it would be five years before the release of A Feast For Crows. The delay was cause for much teeth gnashing amongst an already fervid fan base, but even that only served as proof of the degree to which Martin had succeeded in creating a powerful work of epic fantasy. Then came the afterword of Feast, in which Martin admits a lapse of discipline and editing, announcing that Feast was half of the awaited book, and the second half—A Dance With Dragons—would “be along next year (I devoutly hope).” It turns out that “I devoutly hope” is Martin-ese for “give or take five years.”

Now, six years later, A Dance With Dragons has arrived. Not surprisingly, it shares many of the strengths and weaknesses of its “first half.” There is the engaging character building one expects from Martin—seldom has an author given his readers so many characters to care about (before, of course, maiming and/or killing them). There are the complex lineage-a-thons not seen since that book in the Bible with all the “begats.” There are the in-depth descriptions of castles, demesnes, harbors, passages and the people who occupy them. (I long to read the chapter on scenic Harrenhal in the next edition of Rick Steves’ Westeros.) Tongue-in-cheek comments aside, Dance is further proof that Martin is a world builder of the first order.

And A Dance With Dragons has one immediate advantage over its first installment. Whereas A Feast for Crows had an almost maddening focus on characters who were less central to the story (and in the hearts of readers), Dance returns us to the “big three”—Jon Snow, Tyrion Lannister and Daenerys Targaryen. For the most part, it’s so very, very satisfying. Tyrion could spend the entire book talking about food allergies (My Dinner with Tyrion?), and it’d be amusing. Jon Snow’s battle to man the Wall and navigate the treacherous waters of leadership—while not as quippy—keeps the pages turning. Daenerys’s chapters are a bit more frustrating, as her march to reclaim the throne has turned into more of a squat and fret.

The Queen’s relative inactivity reflects a slackening of pace characteristic of both Feast and Dance. Though there are many developments in A Dance With Dragons—plenty of things happen—there’s also a paucity of events. The first three books present a number of large-scale set pieces—the Battle for King’s Landing, the defense of the Wall against Mance Rayder’s horde, the horrid events of the Red Wedding, the wondrous reveal of the dragons of Daenerys. Even the smaller events possess great heft, be they duel, beheading or de-handing. And though there’s no law saying every book needs a Helm’s Deep, Chain of Dogs or Triwizard Tournament, the 1,500-plus pages of exposition, positioning and skirmishes seem somehow uneventful compared to what has gone before (a certain dramatically placed crossbow bolt or two notwithstanding). All in all, events do not seem to be moving as apace as in the earlier books. In Feast, that’s defensible—it’s the aftermath of a major struggle, and the crows of the title require a certain lull during which they can settle down to feast. But in Dance, one expects a little more movement. In too many places, the dance is more akin to that guy standing against the wall moving his knee in time to the music.

All in all, A Dance With Dragons will do little to ease the minds of those readers who have worried that Martin’s grasp on the immensity that is A Song of Ice and Fire—or at least his ability to steer the narrative of the series—is slipping. For all the deserved praise garnered by Martin as a writer and his series as a captivating work of fantasy, Dance leaves the reader with plenty of questions about the health and trajectory of A Song of Ice and Fire. Can an author discard too many characters in whom readers have built a substantial investment? Is there a line where the thrill of the unpredictable becomes resentment at yet another investment squandered? (Would Tolkien’s epic have had the same impact if Gandalf had stayed dead, Frodo bought it early in The Two Towers and Aragorn died later in the same book?)

Given Martin’s penchant for dramatic reversals, it’s only appropriate I left A Dance With Dragons feeling still up in the air. Is that the Grand Canyon below? Is Martin is in the midst of completing a legendary leap, or are we going to crash into the cliff wall? Or is that just a shark we’re jumping over? And how long will I have to wait to find out? (I devoutly hope it’s not another six years.)

It’s fair to say that A Dance With Dragons, the fifth book in George R.R. Martin’s acclaimed Song of Ice and Fire series, is the most-anticipated fantasy release since—well—the fourth book in the series, A Feast for Crows (2005). The anticipation is well-earned. The first…

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Dan Simmons' Flashback starts out as a somewhat traditional detective story. In a dystopic near-future, former police detective Nick Bottom has lived down to his name. Finishing out a downward spiral that begin with the death of his wife five years earlier, Bottom is now unemployed, estranged from his teenage son, Val, and hooked on flashback, a drug that allows a user to relive memories over and over again. Enter Hiroshi Nakamura, a billionaire and one of nine Japanese Federal Advisors who rule over what remains of the United States. Nakamura enlists Bottom to solve the mystery of who murdered the Nipponese executive’s only son five years earlier—a case Bottom worked while still a member of the Denver police department, and one in which even his addiction will be a plus. A dose of flashback and voila—Bottom can relive interviews, observations and even the reading of files. And here’s a shocker: all is not as it seems!

As with any detective novel, setting is crucial—oftentimes so much so that it becomes virtually an additional character. This is especially the case in Flashback, though instead of evoking some noirish past, Simmons conjures up a near-future that in many ways can be described as the sum of all Glenn Beck’s fears. Nick Bottom lives in a United States that has been reduced to Third World status by, among other things, out-of-control entitlement programs. The Islamic Global Caliphate, emboldened by the successful annihilation of Israel and the timid response from the Western world, is waxing in influence, enforcing its sharia law wherever it spreads. Reconquistas, expansionists from Mexico, are fighting for control of the Southwest. And children are less likely to be our future than our perpetrators, as teenage flash gangs lend a Clockwork Orange-tinged chaos to urban environments like Los Angeles, raping and killing to capture that perfect memory to flash back upon.

Without knowing the author’s political leanings, it’s difficult to know if the dire straits of the United States in Flashback are meant as a conservative's cautionary tale. Readers who skew to the right will likely nod in acknowledgement of so many impending dooms now realized and myths exposed. (“I knew it—global warming has been proven a sham!”) Those on the left will likely find the exposition (or lectures) brief enough—and the core mystery compelling enough—to continue on without much distraction.

And it’s always possible that this underpinning application of a collage of rampant dangers is apolitical—and even playful. Simmons is certainly talented enough to recognize in the zeitgeist of Beck and others an apocalyptic insta-kit of sorts onto which one can graft a sturdy piece of genre fiction quite nicely.

Regardless, Flashback is at its strongest when its lurking societal doomsday treatise is kept in the background and Bottom’s effort to solve the mystery—and survive solving it—is kept to the fore. Fortunately, that accounts for most of the novel, making Flashback worth the read the first time around. 

 

Dan Simmons' Flashback starts out as a somewhat traditional detective story. In a dystopic near-future, former police detective Nick Bottom has lived down to…

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Until recently, L.E. Modesitt Jr.’s 16-book (and counting) Saga of Recluce was one of the few substantial epic fantasy series of which I had not read at least a book or two. (My apologies to Terry Goodkind, as well.) The release of Tor’s 20th Anniversary Edition of The Magic of Recluce,the first book in the series, seemed like a good time to redress that oversight.

The Magic of Recluceis told mostly from the perspective of 15-year-old Lerris as he embarks on a forced exodus from his home on the orderly isle of Recluce into the chaotic, dangerous continent of Candar. That dichotomy—between order and chaos—underpins both the action of the book as well as the system of magic that rules both Candar and Recluce.

On his island home, Lerris finds life orderly, staid and unrelentingly dull—feelings many teens can identify with. Unfortunately, on order-dominated Recluce, there’s no room for shiftlessness, and Lerris soon finds himself having to choose between permanent exile or the dangergeld. This latter option, best described as a sort of mission trip from hell, can allow for a return to Recluce—if he can survive it.

After a brief training session with some other Recluce rejects/misfits, Lerris and his fellow dangergelders are set down in Freetown on the coast of Candar, from where they will each set forth individually.

From the start, Lerris encounters danger and hostility as he attempts to fulfill the maddeningly vague directive of his personal mission. Candar is a land where chaos thrives, both in general and in the person of white wizards such as Antonin. Making matters worse, both Lerris and the reader soon get an uneasy sense that the very chaos rampant in Candar might just be the price paid for the stability and safety that Recluce enjoys—and that Recluce might have an active role in exacting that price.

Throughout The Magic of Recluce, Modesitt Jr. maintains a distinctly anti-epic vibe. To some extent, “epic” encounters require epic certainty. Sauron wants to subjugate all of Middle Earth, Lord Foul is out to destroy the Land, and even that nasty tribe of goblins wants to eradicate the brave humans of insert-name-here! The lines are drawn, and though Good can experiences some hiccups in execution, it’s definitely opposed to Evil. But in Modesitt Jr.’s world, Order and Chaos, and not Good and Evil, are the prime players. (Good and Evil are more like sub-contractors.) And the two are inseparable—Order cannot wax (and Chaos wane) in one area without that equation being reversed elsewhere. This leads to a complexity that leads, if anything, to anti-epic uncertainty.

As a result, even incipient order-masters like Lerris spend much of their time trying to figure out exactly what actions, if any, are called for. It leads to a pace that some readers will find slow (though not necessarily unenjoyable), while leading others to appreciate Lerris’ own frustration with the opaque machinations of Recluce’s order-masters. The result? A dangergeld-ish journey for the reader into a complex variation on the traditional fantasy themes of good versus evil. Will reader interest survive? The 15 books in the series that followed The Magic of Recluce suggest the answer is, “Yes.”

Until recently, L.E. Modesitt Jr.’s 16-book (and counting) Saga of Recluce was one of the few substantial epic fantasy series of which I had not read at least a book or two. (My apologies to Terry Goodkind, as well.) The release of Tor’s 20th Anniversary…

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