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Howard Andrew Jones’ debut novel was an impressive achievement. An exquisite distillation made from only the finest pulp ingredients, The Desert of Souls introduced readers to Captain Asim and the scholar, Dabir, a potent Watson/Holmes pairing placed in a realm flavored by Arabian Nights rather than Victorian London. (Thank goodness . . . have you tasted Victorian London lately?!) With writing both crisp and evocative and characters both familiar in template yet fresh in execution, The Desert of Souls provided readers with the next best thing to reading the works of Howard, Doyle or Lovecraft for the first time.

But with every sensational freshman effort, there are nearly as many sophomore slumps—could Jones carry over the magic of his debut into the sequel?

Yes. (We’ll forego the suspense.)

The Bones of the Old Ones finds our heroes a little wealthier and a good deal more renowned, thanks to their adventures in The Desert of Souls. Asim and Dabir have mostly adjusted to their new higher-profile circumstances when, as is the case in so many other pieces of good pulp fiction, a mysterious, troubled woman arrives on their doorstep in need of help.

The young woman, Najya, claims to have escaped from a group whose name and description match the members of an ancient cabal of powerful sorcerers. Too ancient to be the same beings, surely, but perhaps of the same origin? Soon enough, Asim and Dabir find themselves facing new foes and relying on old friends (and enemies) in an attempt to stave off an apocalyptic, wintery doom.

Along with the strength of Jones’ storytelling, The Bones of the Old Ones also brings with it what any good sequel must—further exploration of the world at hand that both enriches and expands upon the material introduced in its predecessor. Jones interweaves somewhat obscure figures of myth and legend with arguably the most famous of such heroes, in the process managing to open up a heretofore undiscovered perspective on the latter. As a result, The Bones of the Old Ones is just as satisfying as The Desert of Souls—which leads to the one drawback to the thrill of early discovery: the frustration of having to wait for the next book.

Howard Andrew Jones’ debut novel was an impressive achievement. An exquisite distillation made from only the finest pulp ingredients, The Desert of Souls introduced readers to Captain Asim and the scholar, Dabir, a potent Watson/Holmes pairing placed in a realm flavored by Arabian Nights rather…

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Author Caleb Carr ventures into the realm of fantasy and fable for the first time with The Legend of Broken. This dense, immense work is presented as a true story of a Germanic region whose existence has been obscured by the Dark Ages.

Broken is a society ruled by a religion that treats health and wealth as evidence of worthiness. The deformed, unfortunate and heretical are either banished to the hungry wilds of Davon Woods or, in a milder form of trickle-down-get-what-you-deserve, shunted aside to an impoverished Fifth District. The people who have survived the Woods have formed a society of sorts called the Bane. The Legend of Broken follows the efforts of a select few both within (a military leader of humble origins) and without (a trio of Bane foragers and a banished “sorcerer”) the walls of Broken to identify and thwart a heavily veiled yet deadly plot with elements that would have made Heinrich Himmler proud.

Still best known for his debut 1994 novel, The Alienist, Carr presents his latest work under the guise of a recently discovered historical manuscript. Coating a work of fiction in a veneer of “real” is by no means a unique approach to setting up a fantasy tale. “Discovered papers” have provided segues to tales by H.P. Lovecraft, and the fake memoir (both as conceit and as act of deception) is a genre in its own right. Even William Goldman’s The Princess Bride is presented as an abridgment of “S. Morgenstern’s Classic Tale of True Love and High Adventure.” (Spoiler: There is no such author.)

That said, Carr, a historian by training, takes the approach to the extreme, treating the publishing of The Legend of Broken as if he were publishing a heavily annotated scholarly manuscript. (He also presents correspondence throughout between no less historical personages than Edward Gibbon and Edmund Burke.) The result buries his often compelling characters and intriguing storyline so deeply within a didactic framework, it’s a miracle they survive.

Readers with a tolerance for (or willingness to skim past) the overly pedantic trappings will be rewarded by a memorable cast of characters and occasionally thrilling plot. For those who don’t—well, perhaps an unannotated version?

Author Caleb Carr ventures into the realm of fantasy and fable for the first time with The Legend of Broken. This dense, immense work is presented as a true story of a Germanic region whose existence has been obscured by the Dark Ages.

Broken is a…

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Fans of novels featuring dark, haunted woods, overgrown English moors and changelings hidden in the dense brush will be absolutely delighted by the hypnotizing mystery of Graham Joyce’s Some Kind of Fairy Tale. Joyce opens with the promising setup of a returned, thought-for-dead protagonist, blending reality with imagination as he explores what really happened to Tara Martin.

Tara lands on her parents’ doorstep on Christmas Day, emaciated, freezing, filthy and somehow not looking a day over 16—the age she was when she mysteriously disappeared 20 years ago. Her parents cannot contain their relief over their daughter’s return. However, Tara’s vague, apologetic excuses don’t fool her brother, Peter, or her distraught ex-boyfriend, Richie. Coaxed into admittance, Tara eventually reveals that she had been taken to a magical land and was unable to cross back and return to her home until six months had passed. Six months—that turned out to be 20 years on the other side. Peter, Peter’s family and Richie are overwhelmed by Tara’s insistent confession. Was Tara in fact taken by a magical being, or is something much darker going on in the inner recesses of her mind?

Told from multiple points of view—the concerned brother, the broken-hearted ex-lover, the potentially dangerous therapist and that of Tara herself—Some Kind of Fairy Tale addresses the many questions behind Tara’s vanishing. Did a mystical man really seduce the 16-year-old, carting her off via white horse to a strange land full of ritualistic orgies and honor killings? And if her story is made up, how to explain why a strange man is following Richie and attacking him in the dead of night? Or Tara’s remarkably youthful appearance?

Joyce bends the authorial suspension of disbelief as he explores the multiple layers behind Tara’s traumatic disappearance and return. As the sinister psychologist ponders her sanity and Richie begins to question his own mind, Tara’s ultimate fate will leave readers feeling as if they had been under a spell the entire duration of her journey.

Fans of novels featuring dark, haunted woods, overgrown English moors and changelings hidden in the dense brush will be absolutely delighted by the hypnotizing mystery of Graham Joyce’s Some Kind of Fairy Tale. Joyce opens with the promising setup of a returned, thought-for-dead protagonist, blending…

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Novelist N.K. Jemisin believes in setting the hook when it comes to world building. Take The Hundred Thousand Kingdoms, the first book in Jemisin’s Inheritance Trilogy. Released in February 2010, her debut novel barely had time to land on reviewers’ desks (and garner a host of impressive award nominations) before the second book, The Broken Kingdoms, was released in November. (The third book, The Kingdom of Gods, came out a year later.)

Jemisin (or more to the point, her publisher) must have liked how that worked out—her next two books (aka The Dreamblood Duet) are being released in consecutive months. In the first, The Killing Moon, Jemisin again demonstrates why her fans have every reason to enjoy the Anti-George R.R. Martin pace of it all.

The Killing Moon introduces us to the desert city-state of Gujaareh, whose peace is presided over by the servants of the Dream-Goddess, Hananja. Foremost among these servants are the Gatherers, priests who practice a form of magic called narcomancy and “take final tithes” from the old, sick and maimed, as well as from those deemed corrupt. (Less enlightened cultures might just call the Gatherers “assassins,” though compassionate ones.)

The Killing Moon focuses on two members of this sect. The first, Ehiru, is an established Gatherer who, as the novel opens, has his faith in himself and his order disturbed when a routine “gathering” goes wrong. The second, Nijiri, is an acolyte and then apprentice of Ehiru. Together, the two try to at first unravel and then survive a plot that threatens their order, their city and their lives. 

By Jemisin’s own admission, Gujaareh and its heal-and-kill order of monks are loosely modeled on Ancient Egyptian society, religion and medicine. But “loosely” is the key word here, since ancient cultures are just one of the building materials—along with Jungian psychotherapy—Jemisin uses to build the world of The Killing Moon. Just as not every tree trunk must be part of a log cabin nor every block of stone a castle, Jemisin quickly moves away from “inspired by” to establish a world where only the dedicated Egyptologists out there will still be seeing Gujaareh through pharaoh-colored glasses. 

Above all, the pages turn, and they turn quickly. The dramatic reveals are suitably dramatic, and the characters believable, likable and worthy of respect, be they protagonist or antagonist, main player or extra. It can be tricky introducing a new system of magic—the average fantasy reader has seen most every flavor—let alone yet another iteration on monks and assassins. Yet, taken together, Jemisin’s Gatherers and their narcomancy feel fresh. The series is young, but the Gatherers seem a worthy addition to both monk lit (the Bloodguard of Stephen R. Donaldson) and assassin lit (the Dragaera books of Steven Brust).

Best of all, there’s only a month’s wait until the release of the second book, The Shadowed Sun. Hook, set and match.

Novelist N.K. Jemisin believes in setting the hook when it comes to world building. Take The Hundred Thousand Kingdoms, the first book in Jemisin’s Inheritance Trilogy. Released in February 2010, her debut novel barely had time to land on reviewers’ desks (and garner a host…

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The Rook, Daniel O’Malley’s debut novel, opens with a classic thriller/mystery setup: Our protagonist awakens in a rain-soaked park with no memory of her identity. Even better—at least from the reader’s perspective—she’s surrounded by a ring of bodies, each wearing latex gloves. Fortunately, there are two notes in her pocket from her body’s former owner, Myfanwy (rhymes with Tiffany) Thomas.

The first letter provides the briefest of introduction and ends with, “Go find a safe place, and then open the second letter.” This second letter presents her with a choice in the form of keys to two separate lockboxes. Choose one, and she can leave, completely abandoning her body’s former life for low-profile comfort and wealth. Choose the other, and she will assume the identity of the new body, trying to find out exactly who is responsible for her current condition. It’s a Matrix-worthy blue pill/red pill moment for the Body Formerly Known as Myfanwy Thomas. Since The Rook wouldn’t be much of a read otherwise, it’s not giving anything away to say she chooses lockbox #2.

The Rook may read like a comic book, but it reads like a good comic book.

As a plot device, the amnesiac main character approach is as dramatic as it is practical. Thomas’ quandary thrusts big questions to the fore on page one: Who am I? How did I get here? Who or what did this to me? It also places a protagonist who would otherwise have many of the answers on the same page as the reader, ostensibly allowing both to discover information simultaneously. (Answers to the previous questions, respectively: A highly ranked operative of a super-secret organization called the Checquy; Not sure; and Wouldn’t you like to know?)

As a Rook, a powered member of the ruling body of the Checquy, Thomas must resume her day-to-day duties without revealing that she’s not the person she once was—a daunting task when one is the bureaucratic pulse of an organization more Microsoft than Ghostbusters. As she does so, she must also learn all she can about her colleagues/suspects, defuse a host of supernatural crises that fall under the the category of “all in an insane day’s work” and deal with the possible return of the Checquy’s most dangerous foes.

To younger readers, or anyone not versed in comic books or fantasy lore, The Rook may seem as “richly inventive” as its promotional copy claims, but that’s not really the case. Instead, it’s better described as richly derivative. As a super-secret organization that employs super-powered individuals in defense of its homeland, the Checquy is just a slightly (and I mean slightly) less Lovecraftian British version of the Bureau for Paranormal Research and Defense featured in Mike Mignola’s Hellboy series. And there are plenty of team-based comic book series, past and present, that contain versions of the same. That said, making the distinction between “inventive” and “derivative” isn’t meant as a criticism, so much as a check to promotional hyperbole.

It requires real skill to weave together threads from various sources in a manner that is both coherent and enjoyable, especially when dealing with imaginative territory that has been virtually strip-mined by writers in the last few decades. With The Rook, O’Malley shows he is up to the task. The Rook may read like a comic book, but it reads like a good comic book, which is more than enough reason to keep an eye out for the next entry in the series.

The Rook, Daniel O’Malley’s debut novel, opens with a classic thriller/mystery setup: Our protagonist awakens in a rain-soaked park with no memory of her identity. Even better—at least from the reader’s perspective—she’s surrounded by a ring of bodies, each wearing latex gloves. Fortunately, there are…

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Maybe some of this will sound familiar: a young boy separated from his family, gifted with a power that may save the world from a great evil; a young noblewoman betrothed to a foreign king against her will; a dangerous artifact of magnificent and mysterious power; intelligent talking animals; wizards, princes and spies engaged in a shadowy war that may doom or rescue hundreds of thousands of lives. . . .

Make no mistake, the raw material of Robert V.S. Redick’s debut novel, the first of a planned trilogy, has been incorporated into countless fantasy novels. But this makes only more remarkable the fact that, page by page, The Red Wolf Conspiracy feels so vibrant, fresh and exciting.

The effect is due partly to Redick’s knack for tackling the scale of the story charted in this book. The Chathrand is a 600-year-old ship the size of a city, bound for the territory of its nation’s ancient enemy on a mission of peace. And among the hundreds of passengers aboard the ship are agents of various powers, each with its own agenda, some who wish to see the peace secured, some who would profit from a new war.

The narrative perspective shifts deftly among a dozen characters, from young Pazel, who suffers the indignities of a ship’s tarboy while trying to locate his lost family, to Nilus Rotheby Rose, the half-mad captain of the Chathrand, who believes his path to glory lies in a secret pact with the emperor. Even the fears and stratagems of an "awakened" stowaway rat are presented with sympathy and depth. What emerges is a living tapestry, always in danger of being rent by the conspiracy at the novel’s heart.

And what a conspiracy it is, portrayed by Redick with a delirious love of the genre that is nothing less than infectious. When Sandor Ott, the emperor’s spymaster, declares to his associates: "Rose will captain that ship, and we shall sail with her. The game’s begun, lads. We’ll play it to the last round," all but the most jaded of readers will be eager to watch that game unfold.

Jedediah Berry is the author of a novel, The Manual of Detection

Maybe some of this will sound familiar: a young boy separated from his family, gifted with a power that may save the world from a great evil; a young noblewoman betrothed to a foreign king against her will; a dangerous artifact of magnificent and mysterious…

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The Demi-Monde: Winter is the type of book that both inspires and discourages. On one hand, as an ambitious amalgam of punk (both steam- and cyber-) and of alternate history, Rod Rees’ novel serves as a reminder that one doesn’t need to be a cutting-edge futurist or esoteric polymath to produce compelling science fiction. The Demi-Monde: Winter also provides a good example of how one doesn’t need original ingredients to create a refreshing, satisfying dish.

On the other hand, the world-building mastery exhibited by Rees in his debut novel may cause many an aspiring writer of Tolkien-inspired fantasies and space operas to toss his or her once-treasured manuscript into the nearest bin in despair.

The first book in a planned tetralogy, The Demi-Monde: Winter follows Ella Thomas, a young jazz singer, as she is recruited to venture into a simulated environment, the Demi-Monde, to rescue the president’s daughter. Thomas is a capable, appealing protagonist, but the world she’s sent into—and its inhabitants—are the stars of Rees’ book. The Demi-Monde is a self-contained, virtual world created by the military to serve as a training ground for its soldiers in the asymmetric warfare experienced in urban environments. Much in the style of the Matrix films, once you plug in, you are there, and as the president’s daughter has discovered in the opening pages and Ella soon finds out, the Demi-Monde is a very, very nasty place. (Think Sim City: Hell on Earth edition.)

With its blend of beloved sci-fi genres, it’s fair to say that The Demi-Monde: Winter “has something for everyone,” but the cliché in itself doesn’t do justice to the caliber of Rees’ work.

In the effort to create a world of unrelenting tension, stress and struggle, no hot button has been left unpressed—religion, race, gender and population density have all been tuned to generate maximum conflict. Then, among the 32 million or so in-game characters (or “dupes”), there have been seeded a sprinkling of history’s greatest charismatic psychopaths, types given to commanding, conquering and getting people jailed, tortured and killed. Rees introduces the reader to the likes of Reinhard Heydrich, Lavrentii Beria and Archie Clement—figures less known to non-history buffs than the likes of Hitler, Stalin and Jesse James, but whose credentials as murderous psychopaths are nonetheless impeccable.

If it sounds complicated, it is. For that reason, the most impressive achievement of Rees’ freshman effort may well be in how deftly he avoids the plot-choking, mind-pummeling info dump that the unveiling of such a complex world usually entails, while nonetheless feeding the reader tons of information. Some of this is achieved structurally—each chapter has faux excerpts describing some aspect of one or more of the competing factions in the Demi-Monde. For the rest, Rees lets his protagonist’s learning curve mirror the reader’s own.

With its blend of beloved sci-fi genres, it’s fair to say that The Demi-Monde: Winter “has something for everyone,” but the cliché in itself doesn’t do justice to the caliber of Rees’ work. After all, if those somethings aren’t sufficiently interwoven, the reading experience can be chaotic and disjointed, less of an immersion than a sporadic dipping. Thankfully, that’s not the case here. Much like the characters who endure the often-harrowing events within its pages, readers will exit The Demi-Monde: Winter looking forward to what The Demi-Monde: Spring will bring.

The Demi-Monde: Winter is the type of book that both inspires and discourages. On one hand, as an ambitious amalgam of punk (both steam- and cyber-) and of alternate history, Rod Rees’ novel serves as a reminder that one doesn’t need to be a cutting-edge…

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Over the past few decades, Neal Stephenson has secured his place as a deep thinker among the speculative elite. He’s done so most notably with works that are set anywhere but the here-and-now: the dystopian future of 1992’s Snow Crash, the less dystopian, nano-technology-dominated future of 1996’s The Diamond Age and the late 17th-century milieu of The Baroque Cycle trilogy.

With his latest book, Reamde, Stephenson goes contemporary, and though this is by no means his first foray into the plausibly current, the result will likely win him plenty of new fans, even if some of his old ones find cause to grumble.

Reamde starts with protagonist Richard Forthrast, a man whose fortune began with drug smuggling and has grown to absurd proportions due to his role in creating a massively multiplayer online (MMO) game called T’Rain. (Think World of Warcraft, the next iteration.) By novel’s end, a veritable United Nations of engaging characters has been introduced. Foremost of these is Richard’s niece, Zula, an Eritrean orphan adopted into the Forthrast clan, but plenty of others have their time to shine, including a Russian “security expert,” a Hungarian IT expert for shady enterprises, an MI-6 spy, and the Chinese hacker responsible for the titular virus. (The antagonists, led by a Welsh terrorist bomber, aren’t too shabby, either.)

At times, Reamde feels like a seminar in “Advanced MMO Theory and Execution,” and indeed, this is probably the most speculative aspect of Reamde. Some of the explication is needed, especially for readers unfamiliar with MMOs, but mostly, these sections are more page-slogging than page-turning. Fortunately, the pages do turn, and the expertly paced thriller reasserts itself.

Therein may lie the problem for diehard fans of Stephenson’s early efforts. Reamde is a well-wrought, conventional thriller that has much more in common with Ludlum’s The Bourne Identity (or with Tom Clancy, minus the technophilia) than with most of Stephenson’s previous fare. Reamde is Stephenson, minus the big questions and “then” or “there” settings. For some, that will be a problem. Regardless, Reamde is a mostly riveting read, guaranteed to harvest a crop of new readers for its author. And, grumbling or not, the old ones aren’t going anywhere, either.

Over the past few decades, Neal Stephenson has secured his place as a deep thinker among the speculative elite. He’s done so most notably with works that are set anywhere but the here-and-now: the dystopian future of 1992’s Snow Crash, the less dystopian, nano-technology-dominated future…

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It’s pretty much impossible to be an avid fantasy reader and not know of Terry Pratchett (or, as of 1998, Sir Terry Pratchett). Best known for his parody-laced Discworld novels, Pratchett was the United Kingdom’s most-read author for much of the 1990s. (Some kid with glasses and a lightning-shaped scar bumped Pratchett from the top spot in the decade that followed.)

Snuff is the 39th installment in the Discworld series, which began in 1983. (Pratchett puts the “pro” in “prolific.”) Over the course of the series, the city of Ankh-Morpork has become practically a character in and of itself, clawing its way from a corruption-riddled burg to . . . well, something a little more modern, at least. And there are plenty of characters whose own fortunes mirror those of the city. Among these, Commander Sam Vimes of the Ankh-Morpork City Watch stands out. Vimes is a familiar face to the well-traveled Discworlder—Snuff marks the eighth Discworld novel featuring him as the central protagonist, and he’s made appearances in several others.

Commander Sam Vimes is forced to take that most dreaded of excursions— a country holiday.

In Snuff, Vimes is forced by his patron, Lord Havelock Vetinari, to take that most dreaded of excursions—the country holiday. Sure, the bucolic life may seem just the thing after the hustle, bustle and tussles of big-city policing, but for Vimes, the absence of criminal activity is itself a criminal waste of his time and attention.

For a first-time reader, the first 100 pages of Snuff will provide ample opportunity to feel Vimes’ pain. The writing is lively enough—Pratchett’s sense of wordplay is as frolicsome as ever—but the plot sets out at a leisurely pace that seems to count on reader familiarity with and enjoyment of its protagonist.

Fortunately for Vimes, as well as for the reader, something’s rotten in this stretch of countryside—blood has been shed and the law broken—and just as Vimes latches onto the first lead, the pace accelerates. By story’s end, established Pratchett fans have been given ample bang, and new readers will be tempted to read some of Commander Vimes’ earlier adventures.

It’s pretty much impossible to be an avid fantasy reader and not know of Terry Pratchett (or, as of 1998, Sir Terry Pratchett). Best known for his parody-laced Discworld novels, Pratchett was the United Kingdom’s most-read author for much of the 1990s. (Some kid with…

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Molly Templar, an orphan with a taste for pulp adventure stories, finds adventure of her own when a string of mysterious murders forces her to hide in a dangerous underground city. Her story intersects with that of another orphan, Oliver Brooks, who has fallen in with Harry Stave, a roguish agent of a secret police force, the titular Court of the Air.

Stephen Hunt’s young protagonists are smart, resourceful and full of surprises, and their deepening involvement in the intrigues of their time makes for thrilling reading. Their adventures also serve to introduce us to Hunt’s richly imagined Kingdom of Jackals, a character in its own right.

Powered by steam and a pneumatic transportation system, the kingdom dominates with its industry and its navy of zeppelin-like aerostats. The Court of the Air could be characterized as steampunk, imagining a version of Victorian England where the fancies of Jules Verne are a reality. But Hunt also infuses his world with a good deal of magic: a mechanical race of steammen who predict the future by tossing rune-like cogs help Molly and Oliver on their way, while ancient gods seek to reclaim the world for their own twisted purposes.

The orphans soon have their eyes opened to the dark complexity of their world, and as they fight to preserve civilization from the forces of a megalomaniacal revolutionary, Hunt’s novel transforms into a canny political allegory, in which cycles of tyranny and rebellion revolve like the cogs of a clockwork wonder.

At its heart, however, The Court of the Air is an adventure tale in the grand old style, full of mystery, magic and skulduggery, as well as riveting bouts of gun- and swordplay. It is welcome news that a second book set in the Jackelian world, The Kingdom Beyond the Waves, is on its way.

Jedediah Berry is the author of a novel, The Manual of Detection, forthcoming from Penguin Press.

Molly Templar, an orphan with a taste for pulp adventure stories, finds adventure of her own when a string of mysterious murders forces her to hide in a dangerous underground city. Her story intersects with that of another orphan, Oliver Brooks, who has fallen in…
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Fans of J.K. Rowling, Susanna Clarke and all forms of magical realism—rejoice. Erin Morgenstern’s long-awaited and much buzzed-about debut The Night Circus has all the makings of a historical-fantasy-for-adults hit: chronologically complicated and interweaving plotlines, wide-eyed descriptions of ever-changing labyrinths, a turn-of-the-20th-century European setting and a forbidden love practically swelling with Hollywood appeal. (Indeed, a Harry Potter producer has already snapped up film rights.) But perhaps most importantly, it creates a fantastical world so fully imagined and captivating, one cannot help but be swept along for the ride.

The story begins when Celia, a five-year-old with an already keen supernatural power, goes to live with her father, Prospero the Enchanter, a magician and key member of the world’s oddest, most awe-inspiring traveling circus: Le Cirque des Rêves. Sensing his daughter’s untapped power, Prospero pits Celia against another magician in a years-long (and exceedingly dangerous) battle of skill. Her opponent is Marco, a budding magician who begins studying the circus in order to learn his rival’s ways. But what neither he nor Celia anticipates is how much they will grow to like, and eventually love, one another—launching the novel into an age-old tale of star-crossed romance.

Intertwined with the lovers’ narrative are stories of other circus fans and workers—among them Friedrick Thiessen, Le Cirque des Rêves’ most enthusiastic scholar; Isobel, driven by unrequited love for Marco; and Bailey, a farm boy with a wanderlust who observes one magical performance and embarks upon a lifetime obsession.

This first-time novelist is heavy on description, and readers may find themselves skimming details about vanishing contortionists and mystical rainstorms to get back to the actual plot and characters. But she is also dogged in her pursuit of epic love and tragedy. Once you’ve entered Morgenstern’s world, you are not likely to forget it.

 

Read our interview with Erin Morgenstern.

Fans of J.K. Rowling, Susanna Clarke and all forms of magical realism—rejoice. Erin Morgenstern’s long-awaited and much buzzed-about debut The Night Circus has all the makings of a historical-fantasy-for-adults hit: chronologically complicated and interweaving plotlines, wide-eyed descriptions of ever-changing labyrinths, a turn-of-the-20th-century European setting and…

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When last we checked in with Harry Dresden, the protagonist of Jim Butcher’s immensely popular Dresden Files series, Chicago’s only wizard private eye had overcome daunting odds to save the life of his infant daughter while putting a permanent kibosh on one of his most powerful foes, the vampiric Red Court. Not surprisingly given the tone of this modern noir genre mashup, the victory came at great cost. Loves were lost, troublesome alliances were forged and great personal sacrifices were made.

And then, in the afterglow/wrap-up phase of the story, Harry Dresden is assassinated. Wow. Rough day.

That abrupt ending ensured avid fans were paying attention from the start of Ghost Story, the thirteenth—and perhaps final—chapter in The Dresden Files. As the title suggests, Harry Dresden is now a ghost, but though an ectoplasmic remnant of his former self, no detective worth his dust can let a murder mystery—particularly his own—go unsolved.

As plot devices go, the after-death of Harry Dresden proves a savvy choice by Butcher. Good modern pulp fiction—and The Dresden Files is just that—ultimately depends on a well-balanced mixture of the familiar and the strange. Early in a series, the mixture is understandably heavy on the strange. (“John Carter is on frikkin’ Mars!!!”) But as the series ages, after the “hook” of the strange has been set, the equation shifts back toward 50/50. But if the familiar grows to be too large a part of the formula, a series can become more comfort food than culinary adventure. And while Butcher’s series is hardly Chinese takeout, it was certainly time for a little spice—an upping of the strange and unfamiliar.

With Ghost Story, the reader gets just that. Ironically, a dead Dresden is just what the doctor ordered to liven up the series. Dresden’s ghostly existence casts almost all of the series’ old standbys—the staunch allies, the fearsome foes and the usual array of personal resources and plot-twisting wild cards—in a new light.

Yet, for all the new in Dresden’s plight, there’s ample familiar for a fan to hold onto. Dresden remains an engaging first-person narrator—death hasn’t affected his snark—and he’s surrounded by a rich supporting cast developed over the course of the preceding 12 books (and one anthology). And as he struggles to help his friends and confound his enemies—and perhaps, just perhaps, figure out who offed him—the pace and feel that has made the books worthy of bestseller lists and a television series remains intact.

But there’s also something more. Throughout it all, a whispered question nags at the reader’s subconscious, propelling the pages to turn a little bit faster than they already are. Succeed or fail, could this be the end of Harry Dresden? To find out, all you have to do is read a story. A Ghost Story.

When last we checked in with Harry Dresden, the protagonist of Jim Butcher’s immensely popular Dresden Files series, Chicago’s only wizard private eye had overcome daunting odds to save the life of his infant daughter while putting a permanent kibosh on one of his most…

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It’s fair to say that A Dance With Dragons, the fifth book in George R.R. Martin’s acclaimed Song of Ice and Fire series, is the most-anticipated fantasy release since—well—the fourth book in the series, A Feast for Crows (2005). The anticipation is well-earned. The first three books in the series were an exhilarating, gritty combination of quasi-historical fiction and high epic fantasy. The brisk publication pace—A Game of Thrones, A Clash of Kings and A Storm of Swords were released in two-year increments—kept the burgeoning population of fans fed even as the books themselves challenged the conventional hero/villain dichotomy of traditional fantasy.

I mention publication pace—usually irrelevant to a review of anything but web comics—because after the 2000 publication of A Storm of Swords, it would be five years before the release of A Feast For Crows. The delay was cause for much teeth gnashing amongst an already fervid fan base, but even that only served as proof of the degree to which Martin had succeeded in creating a powerful work of epic fantasy. Then came the afterword of Feast, in which Martin admits a lapse of discipline and editing, announcing that Feast was half of the awaited book, and the second half—A Dance With Dragons—would “be along next year (I devoutly hope).” It turns out that “I devoutly hope” is Martin-ese for “give or take five years.”

Now, six years later, A Dance With Dragons has arrived. Not surprisingly, it shares many of the strengths and weaknesses of its “first half.” There is the engaging character building one expects from Martin—seldom has an author given his readers so many characters to care about (before, of course, maiming and/or killing them). There are the complex lineage-a-thons not seen since that book in the Bible with all the “begats.” There are the in-depth descriptions of castles, demesnes, harbors, passages and the people who occupy them. (I long to read the chapter on scenic Harrenhal in the next edition of Rick Steves’ Westeros.) Tongue-in-cheek comments aside, Dance is further proof that Martin is a world builder of the first order.

And A Dance With Dragons has one immediate advantage over its first installment. Whereas A Feast for Crows had an almost maddening focus on characters who were less central to the story (and in the hearts of readers), Dance returns us to the “big three”—Jon Snow, Tyrion Lannister and Daenerys Targaryen. For the most part, it’s so very, very satisfying. Tyrion could spend the entire book talking about food allergies (My Dinner with Tyrion?), and it’d be amusing. Jon Snow’s battle to man the Wall and navigate the treacherous waters of leadership—while not as quippy—keeps the pages turning. Daenerys’s chapters are a bit more frustrating, as her march to reclaim the throne has turned into more of a squat and fret.

The Queen’s relative inactivity reflects a slackening of pace characteristic of both Feast and Dance. Though there are many developments in A Dance With Dragons—plenty of things happen—there’s also a paucity of events. The first three books present a number of large-scale set pieces—the Battle for King’s Landing, the defense of the Wall against Mance Rayder’s horde, the horrid events of the Red Wedding, the wondrous reveal of the dragons of Daenerys. Even the smaller events possess great heft, be they duel, beheading or de-handing. And though there’s no law saying every book needs a Helm’s Deep, Chain of Dogs or Triwizard Tournament, the 1,500-plus pages of exposition, positioning and skirmishes seem somehow uneventful compared to what has gone before (a certain dramatically placed crossbow bolt or two notwithstanding). All in all, events do not seem to be moving as apace as in the earlier books. In Feast, that’s defensible—it’s the aftermath of a major struggle, and the crows of the title require a certain lull during which they can settle down to feast. But in Dance, one expects a little more movement. In too many places, the dance is more akin to that guy standing against the wall moving his knee in time to the music.

All in all, A Dance With Dragons will do little to ease the minds of those readers who have worried that Martin’s grasp on the immensity that is A Song of Ice and Fire—or at least his ability to steer the narrative of the series—is slipping. For all the deserved praise garnered by Martin as a writer and his series as a captivating work of fantasy, Dance leaves the reader with plenty of questions about the health and trajectory of A Song of Ice and Fire. Can an author discard too many characters in whom readers have built a substantial investment? Is there a line where the thrill of the unpredictable becomes resentment at yet another investment squandered? (Would Tolkien’s epic have had the same impact if Gandalf had stayed dead, Frodo bought it early in The Two Towers and Aragorn died later in the same book?)

Given Martin’s penchant for dramatic reversals, it’s only appropriate I left A Dance With Dragons feeling still up in the air. Is that the Grand Canyon below? Is Martin is in the midst of completing a legendary leap, or are we going to crash into the cliff wall? Or is that just a shark we’re jumping over? And how long will I have to wait to find out? (I devoutly hope it’s not another six years.)

It’s fair to say that A Dance With Dragons, the fifth book in George R.R. Martin’s acclaimed Song of Ice and Fire series, is the most-anticipated fantasy release since—well—the fourth book in the series, A Feast for Crows (2005). The anticipation is well-earned. The first…

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