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All Science Fiction Coverage

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Decibel Jones, one-time rock god and full-time personification of glam and glitter, wakes up from a hangover to confront an alien invasion. More precisely, he wakes up to find himself being abducted. The aliens want to know more about humanity, and they have chosen Jones and his old band, the Absolute Zeros, as the best living specimens.

That is the extent of the similarities between Space Opera and any other book about humankind’s first interaction with extraterrestrial life. Decibel Jones and the Absolute Zeros are not bound for an examination room and a catalog; rather, they are headed for a stage. These aliens’ research method of choice is, of all things, a song competition, and they hope to determine whether or not humanity has enough soul to be allowed to survive.

Although Catherynne M. Valente’s delightful sense of humor is the most constant aspect of her prose, it is not the most memorable. Although her comedic talents are reminiscent of Douglas Adams at his best, Valente’s palette is far larger. Her prose is always quick and engrossing, but the content ranges from a glitzy, sometimes profane satirization of the music industry and its larger-than-life characters, to dead-serious flashbacks and a genuinely moving finale.

That ability to fluidly tie real-world tragedy together with psychedelic hilarity is perhaps Space Opera’s most impressive attribute. Valente’s writing here is as strong as anything taught as “good prose,” although the rock and whimsy will keep it from finding its way into the traditional literary canon anytime soon. And that’s a shame. It takes confidence, skill and talent to craft a tragic disco ball metaphor, and Valente has all three in spades.

At the end of the day, Valente’s fiction of a high-stakes, sequined Intergalactic Idol ably addresses what it means to be human and what it means to love someone, while being ever-entertaining and, crucially, being the kind of book that makes you want to dance. It’s got soul, after all.

Decibel Jones, one-time rock god and full-time personification of glam and glitter, wakes up from a hangover to confront an alien invasion. More precisely, he wakes up to find himself being abducted. The aliens want to know more about humanity, and they have chosen Jones and his old band, the Absolute Zeros, as the best living specimens.

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It’s been six years since the colonists of Donovan, the farthest known planet capable of supporting human life, have had contact with the Corporation. A business and nation state in one, the Corporation was supposed to send frequent ships full of supplies and medicine to the colonists, as well as act as a guaranteed way back home.

Abandoned on a planet where nearly everything is poisonous and almost every alien life-form is capable of inflicting sudden, often very painful death, the colonists mutiny against their controlling overseer, set up their own governments and do their best to survive. W. Michael Gear’s Outpost begins when a Corporation ship, the Turalon, arrives armed and ready to take control of the planet and its people.

The Corporation has actually been sending ships to Donovan steadily over the years—but none have returned or even shown up in the planet’s atmosphere, and no one knows why. And when another, older Corporation ship suddenly appears in the planet’s atmosphere, everyone on it has been dead for decades. Supervisor Kalico Aguila, the woman in charge of the Turalon, nearly tips into an Ayn Rand parody at the beginning of Outpost, but her increasingly panicked anxiety over what might befall her if she leaves the planet is empathetically and effectively portrayed.

A violent confrontation seems inevitable, but Gear takes a character-driven, organic approach to the plot, deriving a level of humor that is surprising for a book with a statue of human bones on its cover. The Donovan colonists have gone various shades of native—most are clad in the scaly rainbow skin of quetzals, the large and vicious lizards that rule the bush outside their heavily guarded settlement. Aguila expects to be met with deference and fear, but her high heels sink in the mud, and the colonists call her combat-ready Marines “soft meat.”

Despite how extremely, almost hilariously dangerous the planet is, Gear’s knack for human detail and vivid depictions of the rugged natural beauty of his world make the death trap of a planet appealing. A large section of the novel is from the point of view of the Marines’ leader, Max “Cap” Taggart, as he explores the wilderness of Donovan alongside colonist leader Talina Perez. Taggart’s delight at the freedom and purity of life on the alien planet—and his unquestioned respect for the stalwart Talina—makes him a far more appealing and complex figure than the cynical grunt he first appears to be.

Nearly every character in Outpost has hidden depths and hidden sorrows, from Talina’s odd connection to the savage quetzals to the philosophical underpinnings behind her fellow leader Shig’s sangfroid. Gear’s novel at times reads more like an introduction than a properly formed novel, but with a world so rich, with so many characters to fascinate, it’s still an excellent start to an intriguing new sci-fi series.

It’s been six years since the colonists of Donovan, the farthest known planet capable of supporting human life, have had contact with the Corporation. A business and nation state in one, the Corporation was supposed to send frequent ships full of supplies and medicine to the colonists, as well as to guarantee a way back home.

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The act of combining man and machine into something more has fascinated science-fiction authors for decades. There’s something mysterious and wonderful about the similarities between firing neurons and humming microprocessors. But what if the union of organic and inorganic matter manifested in the form of an entire space ship? What if the Millennium Falcon could speak? If Gareth L. Powell’s ripping space opera is any guide, it would be one heck of a ride.

In Powell’s future, military spacecraft are sentient, capable of communicating and choosing their course without input from a human. The Trouble Dog, one such ship in the Conglomeration fleet, seeks penance from the destruction she wrought during wartime by joining the House of Reclamation, a search-and-rescue company. When an unknown ship shoots down a large space liner carrying a thousand tourists in a disputed system, the Trouble Dog and her scrappy crew rush to the rescue. What they discover, however, could start an all-out war.

Like the ship herself, Embers of War practically zooms across space, pulling the reader along with it. This is an excellently paced adventure that swells with energy and force, upping the stakes at every turn of the page. It also manages to consider some heady and relevant questions as it jumps in and out of hyperspace. A longing for redemption is laced through the story, adding welcome emotional momentum to each new challenge. This also makes the concept of ships as sentient beings all the more intriguing; like any human, Trouble Dog struggles to articulate feelings of remorse, self-loathing and doubt.

Having such a fun ensemble cast also keeps the narrative upbeat. The calm and confident warship, the dropout punk captain, the intelligence agent in an exoskeleton—all are sharply defined and full of life. Short, varied third-person chapters buzz from one perspective to another, almost like cuts in a film. The reader always feels close to the main story, never needing to pause for breath between one important passage and the next.

Readers will no doubt notice a number of sci-fi influences here. Heinlein and Clark, along with a healthy dose of Joss Whedon’s “Firefly,” might have stoked the engines for Trouble Dog’s journey. Though no stranger to space opera thanks to 2011’s The Recollection, Powell’s deft hand at action scenes and his confidence with high concepts like sentient spacecraft should make any reader looking for a new voice in the genre very pleased indeed.

What if the Millennium Falcon could speak? If Gareth L. Powell’s ripping space opera is any guide, it would be one heck of a ride.
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Elena Mendoza was conceived via parthenogenesis—literally a virgin birth—and has long lived with the consequences of her strange origin story (and her classmates don’t even know about the fact that inanimate objects speak to her).

She’s content to hang out with her best friend, Fadil, and crush on Winifred “Freddie” Petrine from afar, but the universe has other plans. When a boy shoots Freddie in front of Elena, she has no choice but to listen to the voice coming from the Starbucks sign, telling Elena she has the power to heal Freddie. After successfully healing her gunshot wound, Elena learns that these voices have big plans for her and her newfound abilities—but every time she uses her powers, people are mysteriously raptured into the sky. How can Elena refuse to help those in front of her? But how can she use her gifts when they might be bringing about the end of the world?

During this apparent apocalypse, Elena and Fadil pursue their respective crushes and deal with the changing nature of their lifelong friendship. As Elena gets closer to Freddie, she discovers that the real Freddie is nothing like what she had imagined; instead, she's prickly, challenging and intriguing. Smart conversations between the teen characters, a matter-of-fact exploration of the spectrum of sexuality, and deep philosophical meditations make up the bulk of the action here in between Elena’s acts of healing. Though somewhat repetitive, Shaun David Hutchinson’s (We Are the Ants) eighth novel is a timely portrayal of uncertainty and anxiety on both a global and personal level.

Elena Mendoza was conceived via parthenogenesis—literally a virgin birth—and has long lived with the consequences of her strange origin story (and her classmates don’t even know about the fact that inanimate objects speak to her).
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Ten generations of clones, spaced 10 years apart, with 10 of each model in each generation: They are the Homo factus, the Made Men, cloned from the humans who founded Vispera 300 years ago with a vision to save their species from an apocalyptic plague. Now that there is no poverty, hunger or disease in Vispera, these clones live predictable lives from their births in embryotic tanks to their planned deaths at age 100.

Seventeen-year-old Althea-310 spends her days apprenticing as a Council recorder, participating in Pairing rituals and communing with her nine sisters, silently sharing thoughts and soothing hurt feelings through a psychic link. But one day, someone new appears in Vispera. Jack is a human, made in the lab for an experiment whose purpose is unknown to all but a few older clones. He can’t commune and doesn't understand the clones’ culture, and the clones can’t understand his asthma, his unpredictable emotions or his love of music.

While Jack tries to find his place in Vispera and Althea-310 starts to question the harmony she’s always known, larger issues come to light. The clones have been copied too many times and their genetic lines are beginning to weaken. Items keep disappearing from communal stores, and Samuel-299—Jack’s so-called father—finds defending Jack’s continued existence increasingly difficult. New revelations soon force Jack, Althea and Samuel to make difficult decisions about the future of their supposedly perfect home.

Fans of Lois Lowry’s The Giver and Aldous Huxley’s Brave New World won’t want to miss Your One & Only.

Fans of Lois Lowry’s The Giver and Aldous Huxley’s Brave New World won’t want to miss Your One & Only.

Special Agent Shannon Moss is assigned by the Naval Criminal Investigative Service to help solve the brutal murder of a Navy SEAL’s family—but that’s not her only mission regarding the crime. Embedded in the NCIS, Moss is also part of a black ops program that travels to deep space and potential future timelines. The prime suspect in the family’s ritualistic slaying (and the potential kidnapper of a child missing from the murder scene) has been presumed dead for years, his ship destroyed during an early intergalactic mission. Essentially, Agent Moss is searching for a man who shouldn’t exist.

Armed with Navy technology that can propel agents into possible futures, Moss ventures forward in time, searching for clues to solve the 1997 murders. Looming over both her investigation and the time travel program is the revelation that an apocalyptic event designated Terminus is moving closer in history, approaching the present. Agent Moss’ excursions into potential timelines reveal grim domestic terror events evolving from the original murder, as well as an unexplained acceleration of the Terminus cataclysm.

Tom Sweterlitsch has crafted a powerful and compelling protagonist in Shannon Moss, a female amputee navigating the military and law enforcement structure of the 1990s. Her stamina and versatility in the face of shifting possibilities and loyalties stem from a life spent overcoming the odds. She battles mounting physical and emotional scars beneath an unflinching facade as allies evolve into enemies, victims become suspects, and the future threatens everything that came before it.

Built on the solid foundation of a mystery novel, The Gone World displays the mesmerizing power of rich speculative fiction, which drives the investigation forward (and backward) in time. Transporting readers to increasingly hostile timelines, Sweterlitsch delivers visceral and unflinching action in this dynamic merger of murder mystery and futuristic vision.

Built on the solid foundation of a mystery novel, The Gone World displays the mesmerizing power of rich speculative fiction, which drive the investigation forward (and backward) in time. Transporting readers to increasingly hostile timelines, Sweterlitsch delivers visceral and unflinching action in this dynamic merger of murder mystery and futuristic vision.

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What remains after you change the world? That is the central question of Iron Gold, the first installment of Pierce Brown’s new trilogy set in the Red Rising universe. The revolution is over, and a new Republic has risen from the ashes of the oppressive empire that ruled for generations. However, war still looms as the now-legendary hero Darrow struggles to bring the inner planets—still under the control of the brutal Ash Lord and the Society—under the Republic’s dominion. But endless battles come with a cost. His crusade costs millions of lives, threatening not only the new Republic but also Darrow’s place in it. The Reaper’s new world is moving on, and new stars are rising. The heir of the deposed au Lune family, raised in obscurity, makes a discovery in the Gulf. A soldier-turned-thief struggles with his grief after the Rising. A Red girl, now free from the mines, tries to rebuild after she loses everything.

While the Red Rising trilogy primarily focused on Darrow’s struggle, this new chapter spends as much time on the consequences of his actions, past and present, on those around him. The book still contains many of the kinetic fight scenes that were a hallmark of the first series. Golds still cross razors in painfully visceral duels, and armies still clash in grand fashion in the skies. However, it is in the stories of his new characters that Brown shows real mastery. We feel their confusion as they struggle to adapt to their changing worlds. We sympathize with their frustration with the way things are—even when their frustrations are at odds with one another. As he tells their tales, Brown reminds readers that within the small and specific, there is something universal.

If there is one drawback to Iron Gold, it is its length. While no single scene in its nearly 600 pages is superfluous, there is a lot of setup—especially in the first few hundred pages—that takes a while to pay off. Impatient readers may wonder why we care about our newest characters, why Brown spends so much time on them rather than focusing on our hero. But it’s worth the wait. Without those careful chapters at the beginning, the book itself would be much less satisfying.

Iron Gold makes us come to terms with ourselves as readers. It is satisfying to watch a protagonist bomb an entire world to bring about a new order. It is satisfying to watch them tear it all down, to free the oppressed. But as readers, we aren’t often asked to sit through the pain of what comes next. We aren’t asked whether our heroes can decide that they’ve done enough or whether they will always be fighting—whether they can turn instead to raising a family or rebuilding a society. Iron Gold asks us those questions, and some answers aren’t what we want to hear. However, it’s those uncomfortable answers that make Iron Gold such a refreshing and impressive read.

Iron Gold is a book that makes us come to terms with ourselves as readers. It is satisfying to watch a protagonist bomb an entire world to bring about a new order. It is satisfying to watch them tear it all down, to free the oppressed. But as readers, we aren’t often asked to sit through the pain of what comes next.

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The mind is a mysterious thing. It keeps our secrets safe, imagines distant futures and stores our memories. What if your mind was recorded so that, in the event of a crime, someone could play back its memories like a cassette tape? Would doing this make society safer? Or would our perception of ourselves cease to exist? Gnomon, Nick Harkaway’s kaleidoscopic, mind-bending novel, pulls the reader into a mental vortex and never lets go.

In a society controlled by an advanced AI, everything is recorded, right down to individual thoughts. When Diana Hunter, a suspected revolutionary, dies in government custody, intrepid state investigator Mielikki Neith combs through Hunter’s memories to discover why. She finds memories not from one person but several, including an Ethiopian painter, an alchemist from ancient Carthage and a violent pseudoconscience from the distant future. The investigation propels Neith on a journey to discover the true identity of Diana Hunter, all while trying to maintain her own sanity.

Reading Gnomon is a bit like driving a car at high speed—at some point, you’re just trying to hold on. The narrative barrels forward, building feverishly with the multilayered dimensions of Hunter’s mind. Neith serves as the reader’s safe harbor, a calm and determined truth-seeker who balances the book’s many perspectives.

The deep forays into Hunter’s memories give the story incredible potency. The personalities Harkaway builds leap off the page, bringing full color to a string of existential quandaries with which the author challenges the reader. At every turn, we find ourselves considering the philosophical depths of the mind, the limit of consciousness and whether coincidences are in fact universal patterns.

With Tigerman and The Gone-Away World, Harkaway gave a glimpse of the confidence and fearlessness he delivers here in spades. With Gnomon, he has landed in the sci-fi pantheon. Glimpses of William Gibson, Ridley Scott and Alan Moore abound, but in the end, Harkaway has found a deep, sometimes terrifying future-scape all for himself, one that surprises and challenges right to the last firing synapse.

Gnomon, Nick Harkaway’s kaleidoscopic, mind-bending novel, pulls the reader into a mental vortex and never lets go.

After years of steering the crew of the attack ship Rocinante through the heart of conflicts and intrigues that affected humanity on a galactic scale, Captain James Holden is ready to retire. Pulling in his wake an unconventional crew that includes a dangerously volatile mechanic, a physically deteriorating former foe, former Martian military officers and a Belter with reasons to hate them all, Holden’s team has nonetheless evolved over decades into a close shipboard family, albeit a dysfunctional one.

Holden’s sudden plan to exit leaves the crew members with little time to adapt to a changed hierarchy and someone new in the captain’s chair. Before moving on to the next stage of their lives, Holden and his partner Naomi, the Rocinante’s engineer and Executive Officer, arrange to say their goodbyes to their crew family at Medina station, the central point of transit and departure through the vast ring of gates to new planets and solar systems. But before the Roci crew can fully part ways, unfinished business from a decades-old conflict boils through the Laconian gate.

Armed with new ships and troops fanatically loyal to a protomolecule-enhanced leader, the long-absent Laconian navy returns to occupy Medina Station and seize access to the gateways that are humanity’s only access to the broader galaxy. Equipped with frightening protomolecule technology and scavenged alien resources, the invading force acts with dangerous unpredictability in their quest to control the vital trade and travel nexus. Their complete domination of the station and ring emboldens the returned renegade navy to subdue the perceived core of humanity’s governance, the Sol system.

Stranded on Medina and threatened by an increasingly brutal occupying force, the Rocinante crew joins old adversaries from Mars, Earth and the Belt in uneasy alliances. With limited resources, they assemble a fractious underground resistance as they race to salvage any capability of fighting back. Unmoored from their ship, unbound by governance and uncertain about their leadership, the Rocinante crewmates are thrust into changing roles that reveal difficult truths about them. Even Holden, whose retirement hasn’t even begun, recognizes that when disaster strikes, he doesn’t know how not to be in the middle of it.

Following the crew as they’re divided and forced into close quarters guerilla action, Persepolis Rising offers some of the most intimate exploration of the series’ beloved characters to date. While Holden has a part to play, this book allows more room for the perspectives of other crew favorites, giving their distinctive and entertaining dialogues room to really breathe. James S. A. Corey’s talent for painting the crew’s intimate stories against the vast landscape of space is on full and fantastic display here.

This explosive opening salvo for the third trilogy in the Expanse series promises shocking change as longstanding powers are swept from the field and new players emerge from the violence. The protomolecule horror that ignited the pace of this series in Corey’s first book is back with provocative and terrifying potential. With whole systems disarmed and fighters in flight, Persepolis Rising prepares humanity for its greatest test of resilience—and resistance.

This explosive opening salvo for the third trilogy in the Expanse series promises shocking change as older longstanding powers are swept from the field and new players emerge from the violence. The protomolecule horror that ignited the pace of this series in Corey’s first book is back with provocative and terrifying potential. With whole systems disarmed and fighters in flight, Persepolis Rising prepares humanity for its greatest test of resilience—and resistance.

While filming a mockumentary about purported mermaids in the Mariana trench, the Atargatis is overwhelmed by deadly creatures swarming up from the deep. Climbing over the deck rails, revealing mouths filled with sharp teeth, the humanoid aquatics tear the passengers apart, all while the cameras roll. The gruesome footage later recovered from the abandoned vessel is largely discounted as a hoax, but remains a driver of debate about the existence of mermaids.

For Tory Stewart, the loss of her sister aboard that doomed ship leads her to devote her life to marine studies in order to learn more about her sister's death. Seven years after the tragedy, Tory gets her chance when the network mounts a return expedition to the trench to search for the truth of what happened to the Atargatis. Tory joins a diverse team of scientists ready to plumb the depths for answers. But as hunters, media personalities and corporate players are added to the team, the real motives of the expedition become blurred. And when the sea bares its teeth, Tory and the crew are thrown into a frantically shifting mission. While everything else is coming apart, greed, revenge and grief coalesce to spark a violent descent into madness that will unnerve and enthrall even seasoned horror fans.

Author of the popular Newsflesh series, Mira Grant masterfully ratchets the tension up and down, holding readers firmly in her grip as the mysterious and the monstrous collide. Stirring up a chilling, claustrophobic undercurrent in the dark world of unexplored deeps, Grant keeps a firm grip on the wheel as the story turns its bow into rougher water. Outside the norm for this genre, fully developed and diverse female characters are at the fore of this title and anchor the odyssey as ideal adversaries of the threat below the surface. Fleshing out her near-future feast with fascinating marine science and modern cryptozoology, Grant's Into the Drowning Deep is a delicious dive for readers with an appetite for original oceanic horror.

Fleshing out a near-future feast with fascinating marine science and modern cryptozoology, Mira Grant's Into the Drowning Deep is a delicious dive for readers with an appetite for original oceanic horror.

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Take an experimental technology that allows comatose hospital patients to walk and talk again. Merge that with a virtual reality video game so life-like and addictive that grown men would rather wet themselves than log off. Throw in the most powerful corporation in the world. Have it manufacture an epidemic of “accidents” that creates a large population of unconscious patients to test the new technology upon. Add two teenagers and a blossoming love into the mix, and what do you have? Otherworld, the YA debut from the writing team of New York Times bestselling author Kristen Miller and actor, screenwriter, songwriter and author Jason Segel, perhaps best know for his acting in the acclaimed TV series “Freaks and Geeks” and “How I Met Your Mother.”

Mimicking the hybrid contours of our lives, which are increasingly lived online, Otherworld toggles between the world of social media, subdivisions and tech billionaires and the Otherworld, a virtual realm where our darkest desires rule—and murder and mayhem are just part of the game. Though this story provides ample thought candy for die-hard science and speculative fiction fans, Otherworld’s appeal is more than cerebral. Like the best dystopian fiction, the human element remains firmly enthroned at the center of the story, driving its action and adding depth and resonance to the questions it raises.

With its intriguing take on our tech-saturated world, its engaging love story and plenty of comic asides, Otherworld is a smart and thoroughly enjoyable novel.

Mimicking the hybrid contours of our lives, which are increasingly lived online, Otherworld toggles between the world of social media, subdivisions and tech billionaires and the <Otherworld, a virtual realm where our darkest desires rule—and murder and mayhem are just part of the game.

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Years ago, when society was overrun by bands of anarchists and supervillains, the Renegades—a group of prodigies with superhuman abilities—emerged to reclaim peace and justice. But by then, their broken promises had cost Nova her family, and she’s spent her entire life training to exact revenge. But when Nova gets to know her enemies (in particular, Adrian, a Renegade boy her own age), she begins to suspect that justice isn’t as black and white as it once seemed.

Marissa Meyer, bestselling author of the fairy tale-inspired Lunar Chronicles series, is sure to please both her die-hard fans and newcomers alike with Renegades. Borrowing heavily from established superhero lore, Meyer has created a society that is utterly reliant on the Renegades to keep them safe from harm—of the everyday and prodigious varieties. Though some of her supporting characters feel a bit derivative, Meyer has done a remarkable job flipping the hero-versus-villain trope on its head and blurring the lines between good and evil. Nova and Adrian should be mortal enemies, but through their seamlessly alternating points of view, Meyer lets readers watch as they form an unlikely friendship and begin to question everything they’ve grown up believing.

The twists and turns in this supercharged story will keep readers on their toes as they try to untangle the complex lines between hero and villain, friend and foe, right and wrong.

 

This article was originally published in the November 2017 issue of BookPage. Download the entire issue for the Kindle or Nook.

Marissa Meyer, bestselling author of the fairy tale-inspired Lunar Chronicles series, is sure to please both her die-hard fans and newcomers alike with Renegades.

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Farway Gaius McCarthy is on the verge of becoming a Recorder like his mother—a time traveler who records history in digital data streams—when something goes wrong. His final simulated test is sabotaged, and he’s expelled from the Academy. Becoming a time traveler means even more to Far since his mother, Empra McCarthy, and her mission team disappeared years ago: He’s determined to find Empra somewhere in time. So when the opportunity arises to time travel outside of the law, smuggling historic objects for a wealthy dealer, Far doesn’t think twice.

A year later, Far and his team have pulled off multiple heists in their time machine, the Invictus. But on their latest mission to retrieve an invaluable book that sank with the Titanic, they’re waylaid by a girl who already has the book, and she's demanding a place on the squad. Far immediately recognizes her as Eliot—the saboteur from his simulated test—but he’s forced to agree to her terms. With the mysterious and determined Eliot on board, Far and his crew are pulled into a literal race against time that could change—or even erase—their past, present and future.

Invictus is a meld of historical fiction, sci-fi and heist story rolled into one thrilling tale. Graudin (The Walled City) brings readers into the heads of all five members of the Invictus’ crew, revealing sweetness and insecurity in the face of epic events. While the novel at first appears to be the story of one exceptional boy, much of the action is carried out by the female crew: Imogen, Eliot and Priya. Perfect for teen readers eagerly awaiting the next season of “Doctor Who,” Invictus is a head-scratching, fast-paced adventure with surprising emotional heft.

Farway Gaius McCarthy is on the verge of becoming a Recorder like his mother—a time traveler who records history in digital data streams—when something goes wrong. His final simulated test is sabotaged, and he’s expelled from the Academy. Becoming a time traveler means even more to Far since his mother, Empra McCarthy, and her mission team disappeared years ago: He’s determined to find Empra somewhere in time. So when the opportunity arises to time travel outside of the law, smuggling historic objects for a wealthy dealer, Far doesn’t think twice.

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