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Karen Lord’s new book, The Best of All Possible Worlds, is a strange creature. On one hand, it’s unmistakably a piece of science fiction. Lord has crafted a rich, coherent, consistent universe filled with off-world colonies, alien races and the bureaucracies that exist to serve them. There are fantastic abilities; mysterious, long-absent progenitors; and a crisis brought on by attempted genocide. Yet, if a genre work can be said to leave a specific taste in one’s mouth when finished, then The Best of All Possible Worlds also includes the flavor of romance.

Most of the book takes place on Cygnus Beta, a “galactic hinterland for pioneers and refugees” on which Grace Delarua, a self-professed language enthusiast, works as the second assistant to the chief biotechnician. Enter the Sadiri, the latest refugee population to come to Cygnus Beta. Facing the prospect of extinction—most of the remaining Sadiri are male—the stoic, mentally advanced race has sent a contingent, led by Dllenahkh, to gauge the genetic compatibility of groups of Sadiri-related settlers on the planet.

As Delarua, Dllenahkh and their team embark on an intra-planet tour of various outposts, Lord places the budding, subtle relationship between the two protagonists against the disparate backdrops of the places they visit—a story arc reminiscent of a condensed travel itinerary for the USS Enterprise and crew.

Usually, in a conflation of genres, one reigns supreme—this is especially true with science fiction and romance, two of the showier genres. Nonetheless, in The Best of All Possible Worlds, the two coexist in a harmony that’s unrelentingly understated. The result is a unique experience that’s equal parts Jane Austen and Ray Bradbury. Lord’s latest may not be the best of all possible works of sci-fi or romance to come out this year—but it’s more than satisfying.

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Read an interview with Karen Lord about The Best of All Possible Worlds.

Karen Lord’s new book, The Best of All Possible Worlds, is a strange creature. On one hand, it’s unmistakably a piece of science fiction. Lord has crafted a rich, coherent, consistent universe filled with off-world colonies, alien races and the bureaucracies that exist to serve them. There are fantastic abilities; mysterious, long-absent progenitors; and a […]
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Howard Andrew Jones’ debut novel was an impressive achievement. An exquisite distillation made from only the finest pulp ingredients, The Desert of Souls introduced readers to Captain Asim and the scholar, Dabir, a potent Watson/Holmes pairing placed in a realm flavored by Arabian Nights rather than Victorian London. (Thank goodness . . . have you tasted Victorian London lately?!) With writing both crisp and evocative and characters both familiar in template yet fresh in execution, The Desert of Souls provided readers with the next best thing to reading the works of Howard, Doyle or Lovecraft for the first time.

But with every sensational freshman effort, there are nearly as many sophomore slumps—could Jones carry over the magic of his debut into the sequel?

Yes. (We’ll forego the suspense.)

The Bones of the Old Ones finds our heroes a little wealthier and a good deal more renowned, thanks to their adventures in The Desert of Souls. Asim and Dabir have mostly adjusted to their new higher-profile circumstances when, as is the case in so many other pieces of good pulp fiction, a mysterious, troubled woman arrives on their doorstep in need of help.

The young woman, Najya, claims to have escaped from a group whose name and description match the members of an ancient cabal of powerful sorcerers. Too ancient to be the same beings, surely, but perhaps of the same origin? Soon enough, Asim and Dabir find themselves facing new foes and relying on old friends (and enemies) in an attempt to stave off an apocalyptic, wintery doom.

Along with the strength of Jones’ storytelling, The Bones of the Old Ones also brings with it what any good sequel must—further exploration of the world at hand that both enriches and expands upon the material introduced in its predecessor. Jones interweaves somewhat obscure figures of myth and legend with arguably the most famous of such heroes, in the process managing to open up a heretofore undiscovered perspective on the latter. As a result, The Bones of the Old Ones is just as satisfying as The Desert of Souls—which leads to the one drawback to the thrill of early discovery: the frustration of having to wait for the next book.

Howard Andrew Jones’ debut novel was an impressive achievement. An exquisite distillation made from only the finest pulp ingredients, The Desert of Souls introduced readers to Captain Asim and the scholar, Dabir, a potent Watson/Holmes pairing placed in a realm flavored by Arabian Nights rather than Victorian London. (Thank goodness . . . have you […]
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Author Caleb Carr ventures into the realm of fantasy and fable for the first time with The Legend of Broken. This dense, immense work is presented as a true story of a Germanic region whose existence has been obscured by the Dark Ages.

Broken is a society ruled by a religion that treats health and wealth as evidence of worthiness. The deformed, unfortunate and heretical are either banished to the hungry wilds of Davon Woods or, in a milder form of trickle-down-get-what-you-deserve, shunted aside to an impoverished Fifth District. The people who have survived the Woods have formed a society of sorts called the Bane. The Legend of Broken follows the efforts of a select few both within (a military leader of humble origins) and without (a trio of Bane foragers and a banished “sorcerer”) the walls of Broken to identify and thwart a heavily veiled yet deadly plot with elements that would have made Heinrich Himmler proud.

Still best known for his debut 1994 novel, The Alienist, Carr presents his latest work under the guise of a recently discovered historical manuscript. Coating a work of fiction in a veneer of “real” is by no means a unique approach to setting up a fantasy tale. “Discovered papers” have provided segues to tales by H.P. Lovecraft, and the fake memoir (both as conceit and as act of deception) is a genre in its own right. Even William Goldman’s The Princess Bride is presented as an abridgment of “S. Morgenstern’s Classic Tale of True Love and High Adventure.” (Spoiler: There is no such author.)

That said, Carr, a historian by training, takes the approach to the extreme, treating the publishing of The Legend of Broken as if he were publishing a heavily annotated scholarly manuscript. (He also presents correspondence throughout between no less historical personages than Edward Gibbon and Edmund Burke.) The result buries his often compelling characters and intriguing storyline so deeply within a didactic framework, it’s a miracle they survive.

Readers with a tolerance for (or willingness to skim past) the overly pedantic trappings will be rewarded by a memorable cast of characters and occasionally thrilling plot. For those who don’t—well, perhaps an unannotated version?

Author Caleb Carr ventures into the realm of fantasy and fable for the first time with The Legend of Broken. This dense, immense work is presented as a true story of a Germanic region whose existence has been obscured by the Dark Ages. Broken is a society ruled by a religion that treats health and […]
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Fans of novels featuring dark, haunted woods, overgrown English moors and changelings hidden in the dense brush will be absolutely delighted by the hypnotizing mystery of Graham Joyce’s Some Kind of Fairy Tale. Joyce opens with the promising setup of a returned, thought-for-dead protagonist, blending reality with imagination as he explores what really happened to Tara Martin.

Tara lands on her parents’ doorstep on Christmas Day, emaciated, freezing, filthy and somehow not looking a day over 16—the age she was when she mysteriously disappeared 20 years ago. Her parents cannot contain their relief over their daughter’s return. However, Tara’s vague, apologetic excuses don’t fool her brother, Peter, or her distraught ex-boyfriend, Richie. Coaxed into admittance, Tara eventually reveals that she had been taken to a magical land and was unable to cross back and return to her home until six months had passed. Six months—that turned out to be 20 years on the other side. Peter, Peter’s family and Richie are overwhelmed by Tara’s insistent confession. Was Tara in fact taken by a magical being, or is something much darker going on in the inner recesses of her mind?

Told from multiple points of view—the concerned brother, the broken-hearted ex-lover, the potentially dangerous therapist and that of Tara herself—Some Kind of Fairy Tale addresses the many questions behind Tara’s vanishing. Did a mystical man really seduce the 16-year-old, carting her off via white horse to a strange land full of ritualistic orgies and honor killings? And if her story is made up, how to explain why a strange man is following Richie and attacking him in the dead of night? Or Tara’s remarkably youthful appearance?

Joyce bends the authorial suspension of disbelief as he explores the multiple layers behind Tara’s traumatic disappearance and return. As the sinister psychologist ponders her sanity and Richie begins to question his own mind, Tara’s ultimate fate will leave readers feeling as if they had been under a spell the entire duration of her journey.

Fans of novels featuring dark, haunted woods, overgrown English moors and changelings hidden in the dense brush will be absolutely delighted by the hypnotizing mystery of Graham Joyce’s Some Kind of Fairy Tale. Joyce opens with the promising setup of a returned, thought-for-dead protagonist, blending reality with imagination as he explores what really happened to […]
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Novelist N.K. Jemisin believes in setting the hook when it comes to world building. Take The Hundred Thousand Kingdoms, the first book in Jemisin’s Inheritance Trilogy. Released in February 2010, her debut novel barely had time to land on reviewers’ desks (and garner a host of impressive award nominations) before the second book, The Broken Kingdoms, was released in November. (The third book, The Kingdom of Gods, came out a year later.)

Jemisin (or more to the point, her publisher) must have liked how that worked out—her next two books (aka The Dreamblood Duet) are being released in consecutive months. In the first, The Killing Moon, Jemisin again demonstrates why her fans have every reason to enjoy the Anti-George R.R. Martin pace of it all.

The Killing Moon introduces us to the desert city-state of Gujaareh, whose peace is presided over by the servants of the Dream-Goddess, Hananja. Foremost among these servants are the Gatherers, priests who practice a form of magic called narcomancy and “take final tithes” from the old, sick and maimed, as well as from those deemed corrupt. (Less enlightened cultures might just call the Gatherers “assassins,” though compassionate ones.)

The Killing Moon focuses on two members of this sect. The first, Ehiru, is an established Gatherer who, as the novel opens, has his faith in himself and his order disturbed when a routine “gathering” goes wrong. The second, Nijiri, is an acolyte and then apprentice of Ehiru. Together, the two try to at first unravel and then survive a plot that threatens their order, their city and their lives. 

By Jemisin’s own admission, Gujaareh and its heal-and-kill order of monks are loosely modeled on Ancient Egyptian society, religion and medicine. But “loosely” is the key word here, since ancient cultures are just one of the building materials—along with Jungian psychotherapy—Jemisin uses to build the world of The Killing Moon. Just as not every tree trunk must be part of a log cabin nor every block of stone a castle, Jemisin quickly moves away from “inspired by” to establish a world where only the dedicated Egyptologists out there will still be seeing Gujaareh through pharaoh-colored glasses. 

Above all, the pages turn, and they turn quickly. The dramatic reveals are suitably dramatic, and the characters believable, likable and worthy of respect, be they protagonist or antagonist, main player or extra. It can be tricky introducing a new system of magic—the average fantasy reader has seen most every flavor—let alone yet another iteration on monks and assassins. Yet, taken together, Jemisin’s Gatherers and their narcomancy feel fresh. The series is young, but the Gatherers seem a worthy addition to both monk lit (the Bloodguard of Stephen R. Donaldson) and assassin lit (the Dragaera books of Steven Brust).

Best of all, there’s only a month’s wait until the release of the second book, The Shadowed Sun. Hook, set and match.

Novelist N.K. Jemisin believes in setting the hook when it comes to world building. Take The Hundred Thousand Kingdoms, the first book in Jemisin’s Inheritance Trilogy. Released in February 2010, her debut novel barely had time to land on reviewers’ desks (and garner a host of impressive award nominations) before the second book, The Broken […]
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It’s pretty much impossible to be an avid fantasy reader and not know of Terry Pratchett (or, as of 1998, Sir Terry Pratchett). Best known for his parody-laced Discworld novels, Pratchett was the United Kingdom’s most-read author for much of the 1990s. (Some kid with glasses and a lightning-shaped scar bumped Pratchett from the top spot in the decade that followed.)

Snuff is the 39th installment in the Discworld series, which began in 1983. (Pratchett puts the “pro” in “prolific.”) Over the course of the series, the city of Ankh-Morpork has become practically a character in and of itself, clawing its way from a corruption-riddled burg to . . . well, something a little more modern, at least. And there are plenty of characters whose own fortunes mirror those of the city. Among these, Commander Sam Vimes of the Ankh-Morpork City Watch stands out. Vimes is a familiar face to the well-traveled Discworlder—Snuff marks the eighth Discworld novel featuring him as the central protagonist, and he’s made appearances in several others.

Commander Sam Vimes is forced to take that most dreaded of excursions— a country holiday.

In Snuff, Vimes is forced by his patron, Lord Havelock Vetinari, to take that most dreaded of excursions—the country holiday. Sure, the bucolic life may seem just the thing after the hustle, bustle and tussles of big-city policing, but for Vimes, the absence of criminal activity is itself a criminal waste of his time and attention.

For a first-time reader, the first 100 pages of Snuff will provide ample opportunity to feel Vimes’ pain. The writing is lively enough—Pratchett’s sense of wordplay is as frolicsome as ever—but the plot sets out at a leisurely pace that seems to count on reader familiarity with and enjoyment of its protagonist.

Fortunately for Vimes, as well as for the reader, something’s rotten in this stretch of countryside—blood has been shed and the law broken—and just as Vimes latches onto the first lead, the pace accelerates. By story’s end, established Pratchett fans have been given ample bang, and new readers will be tempted to read some of Commander Vimes’ earlier adventures.

It’s pretty much impossible to be an avid fantasy reader and not know of Terry Pratchett (or, as of 1998, Sir Terry Pratchett). Best known for his parody-laced Discworld novels, Pratchett was the United Kingdom’s most-read author for much of the 1990s. (Some kid with glasses and a lightning-shaped scar bumped Pratchett from the top […]
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When last we checked in with Harry Dresden, the protagonist of Jim Butcher’s immensely popular Dresden Files series, Chicago’s only wizard private eye had overcome daunting odds to save the life of his infant daughter while putting a permanent kibosh on one of his most powerful foes, the vampiric Red Court. Not surprisingly given the tone of this modern noir genre mashup, the victory came at great cost. Loves were lost, troublesome alliances were forged and great personal sacrifices were made.

And then, in the afterglow/wrap-up phase of the story, Harry Dresden is assassinated. Wow. Rough day.

That abrupt ending ensured avid fans were paying attention from the start of Ghost Story, the thirteenth—and perhaps final—chapter in The Dresden Files. As the title suggests, Harry Dresden is now a ghost, but though an ectoplasmic remnant of his former self, no detective worth his dust can let a murder mystery—particularly his own—go unsolved.

As plot devices go, the after-death of Harry Dresden proves a savvy choice by Butcher. Good modern pulp fiction—and The Dresden Files is just that—ultimately depends on a well-balanced mixture of the familiar and the strange. Early in a series, the mixture is understandably heavy on the strange. (“John Carter is on frikkin’ Mars!!!”) But as the series ages, after the “hook” of the strange has been set, the equation shifts back toward 50/50. But if the familiar grows to be too large a part of the formula, a series can become more comfort food than culinary adventure. And while Butcher’s series is hardly Chinese takeout, it was certainly time for a little spice—an upping of the strange and unfamiliar.

With Ghost Story, the reader gets just that. Ironically, a dead Dresden is just what the doctor ordered to liven up the series. Dresden’s ghostly existence casts almost all of the series’ old standbys—the staunch allies, the fearsome foes and the usual array of personal resources and plot-twisting wild cards—in a new light.

Yet, for all the new in Dresden’s plight, there’s ample familiar for a fan to hold onto. Dresden remains an engaging first-person narrator—death hasn’t affected his snark—and he’s surrounded by a rich supporting cast developed over the course of the preceding 12 books (and one anthology). And as he struggles to help his friends and confound his enemies—and perhaps, just perhaps, figure out who offed him—the pace and feel that has made the books worthy of bestseller lists and a television series remains intact.

But there’s also something more. Throughout it all, a whispered question nags at the reader’s subconscious, propelling the pages to turn a little bit faster than they already are. Succeed or fail, could this be the end of Harry Dresden? To find out, all you have to do is read a story. A Ghost Story.

When last we checked in with Harry Dresden, the protagonist of Jim Butcher’s immensely popular Dresden Files series, Chicago’s only wizard private eye had overcome daunting odds to save the life of his infant daughter while putting a permanent kibosh on one of his most powerful foes, the vampiric Red Court. Not surprisingly given the […]
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It’s fair to say that A Dance With Dragons, the fifth book in George R.R. Martin’s acclaimed Song of Ice and Fire series, is the most-anticipated fantasy release since—well—the fourth book in the series, A Feast for Crows (2005). The anticipation is well-earned. The first three books in the series were an exhilarating, gritty combination of quasi-historical fiction and high epic fantasy. The brisk publication pace—A Game of Thrones, A Clash of Kings and A Storm of Swords were released in two-year increments—kept the burgeoning population of fans fed even as the books themselves challenged the conventional hero/villain dichotomy of traditional fantasy.

I mention publication pace—usually irrelevant to a review of anything but web comics—because after the 2000 publication of A Storm of Swords, it would be five years before the release of A Feast For Crows. The delay was cause for much teeth gnashing amongst an already fervid fan base, but even that only served as proof of the degree to which Martin had succeeded in creating a powerful work of epic fantasy. Then came the afterword of Feast, in which Martin admits a lapse of discipline and editing, announcing that Feast was half of the awaited book, and the second half—A Dance With Dragons—would “be along next year (I devoutly hope).” It turns out that “I devoutly hope” is Martin-ese for “give or take five years.”

Now, six years later, A Dance With Dragons has arrived. Not surprisingly, it shares many of the strengths and weaknesses of its “first half.” There is the engaging character building one expects from Martin—seldom has an author given his readers so many characters to care about (before, of course, maiming and/or killing them). There are the complex lineage-a-thons not seen since that book in the Bible with all the “begats.” There are the in-depth descriptions of castles, demesnes, harbors, passages and the people who occupy them. (I long to read the chapter on scenic Harrenhal in the next edition of Rick Steves’ Westeros.) Tongue-in-cheek comments aside, Dance is further proof that Martin is a world builder of the first order.

And A Dance With Dragons has one immediate advantage over its first installment. Whereas A Feast for Crows had an almost maddening focus on characters who were less central to the story (and in the hearts of readers), Dance returns us to the “big three”—Jon Snow, Tyrion Lannister and Daenerys Targaryen. For the most part, it’s so very, very satisfying. Tyrion could spend the entire book talking about food allergies (My Dinner with Tyrion?), and it’d be amusing. Jon Snow’s battle to man the Wall and navigate the treacherous waters of leadership—while not as quippy—keeps the pages turning. Daenerys’s chapters are a bit more frustrating, as her march to reclaim the throne has turned into more of a squat and fret.

The Queen’s relative inactivity reflects a slackening of pace characteristic of both Feast and Dance. Though there are many developments in A Dance With Dragons—plenty of things happen—there’s also a paucity of events. The first three books present a number of large-scale set pieces—the Battle for King’s Landing, the defense of the Wall against Mance Rayder’s horde, the horrid events of the Red Wedding, the wondrous reveal of the dragons of Daenerys. Even the smaller events possess great heft, be they duel, beheading or de-handing. And though there’s no law saying every book needs a Helm’s Deep, Chain of Dogs or Triwizard Tournament, the 1,500-plus pages of exposition, positioning and skirmishes seem somehow uneventful compared to what has gone before (a certain dramatically placed crossbow bolt or two notwithstanding). All in all, events do not seem to be moving as apace as in the earlier books. In Feast, that’s defensible—it’s the aftermath of a major struggle, and the crows of the title require a certain lull during which they can settle down to feast. But in Dance, one expects a little more movement. In too many places, the dance is more akin to that guy standing against the wall moving his knee in time to the music.

All in all, A Dance With Dragons will do little to ease the minds of those readers who have worried that Martin’s grasp on the immensity that is A Song of Ice and Fire—or at least his ability to steer the narrative of the series—is slipping. For all the deserved praise garnered by Martin as a writer and his series as a captivating work of fantasy, Dance leaves the reader with plenty of questions about the health and trajectory of A Song of Ice and Fire. Can an author discard too many characters in whom readers have built a substantial investment? Is there a line where the thrill of the unpredictable becomes resentment at yet another investment squandered? (Would Tolkien’s epic have had the same impact if Gandalf had stayed dead, Frodo bought it early in The Two Towers and Aragorn died later in the same book?)

Given Martin’s penchant for dramatic reversals, it’s only appropriate I left A Dance With Dragons feeling still up in the air. Is that the Grand Canyon below? Is Martin is in the midst of completing a legendary leap, or are we going to crash into the cliff wall? Or is that just a shark we’re jumping over? And how long will I have to wait to find out? (I devoutly hope it’s not another six years.)

It’s fair to say that A Dance With Dragons, the fifth book in George R.R. Martin’s acclaimed Song of Ice and Fire series, is the most-anticipated fantasy release since—well—the fourth book in the series, A Feast for Crows (2005). The anticipation is well-earned. The first three books in the series were an exhilarating, gritty combination […]
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Until recently, L.E. Modesitt Jr.’s 16-book (and counting) Saga of Recluce was one of the few substantial epic fantasy series of which I had not read at least a book or two. (My apologies to Terry Goodkind, as well.) The release of Tor’s 20th Anniversary Edition of The Magic of Recluce,the first book in the series, seemed like a good time to redress that oversight.

The Magic of Recluceis told mostly from the perspective of 15-year-old Lerris as he embarks on a forced exodus from his home on the orderly isle of Recluce into the chaotic, dangerous continent of Candar. That dichotomy—between order and chaos—underpins both the action of the book as well as the system of magic that rules both Candar and Recluce.

On his island home, Lerris finds life orderly, staid and unrelentingly dull—feelings many teens can identify with. Unfortunately, on order-dominated Recluce, there’s no room for shiftlessness, and Lerris soon finds himself having to choose between permanent exile or the dangergeld. This latter option, best described as a sort of mission trip from hell, can allow for a return to Recluce—if he can survive it.

After a brief training session with some other Recluce rejects/misfits, Lerris and his fellow dangergelders are set down in Freetown on the coast of Candar, from where they will each set forth individually.

From the start, Lerris encounters danger and hostility as he attempts to fulfill the maddeningly vague directive of his personal mission. Candar is a land where chaos thrives, both in general and in the person of white wizards such as Antonin. Making matters worse, both Lerris and the reader soon get an uneasy sense that the very chaos rampant in Candar might just be the price paid for the stability and safety that Recluce enjoys—and that Recluce might have an active role in exacting that price.

Throughout The Magic of Recluce, Modesitt Jr. maintains a distinctly anti-epic vibe. To some extent, “epic” encounters require epic certainty. Sauron wants to subjugate all of Middle Earth, Lord Foul is out to destroy the Land, and even that nasty tribe of goblins wants to eradicate the brave humans of insert-name-here! The lines are drawn, and though Good can experiences some hiccups in execution, it’s definitely opposed to Evil. But in Modesitt Jr.’s world, Order and Chaos, and not Good and Evil, are the prime players. (Good and Evil are more like sub-contractors.) And the two are inseparable—Order cannot wax (and Chaos wane) in one area without that equation being reversed elsewhere. This leads to a complexity that leads, if anything, to anti-epic uncertainty.

As a result, even incipient order-masters like Lerris spend much of their time trying to figure out exactly what actions, if any, are called for. It leads to a pace that some readers will find slow (though not necessarily unenjoyable), while leading others to appreciate Lerris’ own frustration with the opaque machinations of Recluce’s order-masters. The result? A dangergeld-ish journey for the reader into a complex variation on the traditional fantasy themes of good versus evil. Will reader interest survive? The 15 books in the series that followed The Magic of Recluce suggest the answer is, “Yes.”

Until recently, L.E. Modesitt Jr.’s 16-book (and counting) Saga of Recluce was one of the few substantial epic fantasy series of which I had not read at least a book or two. (My apologies to Terry Goodkind, as well.) The release of Tor’s 20th Anniversary Edition of The Magic of Recluce,the first book in the […]
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Molly Templar, an orphan with a taste for pulp adventure stories, finds adventure of her own when a string of mysterious murders forces her to hide in a dangerous underground city. Her story intersects with that of another orphan, Oliver Brooks, who has fallen in with Harry Stave, a roguish agent of a secret police force, the titular Court of the Air.

Stephen Hunt’s young protagonists are smart, resourceful and full of surprises, and their deepening involvement in the intrigues of their time makes for thrilling reading. Their adventures also serve to introduce us to Hunt’s richly imagined Kingdom of Jackals, a character in its own right.

Powered by steam and a pneumatic transportation system, the kingdom dominates with its industry and its navy of zeppelin-like aerostats. The Court of the Air could be characterized as steampunk, imagining a version of Victorian England where the fancies of Jules Verne are a reality. But Hunt also infuses his world with a good deal of magic: a mechanical race of steammen who predict the future by tossing rune-like cogs help Molly and Oliver on their way, while ancient gods seek to reclaim the world for their own twisted purposes.

The orphans soon have their eyes opened to the dark complexity of their world, and as they fight to preserve civilization from the forces of a megalomaniacal revolutionary, Hunt’s novel transforms into a canny political allegory, in which cycles of tyranny and rebellion revolve like the cogs of a clockwork wonder.

At its heart, however, The Court of the Air is an adventure tale in the grand old style, full of mystery, magic and skulduggery, as well as riveting bouts of gun- and swordplay. It is welcome news that a second book set in the Jackelian world, The Kingdom Beyond the Waves, is on its way.

Jedediah Berry is the author of a novel, The Manual of Detection, forthcoming from Penguin Press.

Molly Templar, an orphan with a taste for pulp adventure stories, finds adventure of her own when a string of mysterious murders forces her to hide in a dangerous underground city. Her story intersects with that of another orphan, Oliver Brooks, who has fallen in with Harry Stave, a roguish agent of a secret police […]
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When I saw the title of John Scalzi’s new book, Fuzzy Nation, it triggered warm memories of reading H. Beam Piper’s original book, Little Fuzzy. Published in 1962, just two years before his suicide, Little Fuzzy was the first of three books penned by Piper regarding a band of cute, furry creatures on the planet Zarathustra, the subsequent effort to establish the sapience of the species (an act opposed by an intergalactic mining company with resources to exploit), and the fallout of that effort.

Initially, I assumed Scalzi’s book was a long-time-coming sequel to Piper’s original Fuzzy books. There had already been two: Fuzzy Bones (1981) by William Tuning and Golden Dream: A Fuzzy Odyssey (1982) by Ardath Mayhar. As it turns out, such a sequel has been published this year—it just wasn’t Scalzi’s book. Fuzzy Ergo Sum by Wolfgang Diehr was published this March and hailed as “the first new Fuzzy novel in almost 30 years.”

No, it turns out that Fuzzy Nation is not a sequel. It’s not a shared-world anthology, nor is it even a rogue piece of self-published fan fiction. Instead, Fuzzy Nation is a fully authorized reboot of the series.

The idea of the reboot—telling a story afresh, discarding the previously established continuity and canon—is well-established in film, television and comic books. (Not surprisingly, many examples of film reboots have comic books as their original source.) But though there are numerous reboots of film and TV franchises necessitated by aging actors, dated source material or special effects (Star Trek, James Bond, Battlestar Galactica ), or by less-than-stellar predecessors (The Hulk, Judge Dredd), the reboot is not a term associated with non-serial fiction.

It’s easy to imagine a “reboot wave” sweeping through literary genres as publishers and literary estates, especially those who treat their properties exclusively as assets to exploit rather than treasures to preserve, see a chance to reinvigorate income streams by pairing a hot author with an aging text.

Therefore, it was with apprehension and even a smidge of antagonism that I started Fuzzy Nation. After all, this book could be a harbinger for the impending despoilment of many a childhood (and adulthood) classic! Alas, my fears quickly gave way before a simpler realization: Fuzzy Nation is a very good read. From the opening pages where prospector Jack Holloway (or his dog, Carl, depending on who you ask) blows up a cliff and discovers a fortune, to his meeting with Papa Fuzzy and the other members of the fuzzy family, to the riveting courtroom battle that will determine their fates—Scalzi delivers a story that unfailingly entertains.

The plot skips along deftly, bringing the reader along every step of the way, and it easily qualified as a “blew-past-my-bedtime” read. (Apparently, that’s not unusual for a Scalzi book—I plan on knocking out his Old Man’s War as soon as I get my hands on a copy.)

In the end, Fuzzy Nation is what every good reboot should be—a sensitive re-imagining by a talented author inspired by the original material. And though there is still ample cause for apprehension about the potential impact of a reboot trend on genre fiction, even should the worse come to pass, John Scalzi’s novel will stand as an exception rather than the rule.

 

 

When I saw the title of John Scalzi’s new book, Fuzzy Nation, it triggered warm memories of reading H. Beam Piper’s original book, Little Fuzzy. Published in 1962, just two years before his suicide, Little Fuzzy was the first of three books penned by Piper regarding a band of cute, furry creatures on the planet […]
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“The parrot lay on the floor of his cage, one claw thrust stiffly toward the tiny wooden swing suspended above him. The black olive clenched in his beak was the definitive sign that Pago was a corpse, for while he had fooled us all by playing dead in the past, he had never failed to consume an olive.”

In the space of the first two sentences of his new book, The Desert of Souls, Howard Andrew Jones has captured the reader. By the end of the first page—and in my case, the first paragraph—the crisp, evocative imagery has gripped one’s attention as tightly as the black olive in the beak of the recently departed Pago. Much to its author’s credit, that grip only tightens in the pages that follow.

The Desert of Souls has been described as Sherlock Holmes meets the Arabian Nights meets Robert E. Howard. The comparisons are apt, and in the case of Arthur Conan Doyle’s famous duo, overt. The martially adept Captain Asim partners with the erudite Dabir, a scholar whose principle weapons are his piercing intelligence and keen observations. (Like Doyle’s Watson, Asim serves as the story’s narrator and his friend’s biographer.) Fantastic adventure ensues. Though this is only the first book, the tandem of Asim and Dabir shows great promise to be worthy of the “great fictional duos” mantle worn by the likes of Lieber’s Fafhrd and the Gray Mouser, Bilbo and Gandalf, and even Kirk and Spock.

The rich tapestry of 8th-century Baghdad recalls some of Scheherazade’s most engaging tales, and the supernatural horrors faced by Asim and Dabir during the course of their adventures could just as easily have menaced the likes of Conan, Solomon Kane or Bran Mak Morn. The engaging pulpiness of Jones’ book is not surprising, given the author is himself “an acknowledged expert on fiction writer Harold Lamb.” Lamb, a contemporary of Howard and horror godfather H.P. Lovecraft, penned tales of the Crusades and the Far East for Adventure, one of the most critically acclaimed magazines of the pulp era.

But though comparisons to the likes of Sir Arthur Conan Doyle and Robert E. Howard are merited due to plot and authorial provenance, there’s an even more fundamental similarity. At its heart, Jones’ work is a great read—a page-turner in its purest form. As such, The Desert of Souls is a powerful place—it can wreck sleeping schedules, cause chores to be neglected and, best of all, make one yearn for the next installment.

“The parrot lay on the floor of his cage, one claw thrust stiffly toward the tiny wooden swing suspended above him. The black olive clenched in his beak was the definitive sign that Pago was a corpse, for while he had fooled us all by playing dead in the past, he had never failed to […]
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Upon reading Patricia A. McKillip's latest, The Bards of Bone Plain, one is struck by its symmetry. The tale is a neatly crafted puzzle—two narratives: one past, one present. As each narrative is told in alternating turn, it soon becomes clear that both the Big Question and the Big Answer are being unveiled simultaneously, if only the reader can make sense of it all.

In the present, the action centers primarily on Phelan Cle. A graduate student and exasperated son, Phelan strives to understand his distant and drunken father, Jonah, while searching for that Holy Grail of grad students everywhere, a  thesis topic.

Phelan's search for answers folds neatly into the second narrative, which centers upon the life of Nairn, an unschooled yet highly talented bard who lived centuries earlier. The relevance of Nairn's tale quickly intertwines with that of Phelan and Jonah, but even if the reader sees what is coming ahead of the big reveal (your average ppr—percipience per reader—may vary), no enjoyment is lost. By then, the hook is set, the alternating narratives have converged, and the reader has more pressing narrative concerns.

The book's structural neatness could easily prove forced or, worse, boring, in the hands of a lesser writer, but McKillip is an accomplished fantasist. She knows how much to relay, when to relay it, and when to move on to the next development. As a result, the economy of form and plotting—and indeed the entire world McKillip has constructed—itself mirrors a finely crafted riddle, answer included.

For readers who fancy themselves fans of bardic fiction, the title characters in The Bards of Bone Plain will be recognized as archetypal representations of the profession derived from the British Isles-rooted traditions of bard as poet, performer and chronicler. This should come as no surprise, as it is an archetype that McKillip herself helped solidify in the late 1970s with her influential Riddle Master Trilogy (The Riddle-Master of HedHeir to Sea and Fire and Harpist in the Wind). If modern depictions of elves and dwarves stem from J.R.R. Tolkien, vampires from Anne Rice and zombies from George Romero, then contemporary fantasy bards have authors like McKillip (and Charles DeLint) to thank for their current shape in the popular consciousness.

With The Bards of Bone Plain, McKillip shows she has few peers when it comes to this brand of bard-olatry.

Upon reading Patricia A. McKillip's latest, The Bards of Bone Plain, one is struck by its symmetry. The tale is a neatly crafted puzzle—two narratives: one past, one present. As each narrative is told in alternating turn, it soon becomes clear that both the Big Question and the Big Answer are being unveiled simultaneously, if only […]

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