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All Science Fiction Coverage

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One of the great pleasures of science fiction is watching the mundane be transformed by a vigorous application of cutting-edge (to the general audience, at least) scientific theory. By such a standard, David Walton’s first book, Superposition, was a true joyride. Though the book was by no means the first quantum theory-infused piece of sci-fi, Walton’s bear-hug embrace of this particular field transformed the murder-mystery genre it otherwise inhabited. Whereas most authors are content to use some aspect of quantum theory as a jumping-off point for their stories—a spice giving a tale that sci-fi taste—Walton made the field and its implications the main ingredient. It worked. The energetic unspooling of quantum consequences made Superposition a page-turner in spite of its one-dimensional characters and occasionally implausible “real-world” sequences.

In Supersymmetry, Walton returns to the near-future world of Jacob Kelley and his family, this time focusing on his now-adult daughters, Alex and Sandra. Alex and Sandra are more than twins: They are actually two versions of the same person, an as-yet uncollapsed wave-form of two quantum potentialities left over by the events of the first book.

When it becomes clear that the varcolac, the other-dimensional intelligence that brought them about in the first place, is once again threatening their world, Alex and Sandra are forced to confront both it and their own fears. (Having two “yous” that could return to one at any moment brings a whole new meaning to the phrase “identity crisis.”)

With Supersymmetry, Walton shows that he has a firm grasp on what exactly made Superposition so enjoyable for readers. His latest is filled with multiple dimensions, Higgs singlets and a host of other quantum characteristics and applications. The stakes, as one expects, are higher, even as some of what made the varcolac so compelling—its immense otherness—is diminished a bit by some on-the-nose explanations of purpose and goal. Nonetheless, most readers will find that Supersymmetry’s pages turn just as fast as those of its predecessor.

In Supersymmetry, Walton returns to the near-future world of Jacob Kelley and his family, this time focusing on his now-adult daughters, Alex and Sandra. Alex and Sandra are more than twins: They are actually two versions of the same person, an as-yet uncollapsed wave-form of two quantum potentialities left over by the events of the first book.
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It’s hard to follow a debut that immediately became an international phenomenon, was published in 40 countries and is in the works to become a movie (hopefully with the same mind-blowing visual effects Warner Bros. brought to movies like Inception, The Lego Movie and The Matrix). The thing that made Ernest Cline’s first book, Ready Player One, so good was a nearly impossible balance between where-the-hell-did-that-come-from originality and the familiarity of Gen-X pop-culture references. There’s no such balance in his second novel, Armada. Familiarity surpasses originality—intentionally.

High school student Zack Lightman is staring out a classroom window, dreaming of adventure, when he spies the impossible: a prismatic alien spacecraft straight out of his favorite video game. His gamer father, who died in a freak accident years ago, predicted as much in his seemingly incoherent journals about a conspiracy involving the government and the entire sci-fi industry. But now it’s clear his father wasn’t crazy: The government has indeed been preparing for an impending alien war by training gamers as an army of drone-flying soldiers. Over the course of only a few days, Zack finds himself on the frontlines of intergalactic warfare as one of the best gamers around, and therefore Earth’s greatest hope.

Does all this sound a little . . . familiar? Is it ringing of Ender’s Game and The Last Starfighter? Not to give anything away, but of course it does. Science fiction is a genre constructed through reused tropes, which can be manipulated to expand the cultural conversation of genre fiction—but in Armada, even Zack feels uneasy about falling into such a classic sci-fi narrative.

Armada is almost pure action-adventure while winkingly employing a barrage of jokes and clichés from video games and sci-fi movies, television and books. It’s big fun, especially if your idea of fun is sitting around watching your friends play video games while discussing important theories like Sting vs. Mjolnir.

 

This article was originally published in the July 2015 issue of BookPage. Download the entire issue for the Kindle or Nook.

It’s hard to follow a debut that immediately became an international phenomenon, was published in 40 countries and is in the works to become a movie (hopefully with the same mind-blowing visual effects Warner Bros. brought to movies like Inception, The Lego Movie and The…
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No book will ever make you thirstier than The Water Knife, Paolo Bacigalupi’s (The Windup Girl) action-packed return to hard science fiction, in which the American Southwest is ravaged by drought.

In the not-too-distant future, climate change has turned the Colorado River Basin into a dust bowl. California, Nevada and Arizona wage hot and cold war over aquifers, dams and water rights. The wealthiest 1 percent live in lush, self-sustaining “arcologies” (architecture + ecology), while the cities and suburbs of old are riddled with crime and desperation.

California has the upper hand thanks to foreign water corporations, and Arizona is a militarized backwater. But the most powerful woman in Las Vegas—Catherine Case—has a secret weapon named Angel Velasquez. He’s one of her “water knives,” soldiers trained to secure fresh water resources by any means necessary. Angel is sent to investigate a potentially game-changing source of water in the most unlikely of places: Phoenix. There, his fate becomes entwined with those of a determined journalist and a teenage refugee from Texas. Together, they follow the trail of a near-mythical artifact that could shift the balance of power in the war for water.

Bacigalupi’s nightmarish vision of a dystopian America ruined by greed, bureaucracy and environmental disaster is both horrifying and prescient. It takes a few chapters to gather momentum and orient the reader, but once the story finds its stride, the pages turn themselves. The Water Knife is a thoughtful, frightening, all-too-likely vision of the future.

 

This article was originally published in the June 2015 issue of BookPage. Download the entire issue for the Kindle or Nook.

No book will ever make you thirstier than The Water Knife, Paolo Bacigalupi’s (The Windup Girl) action-packed return to hard science fiction, in which the American Southwest is ravaged by drought.
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In the powerful first installment of a new trilogy from Michael Buckley, species collide in this sci-fi tale infused with emotionally charged themes of immigration and xenophobia.

Lyric Walker and her family live in “Fish City,” Coney Island’s nickname since the arrival of the Alpha, aquatic humanoids that emerged on the shore three years ago. With Alpha looting the city by night and human gangs retaliating with extreme violence, Lyric’s neighborhood is under martial law. Lyric’s father is a policeman, but it’s not a sense of duty that keeps the Walker family in Fish City; they’re guarding a secret that makes passing the checkpoint impossible.

Despite protests, the president has ordered Coney Island to allow Alpha children into public schools. Lyric’s mysterious new principal assigns her a dangerous task: befriending Fathom, the handsome but deadly Alpha prince, in hopes that their relationship will influence other students and quell the interspecies brutality. As Lyric defends herself against mistrust from both sides, she is pulled into the heart of the integration conflict and drawn perilously closer to Fathom.

Buckley delicately mirrors two cultures steeped in violence, subtly indicating parallels between the novel’s world and our own. Well-plotted and containing one of the most beautifully written family relationships in recent YA fiction, Undertow’s execution is as captivating as its premise.

 

This article was originally published in the May 2015 issue of BookPage. Download the entire issue for the Kindle or Nook.

In the powerful first installment of a new trilogy from Michael Buckley, species collide in this sci-fi tale infused with emotionally charged themes of immigration and xenophobia.
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Remember those scholastic-aptitude tests you took in grade school, the ones that told you what kind of career path you should follow? Those tests and their ilk take on a much more ominous significance in light of Rupert Thomson's new novel, Divided Kingdom.

A near-future science-fiction odyssey, the book is set in England after a revolution in which the powers-that-be have sorted people into four categories: "not according to economic status or social position, not according to colour, race or creed, but according to psychology, according to type," as one leader puts it. The divisions are named after what medicine has traditionally called the body's humours: yellow bile (choleric), black bile (melancholic), phlegm (phlegmatic) and blood (sanguine). This "rearrangement," as it's called, disturbingly echoes such long-since-abandoned practices as eugenics and phrenology, and the results are as chaotic and disastrous as one might expect. Children are ripped from the arms of their parents, husbands and wives are parted, and the four groups are moved into four separate quarters, each enclosed by insurmountable concrete walls.

The book's narrator, Thomas Parry (his post-rearrangement name), is among the first batch of children taken from his parents and moved. Luckily for him he's designated sanguine, the "best" of the four humours. He's placed in a grim boarding school with other "Children of the Red Quarter" and indoctrinated with the principles of the system. When he's old enough, he is assigned to a new family, or what's left of it: a bereaved father whose wife has been relocated, and an adopted sister with whom Thomas immediately and irrevocably falls in love. He is encouraged to spy on this new family; later, he is secretly hired to work for the government, and his ability to assimilate makes him good at the job. Even then, though, you can sense rebellion lurking under his calm surface.

When Thomas suddenly snaps, while on a work trip to the Yellow Quarter, he sets out on a fascinating journey that confirms his doubts about the efficacy of the divided kingdom. His motivations, though, are hardly political; what he really wants, even before he realizes it, is to find his mother and the scraps of a childhood he lost when his new life began. It's a universal desire, and one that demonstrates just how difficult it is to define and categorize something as complicated as a human being.

 

Becky Ohlsen writes from Portland, Oregon.

 

Remember those scholastic-aptitude tests you took in grade school, the ones that told you what kind of career path you should follow? Those tests and their ilk take on a much more ominous significance in light of Rupert Thomson's newest novel, Divided Kingdom.

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One could argue that with Symbiont, book two of Mira Grant’s Parasitology trilogy, things must, inevitably, get more interesting. That’s not a knock on its predecessor, Parasite. As enjoyable as Grant’s parasitic twist on the zombie template was, the “revelations” in the first book—that tapeworms meant to cure disease were actually sentient and able to evict their hosts—weren’t really that surprising. I suspect many lovers of apocalyptic fiction spent much of the book waiting for Grant to finish up with all the predictable stuff, so we could see what happens next.

And it was worth waiting for: Symbiont has plenty of fodder to keep Sally/Sal Mitchel and her boyfriend, Nathan Kim, occupied—and the reader guessing. Sal may have a better handle on who and what she is, but a robust number of opposing factions—Steven Banks and SymboGen Corp., Shanti Cale and her rogue scientific outpost, Sherman and his sleepwalkers, and the military, to name a few—provide plenty of obstacles for both Sal’s and the reader’s grasp of the big picture.

As the outbreak of tapeworm takeovers reaches the familiar “societal breakdown” phase, Grant nonetheless keeps the reader firmly planted in Sal’s perspective. There are plenty of bigger questions floating around, many of them a variant on the biggie: What does it truly mean to be human? But the more metaphysical aspects of this particular threat to humanity, while always present, seldom take center stage. Grant doesn’t seem that interested in the metaphorical resonance—she’s all about exploring the personal and scientific ramifications of this particular doomsday scenario.

As a result, like its predecessor, Symbiont feels lighter than the heavy events it portrays. For readers who like their end of days to come with a heaping helping of zombie-esque transformation, Grant’s series will remain both familiar and a bit fresh. For everyone else who has reached the second book of this trilogy—there’s certainly no reason to stop now.

For readers who like their end of days to come with a heaping helping of zombie-esque transformation, Grant’s series will remain both familiar and a bit fresh.
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Thirty years ago, William Gibson blew our minds with his prescient debut novel, Neuromancer, which imagined a technologically advanced world that now eerily resembles our own.

The Peripheral doubles down on his cyberpunk classic by transporting us to not one but two future worlds, connected by a murder but separated by the “jackpot,” a multi-causal near-apocalypse set in motion by mankind’s greatest threat: human indifference.

In the nearer of these futures, several decades hence, small-town America has been reduced to a sole industry: the manufacture of illegal drugs. To rise above this real-life version of “Breaking Bad,” ex-Marine Burton Fisher and his sister Flynne eke out a living playing online games for wealthy enthusiasts. When Flynne sits in for Burton on what she assumes is just another futuristic game for hire, she witnesses a murder that seems far more real than virtual.

And indeed it is, as the siblings find out when Flynne is contacted by investigator Wilf Netherton—but the crime occurred in a drastically altered London, 70 years in their future. In that distant, dystopian time, predicting the future remains impossible—but manipulating the past is not.

And so Netherton enlists Flynne in an investigation in his world that could never have been possible in hers. Leave it to Gibson to break down our innate resistance to time travel by using our uncertainty about the mechanics of high-speed computing to make the impossible seem plausible.

Fair warning: Gibson throws readers directly into The Peripheral’s dual worlds without undue explanation, preferring to let the details of his futures—whether polts, patchers, sigils, Medicis, thylacines or whatever those shape-shifting Lego blocks are all about—catch our eye and lure us in. But rest assured: By the time this master storyteller starts methodically revealing his cards, you’ll be hooked.

 

This article was originally published in the November 2014 issue of BookPage. Download the entire issue for the Kindle or Nook.

And so Netherton enlists Flynne in an investigation in his world that could never have been possible in hers. Leave it to Gibson to break down our innate resistance to time travel by using our uncertainty about the mechanics of high-speed computing to make the impossible seem plausible.
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An intriguing hybrid of Asimovian I, Robot-flavored sci-fi, the quasi-contemporary speculative fiction of William Gibson and the enjoyable detective/crime procedural work of . . . well, countless writers, John Scalzi’s latest novel, Lock In, interweaves the threads of a number of familiar genre conventions to impressive effect.

Exhibit one: the society-threatening plague—in this case, a highly contagious virus called Haden’s Syndrome that has left millions “locked in,” fully conscious but incapable of any movement or response to stimulus. Then there’s the allusion to the well-trod sci-fi terrain of A.I. and androids: The plight of the locked-in has led to the creation of embedded neural nets and Personal Transports (dubbed “threeps,” after a certain golden robot of the silver screen). Finally, Scalzi brings it all together in that most fleet and engaging of forms: the whodunit.

Lock In introduces readers to FBI agents Chris Shane (a Haden) and Leslie Vann as they arrive at a crime scene. The victim lies dead in a room, and the chief suspect is the Integrator in the room with him. (Integrators have the ability to allow Hadens to experience physical sensations.) From there, things get complicated in all the ways one wants detective fiction to get complicated.

Through it all, the Hugo Award-winning Scalzi shows that being a master storyteller isn’t so much about finding new ingredients as it is about combining old standards in ways that are fresh and engaging. But here Scalzi does both, and his novel twist on robot lit alone would make Lock In worth the read.

Scalzi’s world-building is deceptively simple, accomplished while keeping the reader fully enmeshed in the murder mystery that propels the story. Ultimately, the Hadens and Integrators of Lock In each may be as fanciful a construct as the more standard sci-fi fare of androids and aliens. But thanks to Scalzi’s talent, it certainly doesn’t seem that way.

 

This article was originally published in the September 2014 issue of BookPage. Download the entire issue for the Kindle or Nook.

An intriguing hybrid of Asimovian I, Robot-flavored sci-fi, the quasi-contemporary speculative fiction of William Gibson and the enjoyable detective/crime procedural work of . . . well, countless writers, John Scalzi’s latest novel, Lock In, interweaves the threads of a number of familiar genre conventions to impressive effect.
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The siren screaming through Hilo, 16-year-old Leilani’s hometown on Hawaii’s Big Island, is her first warning of coming catastrophe. But she and her father stick to their planned trip from Hilo to Honolulu, where she is to undergo tests for her epilepsy. They fly to the island of Oahu, and that’s when the world veers off course: The president appears on television in a frightened state. Satellite and electrical networks collapse. Commercial airline flights cease. At the same time, Leilani is having epileptic episodes filled with visions of ancient Hawaiian gods.

When the military begins to corral people into makeshift camps, Leilani and her father realize that they must find their way back to Hilo on their own. Thus begins their desperate, horrifying struggle to return home, island by island.

Recommended for fans of Graham Salisbury’s evocative Hawaiian historical thrillers, Austin Aslan’s debut novel, the first in a series, is an action-packed adventure, rich with details about Hawaii’s geological diversity, cultural hostilities and ecological crises.

 

This article was originally published in the August 2014 issue of BookPage. Download the entire issue for the Kindle or Nook.

The siren screaming through Hilo, 16-year-old Leilani’s hometown on Hawaii’s Big Island, is her first warning of coming catastrophe. But she and her father stick to their planned trip from Hilo to Honolulu, where she is to undergo tests for her epilepsy. They fly to the island of Oahu, and that’s when the world veers off course: The president appears on television in a frightened state. Satellite and electrical networks collapse. Commercial airline flights cease. At the same time, Leilani is having epileptic episodes filled with visions of ancient Hawaiian gods.
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There’s nothing more peaceful than a 3 A.M. jog on an ocean boardwalk with waves lapping in the distance and no one around—or is there? In Runner, the debut novel in Patrick Lee’s new thriller series, retired special forces op Sam Dryden finds he’s not jogging alone but running for his life, along with a young stranger—an 11-year-old girl who’s fleeing from some smart, devious pursuers equipped with heavy-duty hardware including thermal imaging equipment, hovering helicopters and satellite access. Who are these guys? And what’s with the extensive dragnet? And why are they after an innocent child?

These are the question that readers find answers to, page by page, as Dryden employs all his former tactical knowledge to elude the forces arrayed against him and his small charge. How coincidental that he has all that special training—or is it?

It turns out that young Rachel poses a lot more danger than most 11-year-olds, and Dryden has to scramble to keep up with all the revelations about her special past and her amazing, wide-reaching capabilities. Right now Rachel can’t remember much more than her own name, but her memory is slowly returning, and with it her potential to affect others’ lives. Not only can Rachel read minds, but she has the ability to influence them. There are big players, corporate and governmental, involved in the race to get their hands on the power she possesses.

Runner is packed with scary, fast-moving action scenes, and it moves at breakneck pace as Dryden and Rachel parachute from high-rise buildings, hole up under a seaside boardwalk, play dodge-’em on a freeway and race across Utah’s high country to a deserted lake bed—deserted, that is, except for an odd, steel-framed cell tower rising from the emptiness.

All the repetitive action shots, shoot-outs, treachery, about-faces and devious characters threaten to turn Runner into just another run-of-the-mill thriller. It has “screenplay” written all over it, and as action shot turns into action shot, the story loses some of its punch as we wait for the next predictable take.

The good news, however, lies in the author’s skill in weaving this high-tech thriller. Runner pushes at the edges of science fiction and makes an outlandish and frightening scenario seem plausible—even probable—given the advancements in genetic knowledge and manipulation that are right on our human horizon.

There’s nothing more peaceful than a 3 A.M. jog on an ocean boardwalk with waves lapping in the distance and no one around—or is there? In Runner, the debut novel in Patrick Lee’s new thriller series, retired special forces op Sam Dryden finds he’s not jogging alone but running for his life, along with a young stranger—an 11-year-old girl who’s fleeing from some smart, devious pursuers . . .

If NASA ever launches a manned mission to Mars, space-watchers worldwide will scan the skies anxiously, imagining all the things that could go wrong for travelers more than 30 million miles from home. But no one is likely to imagine it as vividly as Andy Weir has in his debut novel, an interplanetary adventure story about an astronaut facing the ultimate worst-case scenario. When a freak dust storm forces the crew of USA’s third Ares mission to evacuate, Mark Watney is knocked unconscious in the chaos and presumed dead. When he wakes up, he’s alone.

Andy Weir's debut is the perfect blend of science and adventure.

Luckily, Watney is an engineer and botanist, two unglamorous skills that offer him a slim chance of survival—if he can make his meager rations last until a years-distant possible rescue. Watney sets to work solving a series of dilemmas: how to grow potatoes on a planet with no air or soil; how to turn rocket fuel into water without blowing himself up; and how to stay sane with nothing except his former crewmate’s abandoned cache of disco and bad sitcoms for company. And he devises a risky plan to make contact with Earth.

The solutions Watney finds may be fictional, but they’re grounded in scientific fact (Weir is a software engineer and astrophysics buff). And this 21st-century Robinson Crusoe is appealingly pragmatic and funny. Commenting on his sometimes tedious Martian daily schedule, he quips, “my life has become a desperate struggle for survival . . . with occasional titration.” In Weir's hands, even the driest scientific topics take on a taut urgency because the stakes are so high.

The book builds to an edge-of-your-seat finale (Hollywood has already bought the film rights). But what makes it memorable is its insistence that a 90 million-square-mile barren wasteland is no match for a roll of duct tape and some ingenuity.

 

If NASA ever launches a manned mission to Mars, space-watchers worldwide will scan the skies anxiously, imagining all the things that could go wrong for travelers more than 30 million miles from home. But no one is likely to imagine it as vividly as Andy Weir has in his debut novel, an interplanetary adventure story about an astronaut facing the ultimate worst-case scenario.

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Originally a self-published series of e-novellas, Hugh Howey’s Wool has generated almost as much press for what it is seen to represent as it has for its enthusiastic fan response. Some have proclaimed it yet another nail in the coffin of traditional publishing, while others have pointed to it as proof the post-apocalyptic genre still has some life in it. But the ultimate takeaway from any discussion of Howey’s dystopian novel, now published in print and audio versions as a full-length novel by Simon & Schuster, should be that Wool is a riveting read, thanks to memorable characters and a vividly rendered world, both of which linger with the reader long after the last page has been turned. Howey’s path to publication is proof that fascinating characters and evocative world-building can win over readers, no matter how hollowed out a genre has become or what format a book arrives to market in.

The world of Wool is first introduced to the reader through the eyes of Holston, the sheriff of a post-apocalyptic community that lives in an immense, self-sufficient silo. The rules of the community are strict, with most mentions of the outside taboo and any expressed desire to leave the silo resulting in the community’s version of capital punishment—a one-way trip out of the silo to clean the viewing lens of its external camera before succumbing to the toxic environment.

The second section focuses on the journey of the Silo’s mayor and deputy to recruit Holston’s replacement. The rest of Wool follows the adventures of Holston’s successor, a resourceful female engineer named Juliette (Jules) as she discovers that certain aspects of the community inside the silo that are as deadly as the outside is thought to be.

Saying more risks puncturing the tension that is a hallmark of the book. Suffice it to say, Wool reminds the reader how fulfilling a steady diet of small surprises, deftly delivered, can be. And even the most jaded post-apocalyptic enthusiast should enjoy how skillfully Howey confounds expectations and delays certainty.

Though the human interactions are well-wrought, the most consistently compelling relationship in Wool exists between the main characters and the silo itself. In some ways, it’s a mutualistic relationship between an inorganic behemoth and the humans that inhabit, maintain and are protected by it. Yet in its very premise, Wool suggests that even though it may be human nature to aspire to that which is greater than itself, the attempt to do so ravages as often as it preserves.

Originally a self-published series of e-novellas, Hugh Howey’s Wool has generated almost as much press for what it is seen to represent as it has for its enthusiastic fan response. Some have proclaimed it yet another nail in the coffin of traditional publishing, while others…

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The Rook, Daniel O’Malley’s debut novel, opens with a classic thriller/mystery setup: Our protagonist awakens in a rain-soaked park with no memory of her identity. Even better—at least from the reader’s perspective—she’s surrounded by a ring of bodies, each wearing latex gloves. Fortunately, there are two notes in her pocket from her body’s former owner, Myfanwy (rhymes with Tiffany) Thomas.

The first letter provides the briefest of introduction and ends with, “Go find a safe place, and then open the second letter.” This second letter presents her with a choice in the form of keys to two separate lockboxes. Choose one, and she can leave, completely abandoning her body’s former life for low-profile comfort and wealth. Choose the other, and she will assume the identity of the new body, trying to find out exactly who is responsible for her current condition. It’s a Matrix-worthy blue pill/red pill moment for the Body Formerly Known as Myfanwy Thomas. Since The Rook wouldn’t be much of a read otherwise, it’s not giving anything away to say she chooses lockbox #2.

The Rook may read like a comic book, but it reads like a good comic book.

As a plot device, the amnesiac main character approach is as dramatic as it is practical. Thomas’ quandary thrusts big questions to the fore on page one: Who am I? How did I get here? Who or what did this to me? It also places a protagonist who would otherwise have many of the answers on the same page as the reader, ostensibly allowing both to discover information simultaneously. (Answers to the previous questions, respectively: A highly ranked operative of a super-secret organization called the Checquy; Not sure; and Wouldn’t you like to know?)

As a Rook, a powered member of the ruling body of the Checquy, Thomas must resume her day-to-day duties without revealing that she’s not the person she once was—a daunting task when one is the bureaucratic pulse of an organization more Microsoft than Ghostbusters. As she does so, she must also learn all she can about her colleagues/suspects, defuse a host of supernatural crises that fall under the the category of “all in an insane day’s work” and deal with the possible return of the Checquy’s most dangerous foes.

To younger readers, or anyone not versed in comic books or fantasy lore, The Rook may seem as “richly inventive” as its promotional copy claims, but that’s not really the case. Instead, it’s better described as richly derivative. As a super-secret organization that employs super-powered individuals in defense of its homeland, the Checquy is just a slightly (and I mean slightly) less Lovecraftian British version of the Bureau for Paranormal Research and Defense featured in Mike Mignola’s Hellboy series. And there are plenty of team-based comic book series, past and present, that contain versions of the same. That said, making the distinction between “inventive” and “derivative” isn’t meant as a criticism, so much as a check to promotional hyperbole.

It requires real skill to weave together threads from various sources in a manner that is both coherent and enjoyable, especially when dealing with imaginative territory that has been virtually strip-mined by writers in the last few decades. With The Rook, O’Malley shows he is up to the task. The Rook may read like a comic book, but it reads like a good comic book, which is more than enough reason to keep an eye out for the next entry in the series.

The Rook, Daniel O’Malley’s debut novel, opens with a classic thriller/mystery setup: Our protagonist awakens in a rain-soaked park with no memory of her identity. Even better—at least from the reader’s perspective—she’s surrounded by a ring of bodies, each wearing latex gloves. Fortunately, there are…

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