Andy Marino rides the balance between good horrific fun and grisly speculation in The Swarm, a tale of a cicada emergence of biblical proportions.
Andy Marino rides the balance between good horrific fun and grisly speculation in The Swarm, a tale of a cicada emergence of biblical proportions.
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Sheri S. Tepper returns to her favorite themes human overpopulation and man’s inhumanity to man and all other creatures in her latest novel, The Companions. Tepper has rung similar warning bells in previous novels, including the wonderful The Gate to Women’s Country, where men and women live separately, and The Family Tree, where humanity pays a horrible price for exerting dominion over animals. Here, Tepper puts us into a future where the Earth is so overpopulated that the few remaining animal species are being killed off to provide more space for people. Paul Delis is one of the top linguists on Earth. Despite personality quirks for which he would probably be jailed in our time, he is well regarded and often hired for prestigious jobs far from Earth. His sister, Jewel, whom he regards as hardly more than his personal maid, is an “arkist” part of a secretive group attempting to ship the remaining Earth species to other planets. Jewel travels widely with Paul, and her natural empathy with animals and aliens enables her to become the conduit for a number of interstellar diplomatic treaties. The best parts of The Companions focus on the eons-old relationship between dogs and humans. Tepper looks at the widely held supposition that dogs adapted to living with humanity and, in a lovely fictive twist, turns that theory on its head.

The Companions is packed with challenging ideas, strong and strange characters, and enough alien diplomacy, treachery and war to keep the reader intensely interested in the future world Tepper creates. Gavin J. Grant writes from Northampton, Massachusetts.

Sheri S. Tepper returns to her favorite themes human overpopulation and man's inhumanity to man and all other creatures in her latest novel, The Companions. Tepper has rung similar warning bells in previous novels, including the wonderful The Gate to Women's Country, where men and…
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ne small book for man Adrian Berry likes to think ahead. The Englishman’s 15 books include such titles as The Next 500 Years and even The Next Ten Thousand Years. In his new book, The Giant Leap: Mankind Heads for the Stars, he takes readers on a journey of science-fictional scope into the sky above. Berry, who has also written several science fiction novels, took the title for his book from Neal Armstrong’s famous line that his small step onto the surface of the moon was a giant leap for mankind. From the first moment Berry combines the flair of a novelist with the insights of a scientist. He begins with a compelling account of the Inquisition’s trial and burning of Giordano Bruno in 1600. The Church had declared the philosopher a heretic for speculating that other stars had planets. As the first to make this assertion, Bruno became for many people the unofficial patron saint of astronomy and space travel. Berry’s story leads the reader through surprising terrain. He discusses the role of the printing press in the dissolution of religion’s iron grip on Europe, the growth in speeds attainable by vehicles and even attempts to police the Internet. None of these subjects is tangential to Berry’s central theme. What he is writing about is the evolution of society and its inevitable move beyond our home planet.

Not that everyone is cheering for space travel nowadays. Incredibly, after visiting the moon a few times, the human race has apparently decided it would rather stay home and watch television.

ne small book for man Adrian Berry likes to think ahead. The Englishman's 15 books include such titles as The Next 500 Years and even The Next Ten Thousand Years. In his new book, The Giant Leap: Mankind Heads for the Stars, he takes readers…
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English writer Charles Stross, whose books burst with pop-science ideas, intrigue, strong characters and even romance, continues his Merchant Princes series with the release this month of The Hidden Family. The series, launched just last December in the U.S. with the publication of The Family Trade, perhaps more accurately could be titled the Merchant Princesses, since the novels focus on journalist Miriam Beckstein and her cadre of mostly female co-conspirators.

Beckstein, who grew up an orphan in the Boston area, previously discovered she had an unknown identity as a long-thought-dead heir on a parallel Earth. This pre-industrial other world is ruled by aristocratic clans who can walk between their world and ours. Beckstein’s reappearance throws a wrench in the plans of a number of the clans and she is almost immediately targeted for assassination. To make things worse, everyone she meets seems to have a second, or even a third, allegiance. However, she also discovers that the clans have a secret enemy, a family of world-walkers who have been fomenting inter-clan war.

Working with her best friend from our contemporary world and two young family aristocrats, Beckstein tries to stay alive, works on the mystery of who murdered her mother and investigates new ways for the clans to use world-walking to their financial advantage. Their wealth has been predicated on being able to move goods without going through customs, but dodging the law only works when everyone involved is on the same side.

Stross is an energetic writer (with another much-anticipated science fiction novel, Accelerando, due next month) who creates page-turning reads. If his endings don’t quite hold up, it is a minor drawback that doesn’t spoil the fun. Readers will be relieved to learn that there is a lot to look forward to in The Hidden Family, including a finale that is all Gothic romance: regrets, a ball and a happy reunion.

Gavin J. Grant runs Small Beer Press in Northampton, Massachusetts.

English writer Charles Stross, whose books burst with pop-science ideas, intrigue, strong characters and even romance, continues his Merchant Princes series with the release this month of The Hidden Family. The series, launched just last December in the U.S. with the publication of The Family…
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In the alternate universe of Welsh author Jasper Fforde (1985 England), cloning pets is commonplace, time is flexible, literature is sacred, the Crimean War lasted nearly 150 years and a multinational conglomerate called Goliath controls the world. When we last saw Special Operations agent Thursday Next in Fforde's popular debut novel, The Eyre Affair, she had successfully saved (not to mention improved) the classic novel Jane Eyre and managed to end up with the man of her dreams, Landen Park-Laine. But when you're a literary detective with as many enemies as Thursday, tranquility can't last. No sooner has Thursday discovered she's pregnant than the Goliath Corporation eradicates her husband, making her the only person who remembers him. They promise his safe return if she will enter Poe's poem "The Raven" to release the villainous Jack Schitt, whom she imprisoned there at the end of the previous book. To make matters worse, a set of bizarre coincidences leads Thursday to believe that someone related to her old enemy, Acheron Hades, may be out to get her.

Thursday's immediate concern is her husband, but how to jump into a book without the help of her Uncle Mycroft's invention, the Prose Portal? Under the tutelage of a consummate book-jumper, Dickens' Miss Havisham, of course!

If all this sounds confusing, don't worry. Fforde's ability to handle a seemingly infinite number of subplots joined with his unique brand of humor somehow allow this wacky world to make sense. Thursday is a particularly effective and realistic first-person narrator; even the romantic scenes in the book are portrayed in a way that suits her slightly hard-boiled, independent character.

Lost in a Good Book abounds with even more literary references than The Eyre Affair, and developing characters outside of their original authors' plot lines is something Fforde clearly relishes. His Miss Havisham is a former bodyguard and a reckless driver as well as Dickens' acerbic old maid, and the Cheshire Cat, cast here as a librarian, is as adept at nonsensical non sequiturs as he is in Carroll's work.

Classifying this book poses a dilemma. Is it Science Fiction? Literature? Romance? It doesn't matter. Lost in a Good Book is, simply, a good book that will appeal to readers of these and other genres.

In the alternate universe of Welsh author Jasper Fforde (1985 England), cloning pets is commonplace, time is flexible, literature is sacred, the Crimean War lasted nearly 150 years and a multinational conglomerate called Goliath controls the world. When we last saw Special Operations agent Thursday Next in Fforde's popular debut novel, The Eyre Affair, she had successfully saved (not to mention improved) the classic novel Jane Eyre and managed to end up with the man of her dreams, Landen Park-Laine.
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Greg Bear’s 28th novel, the near-future thriller Darwin’s Children, is a direct sequel to his Darwin’s Radio (1999), although familiarity with the prequel is not necessary to enjoy the ride offered here.

Ten years have passed since a new human virus produced a generation of children markedly different from their parents. The new children can communicate using freckle-like marks on their faces, and they’re developing a new language and perhaps even new ways of living. Most of the new children have been taken from their families and placed in government schools. Some of these schools have been contracted out to private companies with more experience guarding prisoners than children. The schools have quickly become more akin to concentration camps, and as the children approach puberty, the government becomes afraid that another virus may be unleashed on the public. All remaining new children are ordered imprisoned. When the second virus appears, however, it is a defensive virus released by adult humans that kills 20 percent of the new children.

Bear explains viruses and all the science in the book in clear, comprehensible language that makes for fascinating reading. Despite the global nature of the virus, Bear focuses on the extreme and fearful reaction by the government, parents and the people of the U.S. One surprise in the novel occurs when two characters encounter something they think of as God. It is a presence that envelops them in feelings of acceptance and love but, frustratingly, neither can control any aspect of it. Where Bear is going with this will have to wait for a future novel.

Bear has become one of science fiction’s most consistent producers of thrills and chills, and with Darwin’s Children his strong imagination and writing skills come together in a combination that has all the hallmarks of future bestsellerdom. Gavin J. Grant is a freelance writer and reviewer in Northampton, Massachusetts.

Greg Bear's 28th novel, the near-future thriller Darwin's Children, is a direct sequel to his Darwin's Radio (1999), although familiarity with the prequel is not necessary to enjoy the ride offered here.

Ten years have passed since a new human virus produced a…
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Savannah Levine, the protagonist of the 11th installment in Kelley Armstrong’s Otherworld series, is a powerful young woman with a lot to prove to the strong personalities that fill her life. Introduced earlier in the series as a child, Savannah is the orphaned daughter of a dark witch and a notorious sorcerer. Under the tutelage of her adoptive parents, who run a supernatural detective agency, Savannah has blossomed into an adept magic user, but she has yet to prove that she has the wisdom to wield her powers in a responsible manner and to take on a greater role in the agency.

While her parents are on a long-awaited vacation in Hawaii, a half-demon PI from Seattle offers her the chance to lead an investigation of her own, into the murders of three young women in the small town of Columbus, Washington. There are hints that the murders have a supernatural connection, and the temptation to take a starring role is too great for the impetuous Savannah to refuse.

The town of Columbus, suffering under the weight of economic recession and barely clinging to hopes of a recovery, doesn’t quite know what to make of a gorgeous, iPhone-wielding, motorcycle-driving PI, even if she is forced keep her magical abilities in the shadows; somewhat lacking in empathy for non-supernatural humans, Savannah does little to put them at ease. She quickly begins to peel back the skin of the decaying town to reveal a rich occult undercurrent and a host of colorful suspects for the murders, from the louche and charismatic leader of a cult of cookie-baking young women to the local rich-boy-turned-bad-seed and his frightening wife. Savannah finds new friends, allies and enemies amongst the townspeople.

Waking The Witch is an imaginative blend of the fantasy and detective genres. The plot moves along at a brisk pace, throwing a good number of twists and tragedies at Savannah, who becomes a more likable character as the book goes on and she seems to warm up to everyday humans. As part of a long-running series, there are significant points in the book that will mean much more to fans than to casual readers, but for the most part the story is self-contained. A few plot threads are left dangling at the end to inform the next chapter in Savannah’s story—and intrigue Armstrong’s loyal readers.

Savannah Levine, the protagonist of the 11th installment in Kelley Armstrong’s Otherworld series, is a powerful young woman with a lot to prove to the strong personalities that fill her life. Introduced earlier in the series as a child, Savannah is the orphaned daughter of…

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The story of This Is Not a Game is driven by a force located at the nexus between commercial marketing and geek culture: the alternate reality game, or ARG. Though the book is set in the near future, ARGs are being planned and played right now: these are the massive and complexly plotted entertainments that have driven millions to hunt for clues on hidden websites, deliver packages to secret locations and call studios where live actors impersonate characters from a carefully crafted fiction.

The novel follows Dagmar Shaw, an architect of such games. In her role as “puppetmaster” she has cunningly led players through countless twists and revelations by carefully weaving elements of her dangerous virtual worlds into our own. But the real world has turned suddenly dangerous for her: stranded in Jakarta during a collapse of the national economy, she watches helplessly as riots tear the city apart.

When Dagmar—with assistance from her friends and associates at the Great Big Idea company—alters her game in an attempt to summon the aid of its players, the novel takes on fascinating new dimensions and becomes a genuine page-turner. Spurred into action, the group mind of a million and more gamers eagerly applies its problem-solving skills to the real-life crisis.

But getting Dagmar out of Jakarta is only the beginning. Back in Los Angeles, another member of the company (and one of Dagmar’s oldest friends) is gunned down in the parking lot by an assassin. The Russian mafia may be involved, and there are hints of an international finance conspiracy. Soon Dagmar is tracking down the killer while trying to keep the game going, even as outside influences alter the rules of her own creation.

Walter Jon Williams begins with a knowing and sympathetic grasp of gamer culture, and proceeds through schemes and stratagems with a good deal of gamesmanship himself. This Is Not a Game is a tale every bit as engaging as one of the intrigues its characters might have dreamed up.

Jedediah Berry is the author of a novel, The Manual of Detection.

The story of This Is Not a Game is driven by a force located at the nexus between commercial marketing and geek culture: the alternate reality game, or ARG. Though the book is set in the near future, ARGs are being planned and played right…

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Kage Baker’s The Bird of the River flows as smoothly and powerfully as a river in flood, with secrets, suspense and danger swirling just below the surface. The novel follows the adventures of Eliss, a clever, caring girl on the brink of womanhood. Her sharp eyes and equally sharp brain, combined with a depth of unconscious humility, make Eliss an attractive character for both young and adult readers.

Set in the same reality as Baker’s earlier works The Anvil of the World and The House of the Stag, the novel deals with the universal themes of prejudice, codependence, addiction and autonomy. The world’s two races, the city-dwelling Children of the Sun and the Yendri, a forest-living tribe, are further divided by their religious beliefs. Eliss has a 10-year-old half-brother of mixed race, Alder. Though Eliss does her best to protect him, Alder must choose his own life—with Eliss’ people or those of his father—especially after the death of their drug-addicted mother, Falena.

Most of the action takes place on the enormous river barge Bird of the River, a boat larger than many towns where Eliss has lived. The crew includes Captain Glass, a man who is far more than he appears, the female divers who bring up snags and sunken boats from the river bottom and Eliss, who learns to be the eyes of the vessel, reading the river for signs of hidden danger.

Other characters range from the kindly first mate Mr. Riveter and his family to Krelan, an upper-class boy with a secret Eliss cleverly deduces. A series of demon-robber attacks follow the same route as the barge; as Eliss and Krelan grow closer, they discover the root of the crimes. An independent female cartographer provides Eliss with a healthy role model and mentor, while the Bird of the River itself plays an active part in her development into an independent young woman. Myth and folklore make Eliss’ world seem rich—notably, a ballad about the doomed Falena’s all-too-ordinary life and death.

From its sad and realistic beginning to its startling yet totally believable conclusion, The Bird of the River is an elegantly written, deeply moving tale. Kage Baker’s death from cancer earlier this year makes reading The Bird of the River especially bittersweet. 

 

Kage Baker’s The Bird of the River flows as smoothly and powerfully as a river in flood, with secrets, suspense and danger swirling just below the surface. The novel follows the adventures of Eliss, a clever, caring girl on the brink of womanhood. Her sharp eyes and…

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Second in L. Jagi Lamplighter’s series tracing the convoluted relationships of the Family Prospero, their magical allies, enemies and servants, Prospero in Hell centers on the continued efforts of the magician’s daughter Miranda to find her father. A chain of clues implicates at least one member of her essentially immortal family. Suspects also include an Elven lord who fathered the spirits of air presently under Miranda’s command, as well as other more overtly sinister forces. As the title implies, indications point to Prospero being held captive in hell.

Eldest of a dozen siblings, Miranda is in charge of the family business, Prospero, Inc. Caught between dealing with company, personal and global crises, Miranda balances rescuing Prospero while ascending her spiritual path as devotee of a goddess. To reach that pinnacle she may need to relinquish one of her most prized magical possessions and abilities—and place the world at risk. Suspicion engulfs her; treachery surrounds her. By novel’s end, Miranda must reunite her shattered family, and cope with some of the greatest losses she has ever feared.

Miranda lives on an Earth where all mythical realities, divinities and creatures coexist. Beings as diverse as angels, demons, elementals and elves assist or hinder her on her interconnected quests. Gods and goddesses from many pantheons, fairies, Santa Claus, familiars and flying carpets, even relics of Christian significance, each have parts to play. Lamplighter’s writing is intricate and full of lovely (or terrifying) descriptions of landscapes, interiors and characters. The action moves briskly, suspenseful whether Miranda is soaring above a frozen landscape, facing a perversely seductive incubus or battling an evil djinn or genie—and even deadlier creatures. As she learns more about the provenance of her beloved flute and Prospero’s disturbing secret history, the story’s tension ratchets higher.

Lamplighter creates a daring pastiche of Shakespeare, giving Miranda a courageous attitude toward physical, mystical or sexual perils. At the same time, the character’s knowledge of magic and use of arcane tools like her staff-flute, metaphysical texts and ancient, esoteric weaponry make her five centuries of life believable. Readers who favor series saturated with sophistication and interlocking mythologies will eagerly consume this newest lap on Miranda’s race to save Prospero and the world.

 

  

Second in L. Jagi Lamplighter’s series tracing the convoluted relationships of the Family Prospero, their magical allies, enemies and servants, Prospero in Hell centers on the continued efforts of the magician’s daughter Miranda to find her father. A chain of clues implicates at least one member of her…

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In The Wellstone, a freestanding follow-up to his acclaimed novel The Collapsium, writer and real-life rocket scientist Wil McCarthy considers post-scarcity economies, leadership politics and immortality, all in an adventure novel that would have made Robert A. Heinlein proud.

Prince Bascal Edward de Towaji Lutui is the teenage heir to the Queendom of Sol, but, due to his parents’ immortality, he will never inherit it. He is, of course, a polymath genius (his pre-teen poetry is scattered throughout the book), and he is deeply dissatisfied with his lot in life. Sent to summer camp, he foments revolution. The prince’s two main collaborators are smart but impulsive Conrad Mursk and Xiomara (known as Xmary), a “fax” copy of a girl.

In this high-tech Queendom, a fax can reproduce not only material objects, but living creatures as well. Another important new invention is wellstone, a kind of programmable matter that can mimic almost any substance. The fax and wellstone technology is well thought out and described. Additionally, an appendix describes the “Fax Wars,” in which McCarthy explores the (sometimes hilarious) ramifications of replicating devices being made widely available. Despite a wealth of competition from other characters, Conrad is the most interesting person here. Bascal’s breakout forces Conrad to consider not just his actions, but also their possible consequences. Watching him come to life as an adult, realizing and working around his own faults not to mention the difficulties thrown in the revolutionaries’ path is a treat worth the price of the book. Gavin J. Grant writes from Northampton, Massachusetts.

In The Wellstone, a freestanding follow-up to his acclaimed novel The Collapsium, writer and real-life rocket scientist Wil McCarthy considers post-scarcity economies, leadership politics and immortality, all in an adventure novel that would have made Robert A. Heinlein proud.

Prince Bascal Edward de…
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The Other Wind is the sixth book in Ursula Le Guin's Earthsea series, which becomes, with this addition, one of the richest fantasies ever created. Le Guin has written an amazingly spare novel, yet from the beginning, every word is weighed and crafted to add depth and resonance. It's like reading a time-release story, where some of the effects are felt much later. Weeks after reading it, I found myself considering different aspects of the story—the meetings of cultures, the inevitability of love, the process of aging and realizing anew how well they all fit together.

After an absence of 10 years, Le Guin returns to the ongoing fantasy realm of Earthsea, a land where actions have consequences, where characters live their lives, are influenced by others and change in unexpected ways. Le Guin's first book in the series, A Wizard of Earthsea, was published some 30 years ago. In it, we were introduced to Ged, who would one day become Archmage, one of the most powerful people on Earthsea. Now Ged is an old man who has given up his power. He and his wife are scraping by on a farm far from the center of the action. He is a minor character, anchoring us in the world, bringing other characters together, yet keeping out of the way of the wizards and rulers of the lands. He has stepped aside for the younger generation, now facing the central question: What is death?

In earlier Earthsea novels, Ged and others crossed the border into the land of the dead. It was a truly frightening place: there were no animals or plants, and the dead walked in silence, never acknowledging one another. Now, Le Guin examines her fictional land of the dead, and finds it wanting. Death is the great and inevitable unknown. No matter how much we fear it or poke and prod at it, we the living cannot truly understand it. In The Other Wind Le Guin makes us face our own mortality, and, without falling back into cliches, new age mantras or religious imagery, gives us a deeply powerful and satisfying conclusion.

Gavin J. Grant lives in Brooklyn, where he reviews, writes and publishes speculative fiction.

 

The Other Wind is the sixth book in Ursula Le Guin's Earthsea series, which becomes, with this addition, one of the richest fantasies ever created. Le Guin has written an amazingly spare novel, yet from the beginning, every word is weighed and crafted to add…

Review by

Much has been made of cyberpunk godfather William Gibson’s transition from the dystopic future of Mona Lisa Overdrive and Virtual Light to the contemporary setting of his recent novels. Starting with 2003’s Pattern Recognition and continuing in 2007’s Spook Country, Gibson abandoned the world of Molly Millions and Wintermute for present-day cool finders, benzo addicts and ex-CIA agents. The result? A world no less fascinating and characters no less intriguing.

In Zero History, the third novel of Gibson’s Bigend trilogy, a few years have passed since Hollis Henry last worked for the Belgian marketing mastermind Hubertus Bigend, a relationship she is eager to avoid re-establishing. But as happens with most who find themselves subject to the gravity of Bigend’s attention, Henry is quickly pulled back in as she searches for the reclusive maker of Gabriel Hounds, an anti-brand of denim apparel. She is joined in her search by her fellow Spook Country alum, Milgrim, an ex-drug addict (the “ex” thanks to Bigend) who is slowly rediscovering the person paved over by all the years of addiction.

Gibson is, as always, a meticulous world builder—every piece of clothing and décor comes with a detailed provenance, and even the most mundane material “actor” in a scene is described with exacting specificity. That taxi hailed on page one? “Pearlescent silver, this one. Glyphed in Prussian blue […] a smoother simulacrum of its black ancestors, its faux-leather upholstery a shade of orthopedic fawn.”

The relentless attention to detail could easily stop a reader in his or her tracks, yet somehow, it doesn’t—plot, pace and people keep the pages turning. (Though I did keep a pen nearby, building a list of the many references that escaped me for a later Wiki binge.)

Zero History sees the welcome return of most of the cast from Spook Country (and not a few of those from Pattern Recognition). This cast is an immediate and sustained strength of the novel—not necessarily because a reader need know them already, but because, like any good world builder, Gibson is allowing the potential of his characters to be realized. While such character-based brand recognition is found most easily in anti-hero Hubertus Bigend, described by Gibson in one interview as “a cross between Marshall McLuhan and a Bond villain,” it’s also evident in Milgrim, whose growth provides moments of unexpected poignancy.

Gibson’s latest novel may be set in the present, but the author’s eye for the “impending new” is no less keen, and one leaves Zero History with the feeling that Gibson has not turned his eye away from the future—the future has just moved much, much closer to us.

Much has been made of cyberpunk godfather William Gibson’s transition from the dystopic future of Mona Lisa Overdrive and Virtual Light to the contemporary setting of his recent novels. Starting with 2003’s Pattern Recognition and continuing in 2007’s Spook Country, Gibson abandoned the world of…

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Tongues of Serpents, the sixth installment in Naomi Novik’s Temeraire series, opens just as the dragon Temeraire and his captain, Will Laurence, have arrived at the British colony of New South Wales in Australia. Temeraire and Laurence have been sent to Australia as prisoners after being convicted of treason, and the stain on their character is a difficult burden to bear—particularly for Laurence, whose compassion and common sense make him especially appealing to modern readers. But the real hero of these novels is Temeraire, an imposing figure who can blow holes in the sides of ships with his roar (known as “the Divine Wind”), but also loves to work on complex mathematical equations and is quite enamored of gold, jewels and fine clothing.

Temeraire and his fellow dragons are surely Novik’s finest accomplishment. Each dragon is distinguished by physical differences as well as sharply observed personality quirks and foibles. Much of the plot of Tongues of Serpents concerns a long chase through the interior of the Australian continent when one of the dragon eggs that Temeraire has been guarding is stolen; along with Temeraire and Laurence on the quest to recover the egg are Iskierka, a fire-breathing dragon who annoys the rest to no end, as well as two new hatchlings, one of whom puts the entire group in a rather difficult position.

To say much more about the dragons would be to spoil much of the pleasure of Tongues of Serpents. Less action-heavy than previous books in the series, the novel’s high points come with the introduction of new elements into its world, whether new characters or new adversaries, like the water-dwelling bunyips (a creature out of Aboriginal Australian mythology) who devise an ingenious trap for our heroes. Novik’s many fans will be pleased to spend more time with Temeraire, Laurence and their companions, and will be eager to see where their further adventures will take them. 

Tongues of Serpents, the sixth installment in Naomi Novik’s Temeraire series, opens just as the dragon Temeraire and his captain, Will Laurence, have arrived at the British colony of New South Wales in Australia. Temeraire and Laurence have been sent to Australia as prisoners after…

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